Woah this game is a big suprise! sadly, i honestly don't think it really holds up. The art is really nice and i do mean really really nice. Sadly the bullets kinda suck, the colors of the bullets should change a bit during the animation, helps alot with making things stand out. the player hitbox should also be a lot more flashy. The shader kinda ruins the art for me personally, but whatever that's more a personal thing. The idea with slicing the green enemies is quite fun i gotta admit, but it isn't as satisfying as i'd hope. The patterns is were i feel the game is at it's worst. (sorry louie and loki) they are really slow, which is strange since the game puts quite a lot of focus on speed killing and melee combat. They are generally somewhere in between ddp and futari bullets, but the comination isn't very pleasant. i personally think that the whole bar at the bottom is kinda pointless, like why not have powerups? it's not like you have to get out of your way to power up quicker. the music is nice though :). 7/10
kollumos
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Yay! New aktane game! This one was pretty interesting, the art style is kind of all over the place, but i weirdly like that? The idea of the crew gathering weapons and deploying is fun, but i feel like if you go any further than one upgrade the game becomes absolutely impossible, since not only are enemy shots faster, the final boss just gets a lot harder too. Like always im not really a fan of the patterns, sideways bullets just feel... off. I also don't really like the pattern that shoots straight down, you can easily ignore it. The music was pretty cool!
I'd rather play crossgunr tho
Also, what happened to tank-kun????
Hey thanks! I think that options are indeed a bit weird, maybe you could do something like buddies or helpers? I noticed they do collision damage too, awesome! Power and magnet are fine yeah, but if you want it to be more thematic, maybe you could do something like cannon and lookout? idk. If the score works differently, then how does it work?
Fun game! I like the art, nice colors! The upgrades are fun with how they tie into each other, and the explosions are satisfying. However, i do have a couple gripes. First of all, the names for the upgrades are strange, like "tractor beam" doesn't really make sense as it increases pickup radius? Would just call it pickup. Same with weapon, if you called it power and made the shots thicker if you get it it would make more sense. Plus shields should just be called options so that it makes more sense. It's not like they shield you from bullets, right? Then there's the scoring with the chaining, which is fine! But one thing that confuses me is the fact that the score just seems to always go up? Like if i stop shooting and not grab any medals it still just goes up? Kinda strange and not really satisfying. Other than that, fun game!
Lol why haven't i commented on this game yet. Super fun and awesome style, inspired me to make my own fangame (check it out). The creator is genius and this is showing that. Sadly has no music, but i honestly don't care. The game is fun, art is funny and unique, and i love the random boss names. Well done bud.
There's actually a totally different game called updog, these appeared simultaniously at fresh games-https://moonflowergames.itch.io/updog
Well the thing is, if there is no theme the jammers can essetially start right now. A theme requires them to wait to know what they really must do, of course not everyone will do this and is just following the rules. Optional themes are also fun, maybe something like: the loser wins, chained together, dungeon crawling. Of course you should make your own theme and reveal it at jam start, otherwise i would get a benefit hehe
Hey hey don't worry. The game is great as is and maybe keeping it simple might not be that bad. If the other creator stepped away already then maybe you should do the same. Take a break and then decide what you want to do with your project.
I still love this game very much and i'm excited for whatever you make.
This game is awesome. There are so many adventures to play and supplements made by others, the stories are fun and even though character creation is so simple, i had a blast. For Castle Charon i made a bard character that just kept charming everything and then stabbing them (and if it was uncharmable i fireballed it) and even though that character is simple, i'm excited to make crazier characters! I do hope you make a volume four sometime, i would love it.
Played it for like an hour yesterday and it was super fun! I added some of my own rules to spice things up, but the main game is really good already! From the overworked boar to the spoiled ox, the characters really got a personality after playing for a bit! Well done. We need more wholesome and warming solo rpgs.