The cheese doesn't snap to a grip, it moves depending on the computer mouse's position at a speed of 18 pixels per second, I know it's weird, but that's the best I could come up with, with the little time I had haha. I know the cheese movement could be smoother. And yes, graphics could be better, I made them all too quickly. Glad you liked the game, what was your reaction when you saw what happens when you eat all the cheese? haha
Jampley Dev
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I just didn't find a way to make the cursor not go through walls, it looks like the cheese is the cursor, but in reality the cheese follows the cursor at 18 pixels per second, that's why it feels like the cheese is unresponsive. I'll try to make it so that the cheese moves more smoothly, but that's a future update. Glad you liked the game. Did you eat the cheese completely or got the end of the game? I am curious.
1. what is a participation role?, the page says I need to get one to enter the jam.
2. I read in discord that you have to fill up a form, but that's before or after the jam? I'm confused, I don't even know where that form is at.
3. What defines a beginner? I'm no expert in game development, but I've been doing it for over a year and I've made many small projects, not full games, but functional.
I think the level order might not be the best as, in one of the first levels, you have to do pretty advance stuff to progress, pushing a box while in the air and risking falling off a cliff is not very intuitive for a game that just started, and then you have to get the box to a certain position halfway off the cliff to make a jump, then the following two levels were a piece of cake for some reason xd. I saw a guy who beat that part of the game without moving the box because the coyote time is insanely good, and I didn't know that. I do think the controls are more complicated than they should be. Other than that, good graphics and sound :)
Pretty looking game, nice message. I felt like I was playing one of those educational games, which I wonder if that was the intend. Theme and art style, I think those are the best aspects of the game. BTW, I don't know why they always have the scrolling text go so fast, some people are slow readers, damn hahaha.
Glad you enjoyed yourself. Yes, shooting up and down was not properly introduced, my bad, only the level design hints at it. Now I wonder how long it took people to realized that.
"Heretics" sounds like an overstatement; if so, I would have never added the option to use WASD xd; however, I forgot to add other options for the shooting and gravity buttons. I mainly tested the game with a gamepad. People around me don't really play FPS or computer games that much, I did not realize WASD was a standard untill some years ago, and because I didn't have an issue with Arrow keys, I figured people would not have an issue adjusting to it, I was wrong, muscle memory, habits, are too powerful. Also, I didn't know people had issues with their arrow keys like you, sorry.
And about the NES graphics, well, I didn't have enough time 🤣. I know my game sucks in terms of graphics, and no music, only sound effects. I focused on the gameplay and level design a lot, even making other people play me game to find bugs and parts of the design they didn't like. Anyway, thanks for the comment.
yes, the controls seem to be the main complain xd. Nobody seems to have gamepads for some reason and of course most people are used to WASD type of button layout and my game is more Arrow key oriented which I just found comfortable as I'm used to it, but other peoppe aren't, which is understandable. I really need to add kat binding or more options for the button layout. After the jam is over, I'll keep updating the game, I'm planing to make a full release of this game in the future.
I was not expecting this crazy thing xd. I like it and I'm impressed by the sheer amount of stuff that is in the game, it definitely has a style, but I think more saturated colors would look better. Also, there are some bad bugs, like I fell off the bout at some point and it was impossible to get on it again.
Yes, that felt personal, please don't xd. Also, IDK why but the game just froze after a cutscene and I could not keep playing. Graphics are cool, the level design is ok, I think it's too easy to fall because of the way the platforms work, and I think you should lower the falling speed to me the character easier to control.
The most fun game I have played so far, good job. Although the best aspects of the game seems to be bugs or something, IDK, like you can become immune to spikes if you use the balloon right before hitting them and continue touching them, then when you aren't touching them anymore, you stop being immune, this makes it some you have many ways to beat the levels other than just going the intended path; also you can do like a super jump when you jump and use the balloon immediately after, which is pretty fun.