I like how you can die on the win screen
fluffy
Creator of
Recent community posts
The Mac version’s packaging is impressively broken. Whatever you used to build it isn’t doing it right.
For those trying to run it, you can at least get it working by going to the directory in Terminal, and running
xattr -d com.apple.quarantine *
./Chilling\ at\ the\ Park
Anyway this was a lot of fun, and fuck the police.
I have a VR setup and I was really looking forward to trying out a jam game that uses it!
So, that said, I’m really amazed that this didn’t make me instantly nauseous, what with the lack of comfort tunnel and the constant camera motion. I kept on getting stuck on the very first ladder (except one time when I managed to get past it and then immediately lost with the first human I encountered shortly after) and couldn’t really figure out how to do anything, or what I was supposed to do at all. And then the nausea set in, so I had to stop.
I think having some sort of tutorial, and easier ladder mechanics (or, better yet, no ladders) would be extremely helpful.
As always I am available for making music and sound for your weird ideas! A lot of the games with my music in them have been done for Strawberry Jam, and many of them rated very highly in the sound/music category. And here’s a bunch of jam game music collections. I have a bunch more music on my profile. Last year I did a hypnokink podcast.
The best way to get in touch with me is historically via the jam Discord.
It was surprising to see this game in a friend’s “games I like” collection, and then to see another friend posting a comment here, when neither friend knows each other as far as I know. It’s like it really is a small world.
Also this was lovely and poignant and reminded me of my childhood of practically living in the library.
It’s like horny macro-vore Wario Ware. Really cute art, nice use of Paper Mario-style QTEs. The dragon is adorable, and I love the art style in general (both the detailed lineless ultraflat stuff and the Atari-esque pixel sprites). Cute story too. I’ll have to replay this a few times to see what the different choices do.
It was a pleasure to make the music for this game, even without knowing what sort of game it was. The gameplay is fun, reminds me a lot of that old UNIX “Robots” game where you just have to avoid robots for as long as possible (only with magic spells to defeat them instead of inducing them to crash into each other). Having a stamina meter for the dash would definitely be a good addition. A wider variety in upgrades too. As it is, it seems way too easy to just load up on Rune Protect slots and then tank your way through the rest.
It was a pleasure to make the music for this game, even without knowing what sort of game it was. The gameplay is fun, reminds me a lot of that old UNIX “Robots” game where you just have to avoid robots for as long as possible (only with magic spells to defeat them instead of inducing them to crash into each other). Having a stamina meter for the dash would definitely be a good addition. A wider variety in upgrades too. As it is, it seems way too easy to just load up on Rune Protect slots and then tank your way through the rest.
For some reason when I try to start this up it only appears as a tiny window that then disappears. I hear audio in the background but I can’t seem to get the game window to come to the front. I suspect it has something to do with my setup, as I use a 4K TV as a monitor and that tends to cause all sorts of weird scaling-related issues in a lot of game engines.
I wish this were completely keyboard-accessible. Also it took me seeing that there were people who enjoyed the music to realize that the music menu options did anything. It should probably default to having a non-zero volume setting and show what the current volume level is.
All that said, fun little story.