An actually very playable MPL themed game, with a 90s vibe, clever mechanics and — later on — challenging levels.
Well done!
A nice little game that adds to a simple goal (collecting eggs before they crash on the floor) a very interesting mechanic (some bunny with a bouncing movement). Choosing between speed and accuracy becomes a balancing act which is easier at first and becomes a crapshot of frenetic bouncing by the end.
My first run was 60 points, had fun playing this. Thanks for source and linux binaries!
There is much good about this game, I am happy to see numerous comments.
I will point that it is doubly good if you are a developer yourself: this game is suprisingly playable, surprisingly fun, has progression, has symbolism, has minigames, has lore, with just minimal screen estate and four buttons.
It is a lesson in economy of means and will for sure change how you see games and game-making.
The dev's Design notes are as interesting as the game and will make you look at it with new eyes.
Bug if you click on the felt where the fourth (empty) base is.
Error: main.lua:339: bad argument #1 to 'unpack' (table expected, got nil) stack traceback: [love "boot.lua"]:345: in function <[love "boot.lua"]:341>
[C]: in function 'unpack'
main.lua:339: in function <main.lua:327>
[love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
Meanwhile, some feedback:
- graphics is clear and functional, I liked it (especially some animations, which I believe are rotoscoped)
- puzzles were very good and make me want for more
- writing is a bit dry for my taste (spoilers ahead), e.g. when you find the body you seen not bothered at all, and everything seems to rush too fast at times (again, body)
- interactions need to be worked on, "nothing special" when looking a weird painting is not ok, same about "No." when trying lighter+wood. With some custom text everything would be more believable. Some are not correct full stop ("I don't want to have it") when you try closing a door. I also don't particularly fancy hotspots disappearing when you are over with them (see window in bedroom).
- very good idea to have autonamed savegames
All in all a very interesting game, that I I will keep playing to see the end, which is more than I can say than a majority of productions out there. Well done!
Running it with Wine on Linux, I get this error:
```
**********************************.
Entering main loop.
**********************************.
Resizing swap chain...
###game_end###254
ERROR!!! :: ############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_lighting:
Variable obj_lighting.camera(100263, -2147483648) not set before reading it.
at gml_Object_obj_lighting_Draw_73
############################################################################################
gml_Object_obj_lighting_Draw_73 (line -1)
```
A cute, interesting, short puzzle/platformer. Everything is spot on, from graphics, to levels, to setting. The only minor drawback in my opinion is the usage of a button to read instructions and another one for actions (I find this unnecessary, it should be only one).
Play it, it is really worth your time! Welcome Olivia!
Very good Zelda2-esque platformer, with garish graphic, a cosy gameworld and a remarkable set of enemies.
Bosses are difficult so expect to die a lot. You can see the dev poured his sol in it, from the many little things the developer put in there, from the otherwordly dialogue lines (reminiscent of translations of 8-bit era), cute art, and retro mechanics.
Good job!