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Adventure

Games which seek to lead the player on a journey through an uncertain and challenging world.

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aventure, adventures

zine

Self-published, small-circulation booklets of original and appropriated texts and images on controversial or niche topics in unpolished or unusual layouts, or some combination of some of that, maybe.

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A god hunting & hex crawling RPG.
A minimalist sword and witchcraft RPG for campaigns and quick sessions
Wilderness survival RPG
An intense survival hex crawling RPG
A desiccated aquatic temple one-shot OSR-style adventure for lower level PC's
An underworld Tavern for Tunnel Goons
A Classic Fantasy Hack for Tunnel Goons.
A compilation of adventure conversion guide for Liminal Horror.
a malignant being for any game
A zine about the exploring dark and alien megastructures of an infinite realm.
A collection of Japanese horrors for use with Yokai Hunters Society RPG and compatible with OSR games
Can you survive to escape the city?
Consciousness hopping gm-less tabletop roleplaying
A Campaign Initiator Tool by Lucas Rolim - Compatible with Pacts and Blades
Beach and Ocean Adventure for Brave Zenith
A farming community built upon ancient infrastructure.
interactive fiction zine for a driving player and a passenger facilitator
"The Million Islands of Doom" is an adventure zine compatible with any system you can get your hands on.
A zine and games compilation of indie games from Michigan
A minimalist dungeon tool for a any system of TTRPG
Southeast Asian Fantasy Island Zine for Gubat Banwa
Through the Valley of the Manticore is an adventure module designed for use with Old-School Essentials
A print-and-play micro-module for 5e
A micro-setting zine for tabletop adventure games
A rules-lite RPG of chaos and community
A system-neutral, interactive fantasy adventure supplement with an old-school feel for any RPG.
scrappy little TTRPG rules on the fly
A setting guide to The Crumbling World, compatible with CYST!
An RPG that only uses 1-sided dice.
Issue One of the Goblinville Gazette
A print-and-play micro-module for 5e
The Dungeon as a Narrative Framework and Encounters as Moral Puzzles
In a fairy tale land, your reavers are the last who can hear its vanished god's voice.
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