This is the first version of the game. It has almost every feature I planned to add to it. The only other thing i want to add it an extra upgrade to fit in the...
Hello everyone! Thank you again for your support of Srogue. This week we were refactoring on the coding front and creating new item icons and UI. We have plans...
This is a very light update to make some minor changes and squash a bug or two. Made an early-game puzzle a little less vague Pause menu now has a music toggle...
Depois do lançamento da primeira versão de Caminhos, abri uma mesa e algumas pessoas conseguiram me passar alguns feedbacks, com isso, notei que Caminhos aind...
it’s better discussed right here but here’s what it says (idk how to format itch.io post sorry): overworld of stages 1 and 2 boss 1, Story difficulty (below...
changes to Sills and Yaeskas Arsenal SILL - Chaingun got new Projectiles and needs less Energy -Recharging Energy duration depends on Energy left -Melee Combat...
The Second Pre-Release is here! what it brings? New Stage Additions Chapter 2 Stage 3 WIP Version! This Update brings the first look at the stage 3 which is not...
Changements du 21 Janvier 2022 v0.1.1 (hotfix) 🗺 Overworld Light Overworld : Liens de toutes les Grottes, Maisons et Dunjon avec le Light World Dark Overworl...
Play now in the browser for free! https://dutchg.itch.io/dungeon-cleaner Hi! I've just pushed an update for 0.0.17. This introduces a global modifier that can s...
Update from the Team Message from Fortunes Hello River Dwellers, First off let me apologize for the long absence as we took the time to collect ourselves and fo...
Alright so I randomly got the motivation to work on this game again and to be honest i dont even know why i stopped in the first place. Now i know this probably...
Just wanted to notify Itch.io subscribers that I also have a Youtube & Tiktok account where I post daily videos of "Date Time", ranging from new announced featu...
Hi All! The very early access game is now available in-Browser, I will be updating it over time and constantly adding to it. It is currently not optimized for A...
Enfin mon premier jeu sous DEFOLD ... bon il manque encore qq trucs .. comme par exemple le principal : un niveau avec les cellules de VORONOI ! un peu de bruit...
SMTW v1.1 is a small update to slightly reduce the time needed to watch per level in an effort to make the monotony as bearable as possible. Many thanks to ever...
Oh my circuits– We’re happy to introduce an update for the ancillary detective story! Embody Chrome’s circuitry into an energized version of Santa’s Sec...
Hello everyone! It's Crimium. Time for another update, and this one adds a couple of new things into it! Some of them were suggested by others, while other feat...
Hey, We have fixed several bugs and changed the amount of steps, so now game will be faster Changes: Changed amount of turns, now maximal amount will be 30 turn...
“Why’re they pink?” Gus asked, pointing to his chest as he struggled with the donning procedure of a Carmine in his size. “Carmine. It’s the colour as...
This is the start of my development log for Hold a Candle, my entry to the 2024 Mental Health Game Development Championship I am very new to game development, o...
Hello, Two small piece of information in this update before the deadline. Once you experience THE THING, you’ll be able to turn THE THING off for the rest of...
Happy Friday! (No game update; just devlog stuff) Just thought I'd share with you some progress notes on the game. I know the initial release that is available...
I was reading Of Wolves and Men by Barry Lopez and I thought, how can I make an RPG about wolves? Because wolves are my favorite animals and for years I had the...
We've been working hard on bringing a new boss fight to Geist Dusters, for your enjoyment! The new challenge is currently in playtesting and will be available s...
Dear Villainesses and Villains: This is Tanya and Emily, the co-developers of Save the Villainess. We hope you’re enjoying the beautiful buds of May! We’re...
Patch Notes Balancing Lowered buy prices + increased gold drops from enemies slightly Added more coins around Defensive spells use less mana Limit Breaks have a...
Discord: https://discord.gg/d5uceqZrHT Thanks to my friend Calvin for the translation! The game now has Spanish! ¡Olé! The new stage is in cyberspace!! K.B.'s...
Hey Everyone, We're thrilled to release of version 0.7 BETA ! This update brings a host of exciting new features, significant improvements, and crucial bug fixe...
Hi! So, I didn't really plan to do this too often, but I went back in and adjusted some things! I added a quick retry button! (Default key Q, top face button on...
Block Shop v0.2.5 is out! This updates include various bug fixes and quality of life improvements. Work as been made to also improve the save system. - Fix Bloc...
The interactive map is ready! Feel free to explore the game areas. Candy shop Prepare delicious desserts and serve them to your customers! Also prepare and cele...
Changes Added 17 new buildings Reworked how upgrades are handled Now instead of every building having x upgrades in the upgrade tab each upgrade is a roadblock...
My third game and my third gamejam. Game was made in a week for a Godot Jam 2024 by me. Theme was "Size Matters", so the whole gameloop is build around growing...
A major update to the game that brings 8 new biomes (3 used for “structures”; 5 new regular biomes including 1 new map generation algorithm and ability to g...
Lançando uma atualização no jogo, não espere muita coisa, só deixando ele um pouquinho mais fácil e resolvendo alguns problemas que esqueci de reparar ant...
Hello, demonhearts and dark fantasy fans! I'm excited to announce that a new chapter has been added to Demonheart: The Cursed Trial! The trapped companions can...
Created the official logo for Into the Coop Added the Tip Man. Interacting with him in the lobby will give the player tips on the game Buffed Cardinal Sin’s h...
Fixed some minor & major bugs in this latest release! There were some major issues with the combat & the status effects, effectively breaking the flow of combat...