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Game Devlogs About Game Design

Chapter 3 Sneak Peek #3: New Enemies!
1
Game Design
Hello and welcome to another update post for Alchemica - Crafting RPG . It has been a long while since we last posted a sneak peek post like this. The reason we...
DEVLOG - Flowchart insanity (and why it massively helped me with extensive edits this month!)
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12
Game Design
Hi there! Thanks for taking a minute to check out this devlog. I recently finished deep continuity edits and review on my entire, very branching, very complex d...
OnTheTop DevLog2
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Game Design
You all have either played the top speed run game only up or have either watched streams of it . But where is that game now , its been deleted from steam becaus...
devlog 1
16
Game Design
Hello hello!! Just thought that I'd share a little update as to the, well, update of the game! YAY I'm currently working on getting the new voice lines in order...
whats in the next update and some midday reminiscin'
14
Game Design
Howdy, hiya and azul. It's been sometime since I've touched base. It's been so long in fact, that I'm not really sure where "base" is. Is it here? Here? Blink i...
seekL review
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79
Game Design
Well, well, well. Helloooooooooooo video game enjoyers. I hope you are having a LOVELY week. Now that seekL is out in the world, I'd like to take a few min to r...
What would you like to see in a update?
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1
Game Design
Hey all, now that we've launched Mini Monsters on Itch (still waiting on catalog), ive started compiling a list of possible features to add or things to change...
About Tokens in AI2U
2
Game Design
Greetings to all senpai and naughty puddings! Thanks for your support of AI2U's open beta release. 💖🔪 We've noted many comments revolving around tokens in...
Catch An Apple Beta Suggestions!
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Game Design
Catch A Apple(Now changed to Catch An Apple) has now reached it's beta stage! I am so excited to release this Version of game to see how it improved! Beta Featu...
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Great Expanse Progress!
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3
Game Design
Still Chipping away at the next update! A lot has been changed. I can’t give a deadline, its going to be released on a “when it’s done” basis. However...
Working on Pre steam launch
Game Design
Hello People, We are working on our project launch towards steam. There will be an update with new music and multitude of puzzling levels and new mechanics. The...
POTBRR Devlog # 2
8
Game Design
Phantom of the Black Rose Revue is chugging along in development! Here are some little previews of my (Yamino's) sketches for developing some new characters, it...
A long overdue update!
1
Game Design
Hi everyone, Just a quick update to announce that I've finally gotten around to updating the Playbooks handout fixing the following errors with it; The Guardian...
Hotel Heldritch V1.0.0
Game Design
First official launch of the game...
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♥ NaNoRenO Week 4 ♥
12
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ Week 4 of NaNoRe...
Where this game is going
1
Game Design
Hello, everyone! I've wanted to make a devlog post for a while, but haven't thought I've made enough progress on the game to warrant it. Since the game's early...
Video Interview & Let´s Play (in German language)
3
Game Design
Tom from Loco's Welt Gaming did an interview with me about my Amiga game " Settle the World " and also recorded a Let's Play video about it. Note: Both videos a...
♥ NaNoRenO Week3 ♥
11
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
Gaucho - Restart | #1 DevLog
3
Game Design
Hello subway explorers! We have great news about Gaucho for you, and this will be the first monthly Devlog we will be publishing. We were selected for the MPVP...
[I Wanna Go Home!] Game Dev Vlog
1
Game Design
I Wanna Go Home! was my 4th Global Game Jam project where the theme tied in perfectly with our story, so it was overall one of our favorites! I focused a lot on...
Returning with updates (VanHelsing)! (sketches and stuff)
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24
Game Design
Hello everybody! Sorry for the absense.. I’m working on a project with just "enthusiasm" as payment, so I had to take a break for 4 months, to grind my financ...
♥ NaNoRenO Week 2 ♥
10
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now ( very...
Update 5
22
Game Design
Hello again! I thought I'd give a bit of an update. To be honest, nothing has been going on but writing, writing, and more writing. Writing and putting everythi...
Flee Monster
1
Game Design
Here, I'd like to share the details of the monsters in Flee. Due to technical limitations, we couldn't fully replicate the monsters in the game. Instead, I'll b...
New game!!
Game Design
Hi everybody! We'we just released "Lollo's Pizza Adventure", a really fun and addictive platform game. Lollo loves pizza, chocolate and parmesan which gives him...
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♥ NaNoRenO Week 1 ♥
11
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
Making a Visual Novel – Asphodelium’s GUI Design
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16
Game Design
“Asphodelium” is a combination of “asphodel” and “lilium”. Both of these are flowers related to death, grief, and regrets. Asphodelium is a melancho...
♥ NaNoRenO Awaits! ♥
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Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) I'll be reposting those posts ove...
Devlog 1.1.7 | Design Decisions
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Game Design
Hey everyone, Today, I want to dive into the design and art style of Casus Vita and share some of the design choices I've considered, revised, or finalized thro...
Devlog 1.1.6 Early Gameplay
1
Game Design
Hey everyone, Exciting news! I'm thrilled to share an early gameplay preview of Casus Vita with you all. In this snippet, you'll get a sneak peek at what's in s...
The Combat of Shrimp Magicality
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Game Design
Magical greetings! Over the last few months, we have been working on implementing Shrimp Magicality’s combat system. Since starting this project, we had been...
Custom vs. Defined Protagonists
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20
Game Design
Howdy folks, welcome to the first of (what I hope to be) weekly posts about general design philosophies or development processes when it comes to Blood & Play...
new game i Develop it ("shooter top down ") like hotline maime
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5
Game Design
New game: I'm developing a new game I hope you enjoy it when you finish it !!! ___________________________________________________ It is in the development stag...
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DEVLOG - Concept Art is Complete!!!!
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9
Game Design
GOOD NEWS, EVERYONE! The concept art for Catalyst: Blind Faith has drawn to a close! I absolutely BLASTED through the final designs I wanted to cement in March...
Behind the scenes - Announcement Trailer
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6
Game Design
When we got asked to be part of the Playdate Update , I took a crash course in trailer design by watching a bunch of Derek Lieu trailer talks. Almost 5 hours in...
Trans Day of Visibility 2024
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Game Design
We're back from GDC COVID-free, and it's still Transgender Day of Visibility somewhere. Now, normally one would say "happy" before the name of a holiday, but I...
BOKKIE - Protect Your Family
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Game Design
BOKKIE Full Game Coming Soon ! Stay Tuned !...
Regency Solitaire II Dev Diary #13
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Game Design
We are very happy to have chosen and adapted the card layouts for the first four chapters of the game. These are really important, because they include tutorial...
Continuing Ina's boss fight
Game Design
Continuing with Ina's boss fight, I've added 2 more attacks, one a variation of her Call of the Beyond (the tentacle portal) where she summons the tentacles aro...
Decisions regarding boss fights
2
Game Design
Another blog post about design decisions, and this one is about bosses. Boss fights have been one of the biggest hurdles for me both as a programmer and designe...
On creating cultural depictions and enemies
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2
Game Design
This is a bit more of a random, lighthearted devlog - not really much about progress, but some brainworms I've been itching to get out. I played through the La-...
I do work on this game!
Game Design
Hi everyone! I'd like to share a little update with you: I'm perfectly fine and full steam ahead with work on our game. Don't forget to follow my social network...
New update! Version 1.3.0
Game Design
As I've said, War is coming is not over, not definitely, it's just been put aside, so here's what's new: Radical change to battles: Before this update, the defe...
3 files
Ina boss fight
Game Design
Back in the day, Mousey got stuck in this room and eventually ended the playthrough of the game because she hates sliding puzzles. While that did get a chuckle...
Demo update: Chapter two
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Game Design
We've updated the "Noche en el Delirio" demo, It now includes chapter two beside chapter one and the tutorial. Let us know your thoughts! Hemos actualizado el d...
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Quick Gameplay from the Full Game !
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Game Design
A Quick Gameplay Video from the Full Game ( WIP )...
BOKKIE Full Game - Teaser 2 !
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Game Design
BOKKIE Full Game - Teaser 2 !...
BOKKIE Full Game - Teaser 1 !
2
Game Design
Stay tuned for the full release of " BOKKIE " a Mix of Pyschological Horror and Mascot Horror with Puzzles and objectives !...
Regency Solitaire II Dev Diary #12
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Game Design
We are deep in the trenches of level selection / editing for Regency Solitaire II (please wishlist if you haven't already done so!) It's time to share a quick u...
"I Collect Butterflies"
Game Design
In episode 3, Flyman & Miguel will meet with Jennifer, a kooky Christian butterfly collector. Here are some super chaotic GIFs which showcase my game engine and...
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