Some more instructions from within the game would have been nice.
Yhac10
Creator of
Recent community posts
Shame you weren't able to upload this game to itch.io on-time. As for the game itself, It was fun until I stepped on a collision-less asteroid. So yeah, moral of the story is check the collision of your rocks.
Ok, so some asteroids having no collision was intentional. An indicator on which was real or not would have been nice.
To cut you some slack, this does seem like your first game, so using an example and re-used assets from the example aren't that bad. What isn't good is basically uploading an example game with minimal changes. A few new levels aren't enough to justify copying an entire example. Now maybe if you modified the game to make it fit with the theme, that would have been interesting.
Hopefully this advice will help you make better games in the future, maybe.
Good game, just very janky. There are a few glitches, all mainly to do with the walls and wall collision. For example, there was one where I basically climbed a wall to skip a lot of the level (too bad I fell back down).
However, the idea is a cool one, as well as the visuals being some of the best i've seen in the jam.
unfortunately, the unpredictable wall jumps, as well as the even more unpredictable physics of the blocks bring this down for me. Still though, great game.
Nice game, it reminds me of an old flash game I used to play. The visuals are simple, but nice, and the audio is also great too. My main issue is that the cutscenes are too quiet, and it would have been nice if there where some sound effects related to what scene is being shown.
Other than that, great game
When I read, the description, I knew that anything I said about this game would just be information you already have, which wouldn't be helpful. What I will say, however, is that this game is presented great. It's rare for a new developer to make a game with even a little polish, let alone on like this. However, and this is based on personal preference, It would have been nice if they movement keys where binded to both WASD, and the Arrow Keys, instead of just WASD.
Nice game. Interesting decision to combine top-down gameplay with gameplay of a platformer, similar to Zelda II now that I think about it. I can't really review the top-down movement, but I can review the platformer movement. It's fine, I like the crouch jump from SMB2, and the glide is also a pretty nice mechanic. It would be nice if you could shoot while moving however, more like a Mega Man game (wow, that's 3 NES game references). Other than that, the visuals and music also are also really good.
Also, I must know where I can buy comically large cheese.
Great game. It has nice visuals, nice music, the gameplays fun too, however, there's just one thing that's annoying about the game. The fact that the controls are limited to WASD, when it would have been better to have the option of both WASD and Arrow Keys. Also, I would personally bind item use to a key, like Z or X. This is, however, personal opinion and preferences so it's not really that big of a deal.
Hey, I want to see if there are any cool platformer games that have been uploaded, mainly because that's the genre I'm best at, along with racing games.
Also, because I'm not going to give myself the chance again, here's a link to my submission (it's a platformer, so it fits the theme)
https://itch.io/jam/gdevelop-big-game-jam-5/rate/2729248
Please rate :)
Challenge, why because I'm bored.
Find the two secrets in the game.
The first requires no particular amount of core parts, and isn't to far of from a required area.
Second requires getting 21 core parts, and going through a secret exit (disclaimer, you won't be able to submit to leaderboard if you use the secret exit.)