There was another game jam last year that did "black and white" as a theme, and this feels like a more fleshed out version of an idea I had.
I enjoyed the multiple switcheroos in the final levels.
Found this in my search for small victory music. Thank you! I used it in blighted kard gaem.
I do not have the condition. What I will say, is that, from a game development perspective, it may help to:
Following what Magicsofa said, writing down what you are trying to do can help you create smaller, broken down tasks. And when a task gets difficult, you can then pinpoint what you think the problem is, break it down, and try to work on it tomorrow. I personally use my notes to hypothesize how to tackle a problem specifically for my game engine and game. This way, when you forget, you don't lose as much "progress" as usual.
Of course, this means writing a bunch and then trying to tackle it, but it helps make the 2 hours productive, if thats the time you have.
I wish you good luck, Dandelion.
Observations of the game:
Consequently, this means the baseline strategy to beat any level is as follows:
Following the example from before (Blue 3 and Green 3; Green 6 and Red 6; and Red 9 and Yellow 9):
The game design fascination I have, is that the random card generator practically guarantees that each "level" is beatable, because you only need to find the connectors between each color.
I apologize if I sounded obtuse and abstract in a previous comment.
Submitted a survey response.
One good way to get used to your engine and reinvigorate you to work on your projects, in my experience, is to participate in a game jam. Trying to make a different game or create a different genre - yes, even in an engine literally called "RPG Maker" - can help you come up with new ideas to explore and use as solutions to problems you have in the future, or even in the present. And since there is a time limit, it helps you focus on the game. And, if you finish, you get to see the fruits of your labor.
Godspeed, nicochism.
There is a subreddit called r/gameideas, and they have a few rules.
Did you wish to stipulate that, say, for example, the people creating these games get to keep control over it or anything? Specifically, they have rule 6:
6. Your Idea is Public Domain
Ideas shared on r/gameideas are free to be used by anybody. You may ask for credit if somebody decides to use your idea but they are NOT required to credit you.
Otherwise, I went ahead and subscribed to the thread! Should be exciting!
Just played your game. I played level 1 and left a comment.
I encourage others to enjoy kard gaem, by theapplesguy2. <https://theapplesguy2.itch.io/kard-gaem>
It is cool you are interested. My advice as someone that spends a bunch of time thinking about and developing card games:
Design: Start with a core activity that the player can do, and have them naturally move toward that goal over time. Also, since your starting out: keep your scope small. You can make it bigger later.
Engine: I had some trouble with my engine at first, so I would start thinking about ways your engine handles lists, arrays, or sets of objects. If worse comes to worse, you could roll your own data structure. Also, each card is obviously going to want to change between them, so, cards will need a few variables.
Inspiration: On your smartphone, if you don't already have a program or a file like this, download a word processor, and make a new document called "Ideas 20XX." Whenever you have an idea, write it down in this file. You are going to make a new file at least every year, because large text files can get sluggish, even if you use Microsoft Word on a modern desktop (ask a dude with a 200 page GDD).
Plenty of my ideas right now are card games and RPGs, so I'll stick to one of each for now.
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Single Player Card Game: Cats versus Plants - You play cat cards. You are trying to knock over the opponents plant cards. You may play 1 cat per turn. Each cat gets to swipe at the plants. Flip a coin or roll a die to determine if the plant is knocked over, broken, or untouched. Once all plants are knocked down, or destroyed, you win.
Single Player RPG: Band Battler - Psuedo-Combat - You walk into venues. When you do, you encounter another band (Reduced Scope: You are a solo act). You get into a battle of the bands. Instead of reducing hit points, your goal is to move the crowd meter to your side, starting in the middle at 0. Different plinks and plonks effect the crowd and your opponent in different ways. You gain experience and confidence and move on to the next venue.
Single Player Weird Puzzle Game - Could be Horror if you wanted it to be: Please Fix My Teeth - Use weird or normal dentistry tools to fix different issues with this person's mouth. You'll need a different tool for each problem.
Single Player Visual Novel: From the Heart - You play as a character trying to cheer up her friend by writing a poem, and you have to talk to 3 other NPCs to come up with or get inspiration from to write the lines. Could either have a top down 2D traversal, or Psuedo-3D dungeon crawling, or just menus to navigate neighborhood.
I am using this font to develop my game, Get the Fleshstitcher and Leave <https://neuronbureau.itch.io/gtfal>.
I picked it because I though it would be easier to read the card text this way.
Thank you for the free asset! I like its soft sophisitcation!
Released Yesterday, Monday, April 8th, 2024 at about 3:30pm Pacific. I, NeuronBureau, present to you...
Get the Fleshstitcher and Leave
https://neuronbureau.itch.io/gtfal
Get the Fleshstitcher and Leave is a card game adventure in which you, the player, play cards against an encounter deck in each encounter. You will pick up more cards as you continue your adventure. Along the way, you will encounter dangerous fauna, known in this game as “beasts.” Sometimes you will need to deal with them before they deal with you. You will be able to replenish your strength with a limited number of snacks. Duodesa, the player character, has two goals: First, get the Fleshstitcher, and second, leave with the Fleshstitcher. If you do both, you win the entire game!
Remembered this game from a YouTube letsplayer: "what body" by bun_tired
<>
<https://bun-tired.itch.io/what-body>
EDIT: From this video: <
I present to all of you the gmless, solo-TTRPG, Sage Journey. <https://neuronbureau.itch.io/sage-journey-ttrpg>
I, of course, must let you all be aware, that it is very rough. I started late, worked around my schedule, and still had to cut out some of the spice in order to get it in on time. I also, as of this post, have not even playtested it. The player character probably doesn't have enough HP, to be honest.
You are an apprentice sage, and you wish to make it to the Sages' Convention in order to learn from other sages. However, it will be a perilous journey, but you will make it through.
I am finally glad I have something published. Regardless, of how things turn out, I appreciate the opportunity to make something and have a focus. It is nice to have your work finally pay off into ...something. But something playable, and shareable.
Thank you all for your time, and for Temmon for hosting a TTRPG jam.
-NeuronBureau.
Original post got chewed up by formatting.
I made an RWS Tarot Card Shuffler, since I couldn't find a suitable online. I made it in Python, since it is just 2 lists passing items to each other.
https://neuronbureau.itch.io/riderwaitesmith-tarot-deck-shuffler
To use it, copy-paste the contents into something like <https://www.programiz.com/python-programming/online-compiler/> or download the Python IDE, then click "run." Then, in the interpreter, type draw() (you have to include the () because it is a function call).
I was just asking for permission to submit it to the jam, since I figure other people might find it useful, especially if they don't have a Tarot deck on hand.
If it proves popular, I may update it to be more friendlier to non-coders.
Also, I do intend to submit an actual game.