Did I miss a way to do that, already in use? Maybe a 3rd party tool?
Thank you for taking the time btw.
It doesn’t compare: With an itch project
With an url
There are excellent collections of assets and parts, underused.
Hi, Some Collections and Jams (jams, when done, are very much like collections) need to be linked to be referenced. This can be done by url.
But what if… What if you did a project page for your Collections or Jams ?
Well they could be referenced like any other project on itch and very easily. Sure, it’s limited to itch, and it shows it’s not the intended use. But it’s a handy handle for the community to grab, pass and access the material you curated. Like this : Trust Collection
Hi, I like the story so far (volcano tribe). Thanks for the enormous amount of work.
Here’s feedback for when you have time and energy to read it: Fights are great fun. Minor preference: the numbers measuring progress feel flat. It reminds me of some Play by Post rules. You can’t feel wealthy counting cents #analogy. I feel a lot of my choices don’t have much impact (= I prefer games with less content but with more impact). I feel some choices have totally good / bad options. I find it acceptable when it means following the code of wulin, not so much when it’s a random encounter. Still, I went that far because the plot is very good and some choices matter. One suggestion: some choices about the world could be made about the world just as much as about the main character. It works, it doesn’t break anything, and it lets go with people’s fantasy. Of course, which ones and how needs to be thought through.
I also recommend Lumpley’s articles on PbtA: https://lumpley.games/2019/12/30/powered-by-the-apocalypse-part-1/
Many influential pieces are translated into french on PTGPTB, like this one on Play to lift.
Le rêve du papillon est un jeu en une page qui propose de jouer alternativement un personnage éveillé et rêvant, et les motifs récurrents dans ses rêves. Le propos est simple et clair, l’expérience attrayante, comme un condensé de jeu symbolique. Seul bémol pour moi qui recherche un jeu symbolique en tension : comme dans La clef des nuages, l’expérience proposée est entièrement gratuite (comme le jeu lui-même 😉 ) donc n’offre de tension que celle de l’échange, en plusieurs passes, de bulles de savons légères à souffler.
If it’s a mixed group, the fun will be in learning from each other’s perspectives. I wouldn’t worry about that. We’ll be playing in this configuration before May and I’ll give feedback if we don’t have a blast. ;)
The question holds if the whole group is fluent in the same SL. But even then, it seems far fetched to say every one shares the exact same idiom, and apprehends language the same way. The fun then would still be in witnessing and learning from this diversity. In my experience outside of this game, the contrary would be a sad shade of weird.
The overarching question is where is the line between fun workshop and enlightening game. If you’re already reading this page, chances are you will benefit more from playing the game than worrying about how it will go XD
Partie de Sainte & Chevalier avec Ulysse ce soir. Malgré une procédure pas toujours claire (oui, on parle de toi, le paragraphe Confrontation en bas à gauche de la feuille de règle) belle ambiance et thématique. Je retrouve qq chose de Lovecraftesque dans ce dévoilement progressif d’un mystère émergent.
Hi, good read. It echoes with this article about clothing:
https://lumpley.games/2022/12/29/follow-the-thread-a-worldbuilding-guide-3/
Great game I now want to play. Troupe play is cleverly integrated into the pacing / focusing wheel, which itself gives an ancient, velvety feel to ritual magic. Community based play and rituals as projects also reminds me of The quiet year (Alder). The writing and layout are smooth too… Once again, well done!
I’ll print and propose to play the game. I even thought of some cards I want to make, like, diversify grabs. I’ve been looking for this game for a couple of years actually!
The game may be a thing of the past for you, but I think you captured a feel of combat that is right, and made it into a form many people can engage with. That’s a lot!
A few regrets: the jab is drawn as a hook, Recoil is not so clear until you read the play reference, and halving and rounding numbers makes it harder for children who could otherwise totally play the game.
That doesn’t mean you should rework it. But I’ll be glad to see how you would make a new game on a similar topic now that you’ve evolved.
I like what I read a lot. Is there a way to not crowd the comments with my feedback? And also, what type of feedback would you like?
What I’m liking so far: it feels like a real combat sport match. The rules are not overwhelming, colors and information order help getting into the complexity, promising deep but “intuitive” tactical mind games.
The rules I think. 282 Mo is a lot, it makes reading so difficult with a slow reader like mine. I can find a workaround, but I thought I’d let you know. It happens when you import full quality images directly in the layout. It’s good to have a high quality version but (online, free) pdf shrinkers can make a more accessible lighter version.
Hi! I made this attraction for Here we used to fly last year and played it, and it was a touching sort of fun. The battle sure was messy, but this other kid, that really mowed us like flowers. https://dereel.itch.io/water-battle
I’ve made a page for the Spanish version. You’ll find it here: https://dereel.itch.io/cosa-mostra-es
I’ve made a page for the Spanish versions. You’ll find it here: https://dereel.itch.io/brise-coeur-es