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arknano

41
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70
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A member registered Sep 30, 2016 · View creator page →

Creator of

Recent community posts

Just a cheeky notice that we submitted another build after the deadline - this only includes the unreal redistributable installer and has no other changes!

I've been saying for years that we should just launch garbage into space, and this game proves my point.

Neat! I think you should avoid kicking off a game with a lot of scrolling text as it makes me wanna quit immediately, but I enjoyed flying about! Absolutely was not expecting where that music went, what a banger!

Absolutely adore this! Fun, funny, and there's a surprise every level. Fantastic work!

Generally not my kind of game, but the execution is really nice! Logistics ignites some primitive part of my brain so pretending I was actually loading a truck helped a lot :D 

So damn cute. I'm vibin. Shame about the bug!

Wow, super duper cute! Love the comfy vibes.

Hello, there is no playable version of your game uploaded!

This is an absolute PAIN to control but love the aesthetic and general vibe here! And the little details like the rotating beacon when you take a lot of damage. Super cool!

Wow, deceptively difficult to control! I found the most success by just bulldozing stuff rather than picking em up. Super cute!

I could only buy a single shop, and nothing seemed to happen when people visited it, but LOVE the idea here! Looking forward to the Regent Arcade sequel

Wheeled gremlin ruins a party the game

omg the fish lmfao. Totally charming game!

This is certainly scuffed controls! I think there is a fairly interesting loop here, would be cool to see it fleshed out (maybe with better controls :D )

I know you weren't happy with them but I adore your kid's contribution to the voice acting!

Am I supposed to lose health when I shoot em? :D 

Love the vibes here, and I don't think its intentional but its hilarious to me that the sword animation actually pushed them out of range with the offhand haha

Simple and addictive! For an extra challenge, play this on a 60% keeb where your up arrow is on a modifier :D

Adore the aesthetic!

Cute! Simple and satisfying.

Not sure if I was doing something wrong, but I wasnt able to jump over the first enemy!

Not a huge fan of sokoban games, but this was cute! The moving platforms were a good spin

I was unable to play it, the menu didn't seem to do anything. You should consider reducing the build size, 800mb feels like a lot for lowrezjam!

Shooting cookies at angry moons!

Hey! I'm working on a game heavily inspired by the Battlestar Galactica reboot episode "33". Little bit of economy management with some very basic realtime strategy gameplay.

Didn't make it to the end of this, but it's super classy. Great work!

You can kill yourself with your own bullets, which is... something!

Simple idea and cute graphics!

Really like the idea behind this game, using the different transformations to achieve different control inputs. Bit of a zen game!

My biggest issue is that all of the controls feel a bit clunky, the ship in particular is quite difficult to control. And the train isn't even a train!

Great entry regardless.

Track switching! Nice stuff, cool idea.

Pretty cool! Not a fan of the typing mechanic but it's definitely a unique little idea, reminds me of a warioware game!

Loved it! Super charming little game, I love the incessent tooting!

Don't dig the combat feel but it's beautiful!

Love this! Super awesome mechanic here, I loved lemmings and the bouncing just feels great.

Controls a bit unresponsive, but I love the look of it!

Seems like you can win just as easily by hitting all the goo bits! Like the idea of chasing something down like this in an endless runner, though. Just needed a bit more polish... Damn exams!

Thanks for the report!

Regarding the second one, the game uses the same logic as the 'you lost' message for engine blown, which means it won't end the race until an AI wins. That is probably not ideal if you do it early in the race, so definitely something to look at.

Haven't observed that issue, so I'm not quite sure! You might want to check that no other inputs are overriding those keys, such as a controller. The game isn't made to work with a controller but the default binds for it remain.