One thing I still find difficult is making technical decisions. Developing for console would be much easier, since I would have fixed hardware specs there. That's why I experimented a bit with shaders for this game to find out how far I can go. I didn't use blurshaders or anything because even my pc would be overwhelmed with them, but still.
The most demanding room for the gpu is the first room which uses 33% of my gpu . I could imagine that many would have a problem with that though, since it's twice as much as Bobo The Cat. Now I'm torn on whether to make future games as I want them to be or as gpu sparse as possible but even then it would most likely use about 50% more gpu than Bobo 1 because of the soon to be higher resolution. As you hopefully already read in the description there are graphics options again this time, but I can imagine that not everyone wants to use them. If there are enough requests I can also make a version of this game with less shaders. But for a big game like the upcoming Bobo 2 it would be too complicated to make 2 versions . So what are your thoughts on the matter.