Nice work, that's great to hear!
Zailef
Creator of
Recent community posts
Positive โ
โ๏ธ Having a proper settings page is a nice touch — adds a level of polish
๐ง Innovative idea for the jam — felt fresh and creative
๐ช Quite tricky, but rewarding once you get the hang of it
๐ The clap animation for firing the electrons was a fun visual detail
๐ The upgrade system kept things rewarding and added replay value
Suggestions ๐ ๏ธ
๐ Ramping up difficulty a little slower might help with onboarding (though, it's probably just a skill issue for me ๐
)
๐ Audio samplers on the settings sliders would be a small but helpful enhancement
๐ฅ๏ธ Hiding desktop display options on the web build would tidy things up a bit
(My notes — formatted with a bit of help from AI — hence the emoji explosion ๐ฅ)
Clever and well-executed — this one stood out!
Hey, thanks for playing - that's fair feedback. There's a score label in the bottom right that goes up when you deliver papers, but I think audio cues or even having labels that fade (e.g +10) with sizes relative to the score gained might be a nice enhancement.
I uploaded a new version of this with a whole bunch of bug fixes if you wanna check it out ๐
Positive โ
๐ Cool range of abilities
๐ Large map
๐พ Enemy sprite variation helped make encounters more visually distinct
โค๏ธ Clear health indicators made it easy to track player and enemy status at a glance
Suggestions ๐ ๏ธ
๐ต Adding music would really help bring the world to life
๐ Some SFX would enhance impact and immersion
๐ฅ Enemy behaviour variation (e.g., different attacks) would be a great enhancement for gameplay depth
(My notes — formatted with a bit of help from AI — hence the emoji explosion ๐ฅ)
Really promising foundation — I'd love to see an audio pass on this!
Positive โ
๐ฎ Had all the core elements, which is decent for 3 daysโ work
๐ฏ Custom reticle makes aiming feel much nicer
๐ ๏ธ Upgrade system is a nice feature that adds depth
Suggestions ๐ ๏ธ
๐ A projectile speed upgrade would be cool for later waves
๐ฅ๏ธ Being able to go fullscreen would be a nice enhancement
๐จ Contrast on the upgrade buttons is too low — a bit hard to read
(My notes — formatted with a bit of help from AI — hence the emoji explosion ๐ฅ)
Really nice submission!
Thanks for the feedback and for trying the game. The first uploaded build was a bit janky, but I've pushed up some fixes. In case you get a spare moment to try it out ๐
I'll be giving your game a go some time soon! I usually batch up all the desktop ones I plan to play and run them on a VM in one play session.
Positive โ
๐บ Loved the low poly models
โ๏ธ Always nice to see strategy games
๐ฑ First giant encounter was terrifying
๐ฉธ Blood effects were good
โ๏ธ Resource management worked well
Suggestions ๐ ๏ธ
๐ Chicken sound on the farm gets annoying after a bit
โค๏ธ Town center health bar would help
๐ต Some music would enhance the experience
๐ Progress bar for construction would be a nice touch
(My notes — formatted with a bit of help from AI — hence the emoji explosion ๐ฅ)
Great submission!
Positive โ
๐ฎ Respect for game design effort and depth
๐ Quest checklist is helpful
๐ Clear instructions via formulas
๐ Card stacking is a nice mechanic and helps keep the area tidy
โณ Time progression adds depth
๐ Unique take on the theme
Suggestion ๐ ๏ธ
๐ Ability to zoom in or out and magnify while zoomed out would be a great feature as it can get a bit cluttered at times
(My notes — formatted with a bit of help from AI — hence the emoji explosion ๐ฅ)
Great submission!
๐ข What I liked:
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โธ๏ธ Pause menu with a restart option scoped to the current level — super handy
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๐ป Enemy variety — the ghost was especially cool
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๐งโโ๏ธ The different party members were a neat touch
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๐ก Awesome idea/concept!
- ๐บ๏ธ The layout and level design/
๐ก Suggestions / Bugs:
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๐ค NPCs jitter when colliding with objects
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๐ง Missing collider on a wall in level 2 (see image below)
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๐ซ Got body-blocked by my party and stuck — the pause/restart saved me here
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๐น Archers donโt seem to do anything on the second level?
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๐ง Rescued the barbarian but still failed the level when I hit the exi. Maybe I left him too far back (see image below)
๐ฎ Solid jam entry with a lot of charm. Looking forward to where it goes next!
(My notes — formatted with a bit of help from AI — hence the emoji explosion ๐ฅ)
๐ข What I liked:
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๐ Hidden areas were cool and well-telegraphed if you're used to these kinds of games
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๐ Change from top-down to side-scroll was neat
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๐ก๏ธ Had the bones of an RPG
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๐บ๏ธ Quest system
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๐ Intro story scene
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๐ Scrolling text system
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๐ฌ Dialogue system
๐ Funny: Where are the player's clothes?
๐ก Suggestions:
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๐ง Goblins didnโt fight back — would be a cool future enhancement
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๐ฎ Controls felt a little confusing at first.
"F" for interact and Spacebar for jump pair well with WASD, but only the arrow keys were bound for movement.
This had me using two hands on the keyboard at first, and then later you need the left mouse to attack.
I'd recommend allowing WASD as well as arrow keys.
(Nice and easy to set up in Godotโs input manager.)
๐ง Small bugs I noticed:
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๐ Quest guide text can appear behind foreground elements (noticed this in the armory)
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๐ Typo in intro text: "solder" โ "soldier"
โ Question: Is there anything after you kill the orcs in the two hideouts, or is that for a future update?
๐ Really nice submission — especially if itโs your first!
๐ Congrats and keep 'em coming!
(My notes — formatted with a bit of help from AI — hence the emoji explosion ๐ฅ)
Thanks for checking it out! I clocked that zoom bug (amongst others) a bit too late to sort it, unfortunately. For anyone who reads this, using the "unstuck" button in the settings should fix the camera after encountering the issue (I might add this to the game page, too). Just be aware that it will also teleport you to the mountain top. Thanks for the kind feedback.
I appreciate you taking the time to give it another go, and for the further feedback. I'll definitely take that on board. As for plans to update it, I might dabble with it a bit (fixes here and there, some polish around the menus and SFX). I'm not sure whether we'd add more features. We did have ambitions for all kinds of things but they became out of scope. Either way, I'm grateful it's something you want to share with some friends!
Hey, thanks for the feedback and for checking the game out! The browser version should be OK, but bear in mind that you can control the camera rotation with the mouse (as well as the zoom level). It's a shame you got stuck on the platform - there's a chunk of game after that. It's definitely possible to get up there, but I suspect the jump height could be made a little higher. I didn't have time to sort out the trees, unfortunately but they were definitely on my radar! It's worth having a scan of the controls on the main Itch page because you can return to the previous checkpoint with K (thus avoiding any loss of progress), and you can sprint (this will come in handy with jumps).
I thought this was a cool game and it's pretty fun trying to move the items around to balance the scales. I didn't have so much trouble with the randomness of it given that items could be moved. Maybe there could be a mechanic where certain items track the player and others don't. Some could even damage the player if they land on them
Thanks for checking the game out. I think those are all fair pieces of feedback. With a bit more time we would have play tested more and tweaked some of those things. For instance, we did dabble with the idea of moving away from a laser (which uses a raycast behind the scenes) to a spotlight with an area for detection. We also considered having a cooldown-based ability to "boost" the power of the laser which might have helped with the grow/shrink speed issues.