Very nice and well polished. The score as health mechanic was interesting, and I think it worked well. It starts off feeling very forgiving but you quickly change your mind in the latter parts of the game! My favourite aspects were the sprite designs and level design (i.e pacing, mine placement etc)
Zailef
Creator of
Recent community posts
Thanks, and thanks for playing. Are you sure they didn't kill the player? It cuts to the "Game Over" screen if the player dies or the reactor is destroyed. The reactor itself is pretty tanky, and only the worms target the reactor (and the player as a secondary target). All other enemies target the player
Thanks for playing. It sounds like the player died as the bots are pretty ruthless, and the player only has 100HP whereas the reactor has 300HP (and only worms attack it). There are 7 waves in total, so more enemies after the first worms!
Given a bit more time I'd have liked to have added a player death animation and reactor explosion for the respective game over scenarios. The game over and win screens were added in the last 20 mins before the deadline lol. I think some audio feedback when the player is hit would have helped, too.
For people that want to play the game but are experiencing resolution issues
For anyone having trouble playing it on the game's main page, you could use the direct link to the game (https://html.itch.zone/html/10279936/index.html). I pulled it from the HTML source because I wanted to try it. One reason iframes are used is for isolation for security purposes so if you don't feel comfortable then don't do it.
For the dev
I really enjoyed this one. It took me a little while to figure out what was going on (I initially tried to drag the heart), but once I got going it was good fun. The art style is really nice and the music, too. But what I liked the most was how creative it was. Nice submission!
The first time I played I ran off the edge of the world lol
The second time I played I got stuck in a room with a power cabinet and no obvious way out
The third time I played I found more cabinets and started turning them off and then got owned by aliens
I'm pretty sure there's a clever puzzle in this. I might try again later and see if I can figure it out...
Nice submission, definitely interesting!
Good to see more robots! I thought the artwork on this one was really nice! The animations, too (the fountain and the particles effects on the shots). The glow and lighting effects were also really cool. The music and sound effects were also great. The controls for the player were nice and responsive. After beating the enemy robots and wandering for a while I couldn't figure out what to do next, though.
Fun game and nice submission!
I thought the story was really funny and creative. I'm gonna disagree with the last comment about using an asset pack. There's nothing wrong with using asset packs but I always respect people having a crack at the art themselves. I dug the menu music - I reckon it should be on by default as some folks might miss that. As for the game itself, it was challenging but fun. Great submission!
A fellow robot enthusiast. I thought the artwork and audio were fantastic! The gameplay is fun - it took me a while to realise you could hold left click to shoot, rather than spamming it. The map was massive, so kudos for designing that.
There were a couple of bugs I ran into:
- enemy bots stuck in places they can't shoot you from. This might have been intentional to give a sense of threat, but maybe those bots shouldn't shoot and just watch ominously or shout abuse at you or something lol
- I gave the game a second go after dying and the canvas modulate effect kept the red from the initial low health/death of my first play
Overall great submission - nice work!
Thanks for playing. Yeah, I had some issues pre-loading some of the assets and ran out of time fixing that. It should only occur on the first instantiation - so typically when an enemy type dies for the first time. So there should only be a couple of big stutters in the first 30 seconds of play. edit: horrendous lag issues are now fixed.