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Zailef

176
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A member registered Mar 09, 2024 · View creator page →

Creator of

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I really loved the art style on this and enjoyed the first case. It's a shame there weren't more, but I appreciate how much work goes into making art like that

Nice work, that's great to hear!

Thanks for playing! I definitely think it needs some tuning in terms of the dodging and the throw strength on the flick shots with the papers - so it probably wasn't on you. A smile is all you can hope for, really 🙂

Positive ✅

⚙️ Having a proper settings page is a nice touch — adds a level of polish
🧠 Innovative idea for the jam — felt fresh and creative
💪 Quite tricky, but rewarding once you get the hang of it
👏 The clap animation for firing the electrons was a fun visual detail
📈 The upgrade system kept things rewarding and added replay value

Suggestions 🛠️

📉 Ramping up difficulty a little slower might help with onboarding (though, it's probably just a skill issue for me 😅)
🔊 Audio samplers on the settings sliders would be a small but helpful enhancement
🖥️ Hiding desktop display options on the web build would tidy things up a bit

(My notes — formatted with a bit of help from AI — hence the emoji explosion 💥)
Clever and well-executed — this one stood out!

Hey, thanks for playing - that's fair feedback. There's a score label in the bottom right that goes up when you deliver papers, but I think audio cues or even having  labels that fade (e.g +10) with sizes relative to the score gained might be a nice enhancement.

I uploaded a new version of this with a whole bunch of bug fixes if you wanna check it out 👍

Positive ✅

🌀 Cool range of abilities 
🌍 Large map
👾 Enemy sprite variation helped make encounters more visually distinct
❤️ Clear health indicators made it easy to track player and enemy status at a glance

Suggestions 🛠️

🎵 Adding music would really help bring the world to life
🔇 Some SFX would enhance impact and immersion
💥 Enemy behaviour variation (e.g., different attacks) would be a great enhancement for gameplay depth

(My notes — formatted with a bit of help from AI — hence the emoji explosion 💥)
Really promising foundation — I'd love to see an audio pass on this!

Thanks for playing, and for the feedback. You're not wrong about the obstacles!  I have since uploaded a version with a number of bug fixes if you would be willing to check it out.

Positive ✅

🎮 Had all the core elements, which is decent for 3 days’ work
🎯 Custom reticle makes aiming feel much nicer
🛠️ Upgrade system is a nice feature that adds depth

Suggestions 🛠️

🚀 A projectile speed upgrade would be cool for later waves
🖥️ Being able to go fullscreen would be a nice enhancement
🎨 Contrast on the upgrade buttons is too low — a bit hard to read

(My notes — formatted with a bit of help from AI — hence the emoji explosion 💥)
Really nice submission!

Thanks for the feedback and for trying the game. The first uploaded build was a bit janky, but I've pushed up some fixes. In case you get a spare moment to try it out 🙂

I'll be giving your game a go some time soon! I usually batch up all the desktop ones I plan to play and run them on a VM in one play session.

Hey, thanks for checking the game out. Yeah, it was in a reasonably buggy state on submission. I've pushed up a build with some fixes if you get a chance to try it out!

Positive ✅
🔺 Loved the low poly models
♟️ Always nice to see strategy games
😱 First giant encounter was terrifying
🩸 Blood effects were good
⚙️ Resource management worked well

Suggestions 🛠️
🐔 Chicken sound on the farm gets annoying after a bit
❤️ Town center health bar would help
🎵 Some music would enhance the experience
📊 Progress bar for construction would be a nice touch

(My notes — formatted with a bit of help from AI — hence the emoji explosion 💥)

Great submission!

Positive ✅
🎮 Respect for game design effort and depth
📋 Quest checklist is helpful
📘 Clear instructions via formulas
🃏 Card stacking is a nice mechanic and helps keep the area tidy
⏳ Time progression adds depth
🌟 Unique take on the theme

Suggestion 🛠️
🔍 Ability to zoom in or out and magnify while zoomed out would be a great feature as it can get a bit cluttered at times

(My notes — formatted with a bit of help from AI — hence the emoji explosion 💥)

Great submission!

Thanks for honest feedback and for playing the game. I've since pushed up a number of bug fixes which might make things a bit clearer if you get time to try it again. On the movement front, it's a rail shooter. So you're limited to side to side movement and/or acceleration.

Thanks for checking it out! It was in a pretty buggy state when you tried it. I've since pushed up a bunch of fixes if you get a chance to play again.


🟢 What I liked:

  • ⏸️ Pause menu with a restart option scoped to the current level — super handy

  • 👻 Enemy variety — the ghost was especially cool

  • 🧙‍♂️ The different party members were a neat touch

  • 💡 Awesome idea/concept!

  • 🗺️ The layout and level design/

🟡 Suggestions / Bugs:

  • 🤖 NPCs jitter when colliding with objects

  • 🚧 Missing collider on a wall in level 2 (see image below)

  • 🚫 Got body-blocked by my party and stuck — the pause/restart saved me here

  • 🏹 Archers don’t seem to do anything on the second level?

  • 🧔 Rescued the barbarian but still failed the level when I hit the exi. Maybe I left him too far back (see image below)

🎮 Solid jam entry with a lot of charm. Looking forward to where it goes next!

(My notes — formatted with a bit of help from AI — hence the emoji explosion 💥)

🟢 What I liked:

  • 🔍 Hidden areas were cool and well-telegraphed if you're used to these kinds of games

  • 🔄 Change from top-down to side-scroll was neat

  • 🛡️ Had the bones of an RPG

  • 🗺️ Quest system

  • 📖 Intro story scene

  • 📝 Scrolling text system

  • 💬 Dialogue system

😄 Funny: Where are the player's clothes?

🟡 Suggestions:

  • 🧌 Goblins didn’t fight back — would be a cool future enhancement

  • 🎮 Controls felt a little confusing at first.
    "F" for interact and Spacebar for jump pair well with WASD, but only the arrow keys were bound for movement.
    This had me using two hands on the keyboard at first, and then later you need the left mouse to attack.
    I'd recommend allowing WASD as well as arrow keys.
    (Nice and easy to set up in Godot’s input manager.)

🔧 Small bugs I noticed:

  • 📋 Quest guide text can appear behind foreground elements (noticed this in the armory)

  • 📝 Typo in intro text: "solder" → "soldier"

Question: Is there anything after you kill the orcs in the two hideouts, or is that for a future update?

🎉 Really nice submission — especially if it’s your first!
👏 Congrats and keep 'em coming!

(My notes — formatted with a bit of help from AI — hence the emoji explosion 💥)

Super charming game. I loved the artstyle and SFX in particular. It was suprising how a simple mechanic can be so addictive but dopamine go brrrr

A remarkably solid submission! Well done  to your team

It's always nice to see another "bean" character (it's exactly what we did in our game - though hid the shadow). Nice submission - the environment is cool and performs really well!

Funny and innovative take on the theme. Great submission!

I thought this was a really polished submission - decent artwork, music and sounds for every action and interaction. I loved the attention to detail on the little things like the card fade effects. And above all of that, the game was fun, too!

It was about time there was a historically accurate telling of Noah's Ark. We're glad you had fun!

Thanks for playing and the recommendation. I'll definitely check that node out for next time! Things got a bit better with the ubershaders in 4.4, but there's still a ways to go for web optimisation for sure. I look forward to experiencing that node in practice when I give your game a go :)

Thanks for checking it out! I clocked that zoom bug (amongst others) a bit too late to sort it, unfortunately. For anyone who reads this, using the "unstuck" button in the settings should fix the camera after encountering the issue (I might add this to the game page, too). Just be aware that it will also teleport you to the mountain top. Thanks for the kind feedback.

I appreciate you taking the time to give it another go, and for the further feedback. I'll definitely take that on board. As for plans to update it, I might dabble with it a bit (fixes here and there, some polish around the menus and SFX). I'm not sure whether we'd add more features. We did have ambitions for all kinds of things but they became out of scope. Either way, I'm grateful it's something you want to share with some friends!

Great retro artwork on this one! It took me a little while to get accustomed to the controls and mechanics, but once I got the knack for it, it was good fun. I did a few plays - none of them ended particularly well for me lol
Nice work!

Hey, thanks for the feedback and for checking the game out! The browser version should be OK, but bear in mind that you can control the camera rotation with the mouse (as well as the zoom level). It's a shame you got stuck on the platform - there's a chunk of game after that. It's definitely possible to get up there, but I suspect the jump height could be made a little higher. I didn't have time to sort out the trees, unfortunately but they were definitely on my radar! It's worth having a scan of the controls on the main Itch page because you can return to the previous checkpoint with K (thus avoiding any loss of progress), and you can sprint (this will come in handy with jumps).

I thought this was a cool game and it's pretty fun trying to move the items around to balance the scales. I didn't have so much trouble with the randomness of it given that items could be moved. Maybe there could be a mechanic where certain items track the player and others don't. Some could even damage the player if they land on them

This was a neat take on a classic. It ramps up nicely and you can see the attention given to the level design. Nice work!

(1 edit)

It's like the Dark Souls of my team's submission lol
Nice work!

I thought that the artwork was brilliant, and your hamster is adorable! The mechanic of stealing size by defeating enemies was also interesting. Great submission!

A nice take on the theme! I particularly liked the mechanic of leaving behind previous selves to solve the puzzles. The level design was great, too. Nice submission!

This is a cool submission. Some things I particularly liked were:

  • the interesting mechanics and creative take on the theme
  • the artwork looked great from the main menu, right into the game
  • the music reminded me of Age of Empires

Great job

This is a really creative take on the theme - I wasn't expecting to run into any game show games. As others mentioned, the voice over was really cool and gave it a unique feel. Nice submission!

Thanks for checking it out! Would alternate or customisable control schemes have made a big difference for you? It's often something that gets overlooked in jams

Thanks for checking the game out. I think those are all fair pieces of feedback. With a bit more time we would have play tested more and tweaked some of those things. For instance, we did dabble with the idea of moving away from a laser (which uses a raycast behind the scenes) to a spotlight with an area for detection. We also considered having a cooldown-based ability to "boost" the power of the laser which might have helped with the grow/shrink speed issues.

Thanks for the kind feedback and for the suggestions! I'm going to sort out my VM and give your game a go before the deadline closes!

Thanks for checking it out! By round 3 the conveyor gets pretty fast, but maybe the pace should pick up sooner. I'm gonna get my VM set up and give your game a go before the deadline closes!

I loved the noir art style, the character designs, the music, the environment and the animations! The move set is interesting, too. My favourite was the crash bandicoot spin :D

Nice submission!

This is really impressive for  a game jam submission. I think it had a decent level of polish across the board. Well done!