Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

yo252yo

281
Posts
5
Topics
125
Followers
319
Following
A member registered Oct 18, 2017 · View creator page →

Creator of

Recent community posts

dont worry I found this very very interesting! I don't know a lot about life in China and its history so I'm learning a lot thanks to you! 

that is very interesting, thanks for sharing! I disagree with a lot of your presuppositions, there is already enough food produced in the world to feed everyone if the distribution used better mechanisms, there is definitely no "need" for money, but that's also a completely different topic xD I wonder if the education in China around the concept of copyright was always in this direction, I suspect it might have been a lot more skeptical of copyright before the 80s, but that's research I'll keep for some other time :) 

(1 edit)

I have never said "private property" just property in general, private property is usually excluded from this kind of discussion because it's a different form of property which probably should be called something else. 

To be completely transparent, I am against the concept "you buy a food", I am against the use of money especially for basic necessities like food.

There are many alternatives to the concept of intellectual property that those scholar discuss (you can research "copyleft" for instance) that are way more effective that lowering the age limit of the current extractory system. I also should point out that the myth of intellectual property stimulating innovation is also widely disproven.

But it's a whole field of study that I have no desire or credential to summarize in a few forum posts so I'll leave you to your research. Just make sure to consider alternatives to current systems, not just slight modifications, because we need rapid, radical and massive change as confirmed by the doubling of the speed of the current ecosystemic collapse.

Btw you mentionned you were from China, may I ask what part of China, I'm curious about your background, it could help me improve my communication.

yes there is a section of copyright in the blog article, it is well studied and well documented that intellectual property is an inconsistent concept invented by bourgeois to commodify ideas and extract rent from patents. In the article I link this conference by Richard Wolff as an introduction to the resource on the topic: 


Furthermore I think you misread the article, the article says that the overemphasis on the labor value of the AI hating crowd is a point that Marxists have studied and well understood, early Marxists fell to the same fallacy and put a lot of emphasis on the labor value too, which is something most serious Marxists have move past AFAIK. Baudrillard's The System of Objects is a great book about this.

Hi!

I’ve had for a long time the idea of a narrative ARG centered around a decolonial retelling of history as the theater of super-human memetic entities (like greek mythology, except actually true). I thought this jam could be a chance to start working on it.

My idea for this jam would be a small “visual novel engine” (HTML/JS web techno) on top of google map/street view, where each page would have time and geographical coordinates. It would have an online mode for everyone to play, as well as an offline mode where pages would be locked behind “actually being there”. A stretch goal would be to add light choices/escape room puzzles (much like Stembridge Society).

I was thinking of a… 90s edutainment aesthetic, i.e. something looking a bit like Microsoft Encarta or those virtual classrooms in low polygons that were popular in the early internet so that it could be eventually extended to other topics besides history and geography.

But enough about infrastructure! The juicy part is the story!

November 2nd 1917, 10AM, the Society of Psychic Research in their London offices at 20 Hanover Square is in panic. All of their instruments show a disturbance on a scale never seen before: reality is leaking. During the investigation, the players will learn the Truth behind the Balfour declaration, as well as discover the Extractors, mysterious entities parasiting the minds of humans to suck all value from the real.

To contain the leak, the players will have to pinpoint it to a precise location, time, and human being in a ritual called Grounding.

Sometimes, reality is stranger than fiction, and going into the past might be the only way to prevent the Extractors from destroying the world in the Singularity…

I would strongly encourage you to take a look at my portfolio to see if our values align. Everything is at https://www.yo252yo.com/. In particular I am hoping to release everything from this project fully open source for free, and use this engine to make a new version of my portfolio website by porting all my previous stories to it.

(4 edits)

Lol i thought the exact same thing as around the same time, thank you for pointing it out. The overtone window has shifted to the right so much that the good old leftist proverb "property is theft" is too radical for contemporary anticapitalists I suppose. I find it slightly worrying that the status quo has become so far, far right that even the "fuck capitalism jam" isnt a good place to develop countercultural alternative systems of ownership and property.

I can only conclude that the jam organizers believe in a form of property that magically doesn't devolve in exploitative capitalism, which strikes me as pretty naive but it still is a somewhat consistent position. At least they don't mandate that all works must defend this weird ideology, so I can still work with that.

To be fair the text also mentions that they believe in self organizing communities so you could try and push for some democratic control of the rules, but democracy usually being an alias for dictatorship of the majority it probably won't change things the way you hope XD

Here's a thorough exploration of why AI hate is fundamentally right wing for anyone interested:

https://yo252yo.wordpress.com/2026/03/23/why-ai-hate-is-fundamentally-right-wing...

I really love the look, animations and vibe you came up with! I don't know much about Thailand law so this was an interesting exercise xD

based

(1 edit)

Hi, thanks for playing!

You probably found out but you can only beat the game in impossible difficulty.

It is an illustration of how in the real world we need urgent radical changes in order to have a future, minor reforms to the neoliberal status quo won't cut it.

Admittedly since we're already past 2 degrees of global warming I'd argue it's too late, this game is a bit old after all XD

There is no far left idea in the game until you select impossible mode. It is impossible to articulate leftist idea under capitalist hegemony. In this mode it's relatively easy to win but you need more than one good idea.

thanks for playing! Feel free to leave more feedback if it differs from "too many words for me"!

Super interesting, really digging this project. Each scene has such a vibrant atmosphere! I accidentally quit in the middle so I had to do it twice xD

im on nobara, but dont trouble yourself too much im usually the one doing something wrong xD 

I'll try the windows build with proton idk why I didnt yet it usually works!

(1 edit)

thanks thats very helpful. would you believe that I was missing the bug because my keyboard mashing happened to correspond with existing twitch usernames? i should have double checked....

(1 edit)

Thanks for your thourough and thoughtful review :)

I did a lot of tests with fast window resizing and it fails on my end too, I think this is probably the highest refresh rate I can get with pure html. The only solution would be to make it a proper game, not a website xD The loading bar is another good example of the limit of the medium, since the buttons are for navigating away, I need some sort of trick to keep the user on the page while I'm playing the sound effect xD But hey, at least it should run somewhat okay-ish on any web browser, including the one in cars or fridges or whatevers so thats always a tradeof.

The thing I was really proud of about the True End is that normally, most reasonable players will have a bunch of automated Chat, and the human Chat die on their own, so if you pick the influencer ending you're not only trapped in a performance you cant stop but you also yourself understand that theres a high chance your audience is non existing, which makes it even more tragic xD the true end of Chat in comparison is more of a fun little easter egg to flex that I'm reading twitch chat live xD though it does work as commentary on escapism etc....

It's so interesting that you're saying "make a point" because I feel like this is one of my project where I don't even know what point I'm trying to make, it felt more like surrealist poetry, because it's so disconnected from the real world, though it does reflects a lot of reality. As a rule of thumb I tend to be pleasantly surprised by my projects, and this is a good example. A lot of it is emergent during the creation process and surprises even me xD is that xenopoiesis? xD

btw about xenopoiesis i don't know if you know the context for this game, I wanted to work on this setting for a while, but the game was published during the neurosama (unofficial) game jam. If you dont know her neurosama is an AI powered streamer, a fascinating case of literal hyperstition co-written by a software developer and a fandom and one of the most interesting examples of xenopoiesis im aware of. 

thanks for playing! yeah the choice gives two different endings, the story is told only through the diary because I cant draw at all =( I admit that I wrote it like a novel so it really is complicated english. Especially the chat ending, it's very absurd and surreal, inspired by Kafka, Cronenberg, Strugatsky, etc... if those names mean anything to you. One way to interpret the ending is that the narrator is losing their mind and becoming crazy. So don't worry it's normal to be confused xD

(1 edit)

No worries at all of course a game jam entry cant be expected to have a full walthrough and hints prepared of course.

I've been able to complete the game thanks to the hint. to be honest in my opinion the only thing that isnt clear enough from the get go is that you can change the time. It just doesnt look interactible. The rest was relatively smooth sailing, I mean, fun puzzles I figured out eventually xD

Now that I've completed it I can say that I really love the game, the unusual ways to progress, the way the level changes, etc... its really interesting! 

My only complaint (not really) is that the .docx in the name seems underexploited XD you could solve all of my issues by having some sort of welcome screen where you ask the user to adjsut the time to their time zone like stanley parable, and open a *.docx file that starts the actual game XD

I'm sorry I couldnt play a lot of it, im on linux, the web browser version was not the right size for my screen so i only saw part of the screen, the desktop version didnt register my inputs. I wont be voting of course but do let me know if you push another build!

holy hell this slaps. i got wrecked almost immediately, the difficulty is calibrated for higher skill level than mine xD but the audio, the visuals, everything is very polished and well done. The gameplay is smooth so even if i was taking a beating I was enjoying it. Congrats

ok so first of all the visual effect is very cool and the audio also slaps. Unfortunately im stuck at the beginning, probably my fault so I wont consider that in the rating. I've managed to "electrocute" myself on the pink thingy in the first screen, and I'm super intrigued by "try again? no" moving the level around, but I havent been able to go past this =(( any tip is appreciated!

This was a lot more fun than I first expected lol at first I was a well behaved player but when I started mixing tomatoes and locations randomly I had a lot of fun! I think its my first time seeing a "sokoban x 2048" hybrid and im here for it! now i want the "combine"mechanic in all my games xD

omg seeing the different stages of Neuro almost made me cry, this is very cute. Im a big fan of the ship of theseus so I'm pretty sold to begin with. 

This is so cool, it reminded me of the talos principle, I loved it when they did this kind of mechanic.

I didnt get any audio, I assume you didnt have the time because I barely had the time but maybe its a mistake on my end

Hi! I'm pushing today a new version that has the True End (i cant publish it on itch so its https://www.yo252yo.com/noeyes/ for now) :P the True End is a little variation that happens in both endings. And of course the day 6 / endgame. 

I've spend most of the time reworking the physics engine so that it drops less inputs, hopefully it's better.

I've worked on the window management but to be completely honest I might have reached the limit of my expertise (or whats possible in html/javascript).

I did soften the ending text but it remains a toxic twitch chatter :P

I have unfortunately not been able to reproduce the bugs you had with the custom streamer icon and the background change, but I have worked on both of these features so maybe it got fixed by itself :) 

The only thing I'm not gonna act upon in your feedback is the icons moving, I'm trying to recreate the feeling of the early web where you're swarmed by popups. I think misclicks can be part of the fun. I'm not evil though so I made the targets relatively small and it starts with only 1 so people should hopefully still be able to read everything.

Thanks a lot for playing and helping debug the game!

thanks for playing! im currently working on a lot of this as post-jam fixes ^^ in particular I'm trying hard not to think about the ending texts I had to write them in one go didnt have time to review/proof/edit its definitely too raw xD without the time pressure i'll be able to polish the collisions, hopefully the resizing too :) I'll keep you up to date. I can spoil the true ending if you want XD

Thanks for playing! I didn't know about Recettear remake but I'm not surprised, it's a staple of the genre :)

yeah i imagine it would be hard thats why i was thinking of teleporting to filter bubble levels, admittedly im only vaguely familiar with bitsy ^^ it is very accessible but i think im doomed to think in HTML/js ^^

its a pretty interesting idea :) i dont know if you're looking for feedback or suggestions but one thing that strikes me above all is that the algorithm isnt ever "done learning", god knows its always siphoning data. Instead mb its more like if you select the cat then it sends you to a level with only cats, etc... and you could extend the reflection to filter bubbles in general. 

(1 edit)

thanks for giving it a shot! I know the average attention span is very short nowadays so I made sure you can go fast through the tutorial by spamming click. Vainquishing the popups is the true goal of the game, but it is admittedly a challenge that not everyone can beat xD hope you didnt have too bad a time

Hi! I'm always open for comments, thank you very much for playing and taking the time to give feedback. I do hope to come back to this and make a more polished version some day.

I'm a solo hobbyist developer, everything was done in my spare time, and it's the first time I work on a project so big (I did the entire game engine). What I learned is that making a game is way too big for a single person xD. The first things that suffer are UX, polish, and accessibility. I was completely burnt out when I released the game and didn't spend much time working on accessibility. 

Since I've programmed the game engine myself I do have access to all the data, so it shouldn't be too hard to make something like what you suggest. I'll keep it in mind when I have more time to work on the game.

Alternatively, it's not really great but I also plan to record a playthrough on youtube for archival, because I anticipate that at some point patches in web browsers will break the game. I haven't started yet, sadly.

For the near future, the only thing really accessible is this super detailed semi-narrative full text guide to the game: https://gamefaqs.gamespot.com/pc/368651-rens-demons-i/faqs/79970

Apologies and thanks again!

ooh good question.

at first glance what seems to be your biggest challenge is that the world is super big and the concurrent players are not.  The festivals are a good way to do that.

I suppose to encourage interaction social tools are always good, though hard to moderate. id say maybe have a possible LED display on the balloons or releasing party balloons with emojis.

I'd suggest you play Sky:children of the light for inspiration if you havent, they do really great UX around multiplayer chill experiences. For instance I'm thinking you could have a group system where a player can lead a bunch of others. Or maybe just make wind around them. That works well in the "lean-back" experience.

Of course my personal itch is to explore, but thats a pretty different thing and maybe you want to stick to areas where google has 3d models. However this does bring to mind the whole "driving simulation" genre with social phenomena like truckersFM (maybe reach out to them they might dig a partnership). I don't know much about this genre, except that its big in Germany XD But there's an audience for it, I think the game "the long drive" is quite popular. 

If you wanna go that way you could just spawn a treasure somewhere on the map, could even turn into a race. And then you can go the whole "scavenger-hunt"/"around the world in 80 days" route xD

Oh and steampunk themed balloons of course.

This is extremely cool, I'm always eager to see more game exploration around maps/streetviews. I really love the social aspect and the music theme. I wish all the success in the world for this project ^^

I love this concept it's very cute! My only problem is that it's too easy to accidentally highlight several lines, but I don't have an idea for a good solution XD

I was wondering how many believers have a crush on jesus or god. not that many it seems

(1 edit)

congrats I really love this game, it's pretty hard and I also like that about it xD it's cool to see the mechanics evolve over the game. i wonder, do you think there's still use for scatter once you get haystacks? 

I don't know if you're looking for this kind of feedback so feel free to disregard but I found myself wishing I had one or two lone single agitators runners that I could use to taunt the guards into following them

i almost forgot the most important lol i wish there was a "retry" button because it happens a lot that i know my attempt is fucked but i have to wait and see everyone die before i get to try again.

hehe i think i cleared the game. i expected another variation on tower defense but this is a very fresh and original concept, its very hard though because its basically 2v2 so you have to try and out-manoeuver the opponent. i suspect that putting more groups in either faction would make the game less reliant on skill and more on tactics but idk if you wanna do a skill game or a tactics game. I hope you keep iterating on the format it's pretty nice and well suited to activism tbh

i think i'll never escape the fact that im made up of someone who sucks at platformers =P I didn't get to the end of JC (yet?) but I did ride the ouroboros xD I was a bit surprised to not see it loop at the end (lol). How do you envision the tarot drawing at the end? am I cheating if I'm looking at several endings ^^ ?

thanks!

yeah I had to make tough choices and I went for the A MAZE game jam this year but next year I'll probably do the fuck capitalism one if it is still running ^^

loved the game, it's nice that the game keeps surprising you, the worldbuilding is top notch.

Having to manage stocks is an interesting twist on the clicker formula! I cut it short because clickers are very addictive, but it really puts in perspective how many meals you can give away with a fraction of an oligarch's fortune