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TETRABYTE
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hey! If you wish to contact me you can write at either filippodalfonso93@gmail.com or on discord at @filx180
here are some of my projects:
Fantasy 64 Swords Pack // 16 FREE Swords by TETRABYTE
Simple Frosty Decoration Asset Pack by TETRABYTE
I also have some other smaller things to show if needed
hey! if you want here's the demo for Emily_ , our game. If you want to leave a review or want to get in contact to leave some feedback that would be great! you can also find the demo on steam if you wish
here's also our linktree: tetrabyte | Twitter, Instagram, TikTok | Linktree
and you can contact me through discord at @filx180
Hey! I'm a university computer science student, I have python experience but not specifically for ren'py, also I've worked for a while with GDScript on Godot which is really similar to python. This is my team's itch.io account, I'm the only programmer on all the projects here, and PhrogLoop on particular is made with GDScript
If you wish to reach out you can write to on Discord @filx180 or at filippodalfonso93@gmail.com
If you're willing to reach out please let me know more about the project
Hi, if you want I'd love some feedback on our demo, it's pretty short: https://tetrabyte.itch.io/emily-demo
About the variations:
- A Simple color swap (maybe the different season) would go a long way to make certain levels feel different
- Maybe some levels could have rivers or ponds to make it more difficult to build there, maybe a hill that does the same thing, then you could add ladders or bridges to work around them
- Some levels in which certain builds are not available (maybe a levels where you can't use bonfires)
Also about the progress bar I meant the stats of the resources or production rate of the farm that you see when you click on them, maybe have a small Life bar over the resources already used and a meter over farms
Maybe It clutters too much the view and isn't good, if It isn't to much effort I'd try (you have a similar system of lifebars so I don't think it should be that hard)
Thank you for wanting try the game and great work!
Hi, I've tried the game and I really enjoyed it!
the characters are cute, the music is adorable and dosen't bother you and the gameplay is good, also iI think the pacing was fine
there are a couple issues/ things that could be improved but overall th egame is fine
- the turrets do not make any sound which is a bit wierd when other things do
- as pointed out by someone else the rocket is really easy to make, it only take 2 days at most
- when you finish a night the screen that comes up seems a bit lower quality than the rest of the HUD
- I would add some some of progress bar on top of resources (maybe it could be disabled through options if you like a cleaner screen)
- somehow I managed to get into negative resources and I don't think it was intentional
aside from these I think the game just needs some polish and some more variety in the levels but I really enjoyed it
Hi!
we've uploaded not to long ago a new version of the demo and are in need of people to try it to get some feed back
the demo is here: Emily_ // Demo by TETRABYTE
the main thing we need feedback on are the following:
- are the dialogues ok? are there spelling mistakes? does anything sound wierd
- is the secret codes system ok? did you try it? general opinions on it
- anything about the general aesthetic of the game
- most important, did you enjoy it or find it interesting or just boring?
if you try it let us know and also feel free to drop your projects here for us to try
Thank you!
I've tried the game, if you're at the start of development the game is fine but there are some issues that can be solved easily
- it's a small thing but i'd stick with just 1 font for the game HUD
- when you exchange life for energy I think that (if explained earlier) I'd remove the confermation screen, similar to Bloodborne exchange of life for bullets
- instead of jumps removing energy I think that the slam should remove it so that the player is not punished for doing a simple movement option
- in the intro screen you spelled continue as cnctinue
- instead of a flat image the main menu could be more appealing with the gameworld as a background for the title and buttons
the game also has other issues but I think these should be easy to solve and should make the game better
in any case keep going! the only way to improve is to keep creating stuff
Emily_ is a game about a mysterious AI, if you wish to uncover the truth about its origin you'll have to chat with her and find many secret codes that will lead you to secret files!
currently the demo ha 16 hidden codes, let us know how many you find
also if you donate anything trough the Itch page you'll be added in the credits as a supporter
hope you like it!
We've released a new free demo for Emily_ with some bug fixes, small improvements and updated graphics
Emily_ is a game about a misterious AI and the secrets that surround her, to uncover the truth you'll have to find secret codes that lead to hidden files and to chat with Emily herself
be sure to try it and to leave some feedback
try the demo here! >> Emily_ // Demo by TETRABYTE (itch.io) <<
https://tetrabyte.itch.io/emily-demo
Emily_ is a game about a mysterious AI and the secrets that lie behind her creation
Discover the truth by chatting with her and by uncovering many hidden files
https://tetrabyte.itch.io/emily-demo
Emily_ is a game about a mysterious AI and the secrets that lie behind her creation
Discover the truth by chatting with her and by uncovering many hidden files
hey thanks for taking the time to give some feedback! I understand that the game isn't really straightforward in terms of controls, the pan is used to block the gun, the cat is there to be cute
by the way did you know that the european seabass was one of Europe's first fish to be farmed commercially? they were cultured in coastal lagoons and tidal reservoirs before mass-production techniques were developed in the late 1960s
https://tetrabyte.itch.io/bass-fight
Reply with a screenshot of you beating my game to recieve a cool bass fact!
And while you're there why not rate and leave some fishback?
(Yes this is a Shameless plug, but do you want your cool bass fact or not?)