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Simoncb

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A member registered Apr 08, 2015 · View creator page →

Creator of

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Thanks!

I'm impressed with the amount of context controls you were able to fit in with just the left and right mouse buttons. I would love to see a more complete version of this game if you decide to keep working on it :)

Good times:) 

Pretty fun game. Very reminiscent the games from popcap :)  

Very cute.  I enjoyed this a lot. :)

Very stylish :) I hope you continue to develop this.

Some very clever puzzling. Good job :)

A very interesting game :) Good Job.

I did have a little trouble with the font choice though. The W's looked a lot like H's so at first I was looking for the hand not the wand :P Nicely done all the same

That was some spooky fun :) Good job. :)

Still one of my favorite games of the jam. 

You are going to keep developing this afterwards... right? 

Very sweet. Well done :)

Thanks!

Thanks!

Thanks :)

It's the tracks that really bring it all together ;)

Thanks!

Thank you :)

Thanks!

Thanks!

That was a really cool take on the orignal. I had a lot of fun playing through. 

Good Job!

Nothing is fun like skeleton head shots :) Really great take on the concept. 

I did find the mouse look a little sticky / slow at times but that could just as likely be my computer. Just letting you know.

Great job over all

Very atmospheric :) 

I'm really loving how people are creating so many interesting takes on GG. Good Job :)

And a good time was had by all until they were killed repeatedly by bees. 

Really great job. Definitely one of my favorites this round.

So much awesomes :) How on earth do you make such great art in such tiny spaces? 
Loved it. 

That was a very nice change of pace. I could probably go around in circles planting and harvesting for a few hours :)

Thank you :)

Thanks so much!

Thanks!

Even without sound it's really fun to see someone else play my game 🙂

A really neat spin on the formula! This was a fun playthrough. I especially enjoyed the survivors style auto fire combat and the art style was fanctastic. 

Good Job :)

Oh wow! Thank you so much!

This was a really fun and clever take on the Gain Ground formula. Well Done!

That was really fun :)

First person mode was a very nice addition.

Well done.

Thanks!

I think it just came from the music track. Once i found it, it just kind of set the tone for everything. I actually changed the art to feel better with the music as well. 

Thank you so much!

Hmmm... weird.

Okay. Thanks for getting back to me. Maybe in the future I'll just implement a "set your keys" system so that it doesn't happen again. :)

And a good time was had by all :) I really enjoyed this.

This was pretty fun. 

I did have trouble getting the whole game to fit on screen but maybe I missed something.

Good Job.

I'm glad you enjoyed it. 😀

I'm sorry you had trouble with firing the regular weapon.

Can I ask what type of Keyboard you use? If it's different than mine I'll try and make sure it doesn't happen to other people in the future. 

Thanks!

Thanks! I'm glad you enjoyed it. 🙂

I had a computer incident the day before the deadline where I lost a chunk of work so, by the time I had gotten everything back together, I just didn't have it in me to track down a backing track for the introduction. 

I agree with you though, it would have been nice. 

Thanks! 🙂

It was kind of a toss up for me there with the continues but the best way I could describe my decision was it just felt right to do it that way especially since you have the opportunity to get people back as the game progresses. 

Thanks! 🙂

That was actually the intention. In the original GG , there are two types of rescue . The ones who are baked onto the level and the ones who fall during gameplay. The ones who are baked in, you can try to grab as many times as you like. The ones who fall need to be collected before any one else falls or they dissappear or, in my case turn into a little dancing grave stone.