Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ProSmashy

609
Posts
5
Topics
8
Followers
7
Following
A member registered Feb 26, 2021 · View creator page →

Creator of

Recent community posts

I know the whole experience is supposed to last only for 2 minutes, but could there be a bonus gamemode that would make the game go for longer(I’m thinking of roguelike, or something like a survival game)

Thank you for playing :)

I really liked the visuals of your game, altought I would love the idea expanded upon, I think it would be great if you could deliver more mails in the same timeframe, without collecting it from the office, or maybe add some more poststands, from which the mail can be collected, as it felt a bit tedious to go back to next mail, and then getting almost the exact same location to deliver the mail to again, And the whole idea of the game reminded me of this: https://www.youtube.com/watch?v=0Kvw2BPKjz0

I see I’m not the only one xD

Animations of all the bugs are so silly and adorable, really nice art, and the whole game is super easy to understand and get into

I know life sucks, but you did some amazing art, which is a focus of this round, I wouldn’t count you out just yet, and there’s a wildcard so the judges could give you a second chance afterall

Oh, that sounds great… Yeah I know Visual Studio is a real pain to manage sometimes, but I’m glad you uploaded something :)

I really like the idea of destroying the meteors with fireworks, the only thing I would like is a bit faster firerate, as there are way more fireworks in the sky usually, but the game was fun

Wow, I enjoyed this game so much, maybe you could have added so the player just types the text with no spaces, as it took me a while to notice i should have seperated the words, it was really hilarious listening to that news xD, also this reminds me of the old flash game where you had to do multiple minigames at once, however there’s just 1 thing that made me a bit frustrated and that were the popup ads appearing on top of submit early button, but other than that I really had a blast with this game :)

I really love the theme and modifier implementation, but I just wish there was more than shooting just one rocket

Thanks for playing, and I’m glad you liked the effects :)

I really love this idea, but this game really misses some juice, like tomato splashes, crowds reactions, and so much more, just some polish, and this would have been wonderfull, I mean simplicity has its charm too, but I just wish there was something more

I really love this game, maybe just remove the tutorial introductions when the player hits the 1st zone, but other than that, this is one amazing game :)

(1 edit)

You really got me hooked, I want to find out what happens next so baaaad, and I love how the name of the game is a pretty tough toungue twister

I like how you added the speedrun mode for replayability, the only thing I don’t understand is why is there a timer to the spectacles, I get it that they are magical, but it doesn’t make a whole lot of sense, I mean that mechanic is rarely used and you just need 3-4 jumps to reset the timer… but other than that the game is really cool

I really like the artstyle on this game, its so cute, as others have mentioned, some animations and/or effects wouldnt be bad, and there’s a small problem when the charather falls, you can’t get back up so easily as the camera stays on that part of the tower, but overall this is a sweet and cute game

I really like the game, With some polish it could be make for a great speedrunning game xD, I wonder what’s the lowest score they are willing to buy the spectacles at?

This game looks really well made, and it definitelly needs some more content, I read how it relates to the theme, it kinda makes sense, but it isn’t really obvious… maybe you could have added so the scientist go to the other rooom with cameras, and then you are released on purpose, rather than an “accident” overall the game is really fun, and looks so stunning

I’ve seen your game get recommended multiple times during the voting period, and finally I played it, it really fits the spectacle theme so well, and I love how simplistic the leaderboard is… and the difficulty is really balanced, great work :)

I love how the game is really hard to control, but it doesn’t become frustrating at any point, and the fails also count as a spectacle of its own xD

I guess there could have been a tutorial which tells you how to properly destroy other cars, but I’m glad you enjoyed the game regardless

Wow, this game implemented more is more modifier really well I love how fast it gets out of hand to control all the charathers

(1 edit)

I really like the idea, and maybe having something to work with the colours, like enemy behaviours, speed, scales, labyrinth layout etc could turn it into something amazing… it has lots of potential for updates

I havent considered a fight could be a spectacle, but here we are with a simple idea executed perfectly

I love how you went for the option to let the player shoot instead of just left-right movement, and the overall artstyle is really nice

We both think car crashes are a spectacle xD I like how you implemented the fusion modifier

This turned out to be a spectacular puzzle game, no pun intended

What a great take on the the network modifier, and I like how you named the difficutlies poor and rich, but it would be better if the order of the buttons was rich/poor, cause the rich is an easier difficulty, anyway the art looks amazing and the subtle background music is just perfect

Thanks for playing, I think my highest was around 22500

I tried to implement that but then it keeps changing the cars as you play the game, which looked absolutely hilarious xD, and by using booleans its still possible to end up with a different car as the frames update :/

Well I have no idea how it would function as levels, but others have mentioned some upgrades… anyway, I’m glad you liked the game

I really love the idea, and as Spike Studio said it would be perfect to have a bit more polish on the main mechanic, but overall this is a super fun game

It took me way too long to figure out what to make… and I’m glad that mostly everyone enjoys the game. I see that you made your project in Unity, so I have a few solutions:

  1. Create/delete each gameobject for every car/charather you cycle throught 2)Use animationController and make each character a seperate animation You can make it on the same scene, as the game is played on, probaby? If not you can use SharedPrefernces or PlayerPreferences, to carry over the ID, and then simply use that to create the charather that has been selected when starting the game

I’m glad that you liked the game, what’s your favourite car?

I see you took a lot of inspiration from Celeste, and I really like the visuals and the movement is really fun, but I think there’s a little too much camera shaking

Yeah… I definitelly agree there should be some tension seconds before disaster xD, and I haven’t thought about putting a tutorial because it was obvious and straightforward to me… Well players didnt make the game, so how would they know… Anyway, thanks for the feedback

This is a very funny aproach to the theme of spectacle xD I would like if it was a bit easier, but the core idea is so funny

I like the idea, but having different ores doesnt seem to make that much of an impact on gameplay, maybe having the trees be colored differently depending on the ore would be much more fun, and also the days should automatically pass, its a bit frustrating to fill in all the furnaces and then while collecting sugar having to stop in the middle to press a button :| but the esthetics are really nice

Unfortunatelly I couldnt play your game:

I really like the techno fit, and the gameplay loop is fun once you get used to it