No worries!
π Pizza Doggy
Creator of
Recent community posts
What's new?
β’ Added a vintage handheld radio, an old axe (+ variants), a bench (+ variants), 5 new shelves (+ variants), new type of a hammer (+ variants).
β’ Added new variants for the previous stuff, like: crowbar, speaker, light sources, hammer, stool.
β’ Improved the meshes of the modular structures and buildings that has windows on them: Added a stool and a sill on each of them.
β’ Improved the meshes of some of the props. Assigned some of the new textures onto them.
β’ Tweaked some textures, added new variants.
β’ Some bits were optimized better.
β’ Some small inconsistencies were fixed.
https://pizzadoggy.itch.io/psx-mega-pack-2
Some new stuff, new variants and the showcase of the mesh improvements from this update:
Hi! Using different techniques. They're all original.
A lot of stuff is made from audio recordings. Some were processed just a little bit, some highly processed to make a completely different sound effect. Some stuff in other sound packs of mine like for instance OSTs - mostly made with virtual plugins, but some parts of the soundtracks might also have highly processed samples from the previous recordings. I often discover completely different sounds by processing the stuff that I already processed once or twice already.
Hi bro3dpro! Thank you very much!
I have some bits of my asset packs on Sketchfab already (https://sketchfab.com/PizzaDoggy/models), but I'll build some scenes from the modular stuff and upload them there soon too!
You can also check out the 'fish are people too' (https://kharibidus.itch.io/fish-are-people-too), it's a good example of how they look in-game!
And you can absolutely use the assets for stuff like trailers, screenshots, marketing art, devlogs, and streaming of the gameplay! There's no limitations on those!
Hi! Thank you very much for supporting my work! <3
I'm not sure how the collider generation works in Unreal Engine, because I'm not familiar with it, but in Unity you can easily generate a primitive or a convex collider for the mesh.
The majority of the models are primitive shapes, like a cuboid and a cylinder. There has to be a way in Unreal Engine to add a primitive collider to such shapes easily.
Are you experienced in Unreal Engine?
Hi! If you're looking for a team, post it here: https://discord.gg/v8wvxGXGXE
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