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πŸ• Pizza Doggy

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A member registered Apr 06, 2018 Β· View creator page β†’

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Recent community posts

No worries!

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The player doesn't collide with the objects! Ray casting hits them, so there are colliders on them, but the player just goes through

Hi! Great, I'll send you a massage on discord about your jam entry!

Will keep an eye for more games of yours!

Thank you very much!

I love the humor elements! Really nicely done!

This was a lot of fun. I love typing games!

Really nice humor elements! Had a good laugh!

Hi! Please add some in-game screenshots! People might be afraid to download the game when there's none!

Now will be working on updates for the other packs!

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What's new?

β€’ Added a vintage handheld radio, an old axe (+ variants), a bench (+ variants), 5 new shelves (+ variants), new type of a hammer (+ variants).

β€’ Added new variants for the previous stuff, like: crowbar, speaker, light sources, hammer, stool.

β€’ Improved the meshes of the modular structures and buildings that has windows on them: Added a stool and a sill on each of them.

β€’ Improved the meshes of some of the props. Assigned some of the new textures onto them.

β€’ Tweaked some textures, added new variants.

β€’ Some bits were optimized better.

β€’ Some small inconsistencies were fixed.


https://pizzadoggy.itch.io/psx-mega-pack-2


Some new stuff, new variants and the showcase of the mesh improvements from this update:


No worries!

Please send me a direct message on Discord, when you're free. We will get this sorted!

Hi! Using different techniques. They're all original.

A lot of stuff is made from audio recordings. Some were processed just a little bit, some highly processed to make a completely different sound effect. Some stuff in other sound packs of mine like for instance OSTs - mostly made with virtual plugins, but some parts of the soundtracks might also have highly processed samples from the previous recordings. I often discover completely different sounds by processing the stuff that I already processed once or twice already.

Hi! The downloads aren't enabled for some reason. If you think it's due to the jam entries being locked while the voting is happening, please let me know, so we will fix this as soon as possible

Hi! Is the game page published already?

Hi! It has a metal barrel and a vent that have originated from the PSX Mega Pack, but the meshes of these two in this pack are lower poly count and the textures are lower resolution. The texture of the metal barrel might also be colored differently here!

Nice work! I love every bit of it!

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Hi bro3dpro! Thank you very much!

I have some bits of my asset packs on Sketchfab already (https://sketchfab.com/PizzaDoggy/models), but I'll build some scenes from the modular stuff and upload them there soon too!

You can also check out the 'fish are people too' (https://kharibidus.itch.io/fish-are-people-too), it's a good example of how they look in-game!

And you can absolutely use the assets for stuff like trailers, screenshots, marketing art, devlogs, and streaming of the gameplay! There's no limitations on those!

Hi! Thank you very much for supporting my work!

Fantasy assets sound great, I'll definitely be doing something like that in the future, when I'll finish the stuff on the current to-do list!

These aren't Unity assets in particular. They're made in Blender for universal use!

Hi! Did you find any information online on what could cause the problems? This would help me to see if there's something I could do without making a custom collider for each object in Blender

Hi! Thank you very much!

Hi! It doesn't show the promotional price on the jam's pages.

There's couple more places where itch.io doesn't show the current promotional price, and it's been like this probably way before I joined itch.io.

I'll create a support ticket, but if they'll decide to fix this - it might take a good while

Hi! Thank you very much for supporting my work! <3

I'm not sure how the collider generation works in Unreal Engine, because I'm not familiar with it, but in Unity you can easily generate a primitive or a convex collider for the mesh.

The majority of the models are primitive shapes, like a cuboid and a cylinder. There has to be a way in Unreal Engine to add a primitive collider to such shapes easily.

Are you experienced in Unreal Engine?

Hi! I'll make them too!

Hi! Thanks for letting me know! I'll remove it when I'll get a chance

Hi! If you're looking for a team, post it here: https://discord.gg/v8wvxGXGXE

Hi! Thank you very much for supporting my work!

The packs you own will continue receiving updates. These small changes will not interfere with anything!

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Experience what you haven't before.

https://itch.io/jam/horror-jam-2

Absolutely amazing stuff, I loved every bit of it <3

Your world deserves more - it deserves that raw, honest feeling from when games were made to mean something.

GAME DEV LIKE IT'S 2005, WITH THOUSANDS OF ASSETS

Forever-expanding collections with new and exciting updates

https://pizzadoggy.itch.io/the-humble-bundle


Hi! Thank you very much!

Okay!

Hi! Thank you very much!

This pack might be one update behind the 'PSX Textures'. I'll sort it out when I'll get a chance!

In a meantime, you can send me a message on Discord, and I'll send you a digital key for the 'PSX Textures'!

Hi! I'd love to support this game <3 Would you be able to enable donations on the project page?

I absolutely agree!