Awesome! Thank you!
paweljarosz
Creator of
Recent community posts
It is pretty tough to beat the computer and I love the super mode - it's TTT-inception! Think you can make more layers? :D I wonder if letting player to choose where to play next more often would make it more strategic, I don't understand why I was limited sometimes. I like the idea and it's a great twist and mind-stretcher! Also it looks beautiful, is responsive with nice visual and audio feedback!
PROTECT THE TURTLE! This is the ultimate goal! If you keep it as your main focus, you can win ;) That's what this game design forced me to do! :D I like the simple, yet clear and funny audiovisuals, nice animations and effects, so that you certainly get the feedback from the game on what's going on, and sometimes there is a lot going on! :D
Wow! I didn't know I will be enjoying it, because at first I was very angry at too fast falling blocks and totally not fitting my tactics random colors, but after few minutes of survival and connecting first "splats" to touch both walls - you grasp the mechanics and enjoy building it actually strategically - to form splats and make combos, when one is destroyed and next ones form next connection! But I still don't like they fall too fast, especially, when you have a high tower, it's almost impossible to affect they falling place :/ But I don't know if they would fall faster the fun would be the same - needs testing. But boy, I would love to test it, I love this game and the art direction and peaceful/focus music in retro style is very nicely fitting overall game, so as whole is great! <3
I played Fallout Shelter, so I am a pro, you know :D It's a little bit tricky to get to know how this games work, but after some time, you grasp the different dependencies, like the CORE system for assigning. I had one stuff member bugged in the elevator and I couldn't move him anywhere, but regardless I managed to built a pretty big shelter and had fun! Also nice there are upgrades for room. Visually, I rather thought the "scientists" are some skaters (maybe because are were angry, for the reason xD) but when you zoom in (which works smoothly!) I can agree they are some scientist indeed. Rooms are nice, with very small details in a nice low-poly manner and it's so nice this is 3D, works very well and is very well executed ;)
The atmosphere in this game is awesome! I had Monument Valley vibes a bit and it's one of the most beautiful games I ever played. Yours is too - very clean aesthetics. And I loved the gameplay, each level is so well designed that it gets trickier and trickier, but you keep that sweet spot of engagement/challenge vs learning skills and recognizing patterns. Very good design, perfect execution!
Camera is tight, so you feel more immersed wandering around, but on the other hand, because it is also "glued" to character it feels a bit too much when jumping and jumps are fast :D Also, I really tried to avoid the enemies, by jumping over them and I rarely succeeded, at least there is some health bar and potions! I like the atmosphere and getting a bit lost in search for keys and gates ;)
I gave it a second shot after reading there is possibility to UPGRADE! :D Once I got to know where to click for it (left up corner) I managed to complete the whole game and boy, oh boy! The clicking was crazy and the music was so perfectly suiting it! :D I love your art style so much, it's very unique! Would love to have a possibility to focus on the art itself for a little longer, but I was focused on CLICKING! :D
Oh my! This is so great, the feeling of shooting is pretty hard and there is even effect of a harder recoil! I love that you connected two effect - you get something BUT you also get that! Want slow motion - ok, but we'll rotate the screen, or make it black and white, or blurred. Nice! And a nice mascot giving you a helping hand! ;)
Very nice twist (especially the one at the end xD). So, the execution is flawless, you have great controls, great timing, very well known tetris, but with HP - so cards for additional perks are a great addition and make this classic game totally different. Presentation is very clear. I just wished the blocks would fall below, if I complete a row and somehow it was not the case :( Other than this, a very nice game!
Thanks! Yeah, I was thinking of detecting those stuck moments, but what I did was instead to add the "Drill" upgrade (for moving through walls and only give you the R button for restarting. It's in the end a roguelike and I believe it's main feature is to face consequences of your decision :D (But if you wanted to move left and the snake went up instead it is a bug - did you used swipes or keys? I added swipe gestures, but I noticed there are some problems with those :( )
I like your idea of re-using bats very much! :D
I think the snake should be rendered from head to tail to prevent your last pointed out issue and that would solve a problem. I wanted to leave a possibility to move over yourself (but in the end you are moving below yourself xD)

















