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paweljarosz

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A member registered May 09, 2018 · View creator page →

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Awesome! Thank you!

Hi! I sent your link to Bjorn already, together with all others, just to do it once in a batch. If you are already friends with "defoldengine" on Steam, then expect to receive it very soon ;)

See you!

Pacman, but you are not Pacman! Crazy twist! It would be a great co-op fun indeed! I like your idea and execution is also great!

Proc-gen is not the best, but at least sometimes it's fair xD Great score! :D Thanks!

Yeah, I'll implement detecting getting stuck :D Thank you!

It is pretty tough to beat the computer and I love the super mode - it's TTT-inception! Think you can make more layers? :D I wonder if letting player to choose where to play next more often would make it more strategic, I don't understand why I was limited sometimes. I like the idea and it's a great twist and mind-stretcher! Also it looks beautiful, is responsive with nice visual and audio feedback!

PROTECT THE TURTLE! This is the ultimate goal! If you keep it as your main focus, you can win ;) That's what this game design forced me to do! :D  I like the simple, yet clear and funny audiovisuals, nice animations and effects, so that you certainly get the feedback from the game on what's going on, and sometimes there is a lot going on! :D

As with any strategy games, it takes a while to get the grasp, but it's worth it. The mechanics are nice, a little bit unpredictable because of the physics and not "seeing" the angle, only a number, but it looks like enemies are tied to almost same conditions, so it feels fair.

Ok, so there is actually a twist on chopping! :D Nice one, pretty, responsive, engaging and on higher levels challenging!

Wow! I didn't know I will be enjoying it, because at first I was very angry at too fast falling blocks and totally not fitting my tactics random colors, but after few minutes of survival and connecting first "splats" to touch both walls - you grasp the mechanics and enjoy building it actually strategically - to form splats and make combos, when one is destroyed and next ones form next connection! But I still don't like they fall too fast, especially, when you have a high tower, it's almost impossible to affect they falling place :/ But I don't know if they would fall faster the fun would be the same - needs testing. But boy, I would love to test it, I love this game and the art direction and peaceful/focus music in retro style is very nicely fitting overall game, so as whole is great! <3

I played Fallout Shelter, so I am a pro, you know :D It's a little bit tricky to get to know how this games work, but after some time, you grasp the different dependencies, like the CORE system for assigning. I had one stuff member bugged in the elevator and I couldn't move him anywhere, but regardless I managed to built a pretty big shelter and had fun! Also nice there are upgrades for room. Visually, I rather thought the "scientists" are some skaters (maybe because are were angry, for the reason xD) but when you zoom in (which works smoothly!) I can agree they are some scientist indeed. Rooms are nice, with very small details in a nice low-poly manner and it's so nice this is 3D, works very well and is very well executed ;) 

Absolute banger! So immersive, so dense atmosphere! Great pixel art and great mechanics too! It's also sooo long, a lot of content and gripping story!

Such a simple idea being such fun is crazy! :D I played way too long, I like your idea and it plays nicely ;)

This is fully fun packed! :D How to make a 2D VR? Like that! I was very bad at it (accuracy around 60%), but I had fun whipping enemies with pistol movement and those enemies responding nicely with ragdoll - so cool!

The atmosphere in this game is awesome! I had Monument Valley vibes a bit and it's one of the most beautiful games I ever played. Yours is too - very clean aesthetics. And I loved the gameplay, each level is so well designed that it gets trickier and trickier, but you keep that sweet spot of engagement/challenge vs learning skills and recognizing patterns. Very good design, perfect execution!

Oh yeah! I didn't thought I will be spending so much time lifting a cat! But that's a challenge! I love this tiny simulator, it teaches you that it's not so easy to cook a meal :D I like all the different mechanics and a cozy beautiful pixel art, nice music and amazing purrs!

This is a great mix of two classics! The implementation is so nice, so polished, looks beautifully, sounds nostalgically and plays very smoothly, even though I sometimes died, it's a very pleasant challenge and all because of my fault, not the problems with controls or so. Very good, polished game!

Testing tools is a nice idea, of course some suit some perfectly, but sometimes it's not so easy to read intention! Nice little card game!

Camera is tight, so you feel more immersed wandering around, but on the other hand, because it is also "glued" to character it feels a bit too much when jumping and jumps are fast :D Also, I really tried to avoid the enemies, by jumping over them and I rarely succeeded, at least there is some health bar and potions! I like the atmosphere and getting a bit lost in search for keys and gates ;)

I gave it a second shot after reading there is possibility to UPGRADE! :D Once I got to know where to click for it (left up corner) I managed to complete the whole game and boy, oh boy! The clicking was crazy and the music was so perfectly suiting it! :D I love your art style so much, it's very unique! Would love to have a possibility to focus on the art itself for a little longer, but I was focused on CLICKING! :D

Oh my! This is so great, the feeling of shooting is pretty hard and there is even effect of a harder recoil! I love that you connected two effect - you get something BUT you also get that! Want slow motion - ok, but we'll rotate the screen, or make it black and white, or blurred. Nice! And a nice mascot giving you a helping hand! ;)

It's veeery hard! :D I tried a tactic called "Squid squishing A-S very fast to stay in place" and it allowed me to pass through some, but it's crazy :D But if you get the timing correct and have luck - you might pass more. I like the nostalgic pixel art like Mario underwater levels and the Squid!

I love Portal! <3 And I love Portal 2D now! All the puzzles are very well designed and suiting the two dimensions, in the end the "Z-axis is a lie"! :D I love the clean and humble pixel art too! Perfect game and thank you so much for sharing the source code!

Very nice twist (especially the one at the end xD). So, the execution is flawless, you have great controls, great timing, very well known tetris, but with HP - so cards for additional perks are a great addition and make this classic game totally different. Presentation is very clear. I just wished the blocks would fall below, if I complete a row and somehow it was not the case :( Other than this, a very nice game!

Interesting idea, worth considering if it would be more useful if the rules changes or when the board is bigger. I like the presentation, animations, smooth sliding controls, everything works well in it! ;)

So great you managed to fix it! <3

Oh, sorry. I didn't tested it on any other resolution, so I guess if it is different than mine it must be terrible, because I didn't manage to get the proper scaling of camera before the end :( I'm glad you enjoyed this though, thank you! :)

Aww thank you! That's the idea, I enjoy in rougelikes the most, that when I get to know the world I'm better at it! Glad you enjoyed it, thank you for playing!

Thanks! :D

Glad you had fun, thanks! <3

I like it better that way too! Nice prototype to iterate over it :D

Yeah, thanks! <3

Thanks! <3

Thank you! I was experimenting a lot with colors, in the end reverted back to making everything look as minimalistic as possible, yet still being clearly understandable visually :D

Thanks! Yeah, I was thinking of detecting those stuck moments, but what I did was instead to add the "Drill" upgrade (for moving through walls and only give you the R button for restarting. It's in the end a roguelike and I believe it's main feature is to face consequences of your decision :D (But if you wanted to move left and the snake went up instead it is a bug - did you used swipes or keys? I added swipe gestures, but I noticed there are some problems with those :( )
I like your idea of re-using bats very much! :D
I think the snake should be rendered from head to tail to prevent your last pointed out issue and that would solve a problem. I wanted to leave a possibility to move over yourself (but in the end you are moving below yourself xD)

Thanks! Yeah, I was thinking of adding such ability, but as an upgrade (of course didn't managed to fit it in) But the AI behavior actually depends on your move. Though the AI is rather predictable, so the longer you play, you tend to see the patterns :D

This game is soo cute! I am in love with the font, with cute graphics, small animations, icons, everything! Visually very impressive, gameplay wise - it's a rock-paper-scissors, so I guess, I'm just taking my, well... guess :D

It takes time to learn how the game works, but I love so much the idea and puzzles are solvable, great for education purpose, I will be using this to teach my children electronics! I love the execution, easy to connect, works smoothly, nice electronics inspired visuals - very good game!

Nice little prototype (though the map is pretty big! :D) You have to manage your position properly and go fast to beat the rat, nice idea for a gameplay, but of course needs polishing, nevertheless you made a playable game without bugs in a couple of days and this is a success! ;)