A pleasurable little jaunt!
Outgrabe
Creator of
Recent community posts
Thank you for putting this on!
I would like to run my remaster idea over with you for feasibility. I have long wanted to port my Twine game "Horn Coral Collector" in its entirety over to a more enduring interface and one that may be played in the browser.
Given the game is fully text-based and will remain virtually unchanged in terms of content, I don't see it as a "remake" or a totally new project. It's more about firming its foundations, improving accessibility, and enhancing it aesthetically. I would, of course, document the process of porting it from Twine to a customized, light-weight solution.
Would this project qualify for inclusion in this jam? I see that it perhaps occupies a gray area, but given all that I've relayed up to this point, I hope that you would consider it.
Thank you again! I believe I have found the inertia to dust this weird little game off and take it beyond its present Twine boilerplate feel and aesthetic.
Thank you for the opportunity! I had a great time dusting off an old short story and bringing it to life with PowerPoint. You've inspired me to revisit it for the purposes of enhancing with audio (e.g.: drone explosion, gulping down food, and maybe some ominous background music). It's a neat medium to work with and I hope that you will consider putting on another PowerPoint game jam down the road.
Thanks! I'm not done with your brilliantly simple engine yet! There's still more to come.
I do hope that you consider adding future components and features to it. I am inspired to develop my own engine with some elements of AGE to help guide that process.
There's something about building a tool and seeing others' work materialize through its use. I would like to build upon some of the foundations that you've expressed here.
Awesome stuff!
Hello All,
With this jam about to wrap up, I'd like to ask if anybody has good resources that describe this graphical phenomenon in greater detail? I attempted to fulfill my understanding of the concept through graphical glitches in a walking simulator, but something tells me that there's more to it than two 3D assets vying for a singular space and visual domination. Any videos or articles or even games that showcase this sort of thing?
Good luck everyone!
Completely understandable! I intended to create a lo-fi 3D walking simulator displaying the aesthetic warts and patchiness of a cheap derivative. The player's interaction with walls and objects (I think) achieves your definition of "z-fighting," but then again this is a new concept for me and I'm a bit shaky on it.
Thank you for the opportunity! I learned something new that I hope to explore further.
I present to you the sequel that nobody asked for but that we all surely deserve: Moss Eater 3D!
This was submitted for 7dfps 2025 jam.
This time around you play as the moss eater fan, revisiting his old stomping grounds. Have fun revisiting this strange little space!
I fooled around and made a strange little game Moss Eater 3D with your 3D template! It was fun peeking under the hood and seeing what I can do with your boilerplate code. Obviously there's so much more that one can do to expand upon this, if so inclined. A great learning tool--thanks plirof!
Thanks!
I submitted a new project (Osage Orange) and an older project (Mock Turtle: An Interactive Fiction Prototyping Course).
Mock Turtle runs down the process of creating an IF game in PowerPoint and is bundled with "Jabberwocky," a PowerPoint game adaptation of the Lewis Carroll poem.
Good luck everyone! I look forward to seeing what everyone comes up with.
Not gonna lie, this week got pretty busy. Any chance that you might extend the deadline or accept entries shortly after it closes?
Also, is it possible to have one background and two static characters on screen, or must it only be one character at a time engaged in dialogue? Sorry for all the questions--I want to get this juuust right. :)



































