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Outgrabe

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A member registered Sep 10, 2022 · View creator page →

Creator of

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A pleasurable little jaunt!

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I'm also having trouble with the text being centered. I would like to align the text to the left, if at all possible. Would I be able to manage that within style.css or somewhere in the source folder?

Thanks!

This is a-maze-ing!

Figuring it out at the moment. I'm realizing that in order to make the game in my mind with ASCII art and multiple strategically-placed characters, I will need to know how to make breaks between lines. Any idea on how to <br>?

I'm very eager to put this tool to use!

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Thank you for putting this on!

I would like to run my remaster idea over with you for feasibility. I have long wanted to port my Twine game "Horn Coral Collector" in its entirety over to a more enduring interface and one that may be played in the browser.

Given the game is fully text-based and will remain virtually unchanged in terms of content, I don't see it as a "remake" or a totally new project. It's more about firming its foundations, improving accessibility, and enhancing it aesthetically. I would, of course, document the process of porting it from Twine to a customized, light-weight solution.

Would this project qualify for inclusion in this jam? I see that it perhaps occupies a gray area, but given all that I've relayed up to this point, I hope that you would consider it.

Thank you again! I believe I have found the inertia to dust this weird little game off and take it beyond its present Twine boilerplate feel and aesthetic.

Thank you for the opportunity!  I had a great time dusting off an old short story and bringing it to life with PowerPoint.  You've inspired me to revisit it for the purposes of enhancing with audio (e.g.: drone explosion, gulping down food, and maybe some ominous background music).  It's a neat medium to work with and I hope that you will consider putting on another PowerPoint game jam down the road.

Thank you for taking the time to get lost in it for a bit--and for hosting the jam!

Thanks! I'm not done with your brilliantly simple engine yet! There's still more to come.

I do hope that you consider adding future components and features to it. I am inspired to develop my own engine with some elements of AGE to help guide that process.

There's something about building a tool and seeing others' work materialize through its use. I would like to build upon some of the foundations that you've expressed here.

Awesome stuff!

Thanks for getting lost in my little corner of the internet. :)

As for me, being woefully amateur to the point of staring unblinkingly at the prompt, I will wait around and see what y'all come up with and pass on contributing to this one. :D

Glad you liked it! It's nowhere near as good as the original (hat's off to you), but hopefully it extends it in a weirdly unique way. ;)

Neat! Will definitely peruse.

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Hello All,

With this jam about to wrap up, I'd like to ask if anybody has good resources that describe this graphical phenomenon in greater detail? I attempted to fulfill my understanding of the concept through graphical glitches in a walking simulator, but something tells me that there's more to it than two 3D assets vying for a singular space and visual domination. Any videos or articles or even games that showcase this sort of thing?

Good luck everyone!

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Completely understandable! I intended to create a lo-fi 3D walking simulator displaying the aesthetic warts and patchiness of a cheap derivative. The player's interaction with walls and objects (I think) achieves your definition of "z-fighting," but then again this is a new concept for me and I'm a bit shaky on it.

Thank you for the opportunity!  I learned something new that I hope to explore further.

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I hope my game qualifies as "z-fighting!" It certainly pushes low-polygonal glitchery as convention with assets fighting to the bitter end. lol

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Thanks for playing! I told the creator of Moss Eater that one day I'd make a first-person sequel, and here it is!

Thanks a bunch for playing!

Let's not be getting into any more 3-hour jams anytime soon. My brain hurts lol!

Hi!  Is it fine to submit a project that was released before the jam started?  I have a project that I feel really connects with the theme and spirit of this jam.  Thanks for putting it on!

I present to you the sequel that nobody asked for but that we all surely deserve: Moss Eater 3D!

This was submitted for 7dfps 2025 jam.

This time around you play as the moss eater fan, revisiting his old stomping grounds. Have fun revisiting this strange little space!

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I fooled around and made a strange little game Moss Eater 3D with your 3D template! It was fun peeking under the hood and seeing what I can do with your boilerplate code. Obviously there's so much more that one can do to expand upon this, if so inclined. A great learning tool--thanks plirof!

Looks like you soaked it all up like a sponge! :D

Why thank you!!!  :)

I just realized that only one game may be submitted.  I have kept Osage Orange and removed Mock Turtle.  Thanks!

Thanks!

I submitted a new project (Osage Orange) and an older project (Mock Turtle: An Interactive Fiction Prototyping Course). 

Mock Turtle runs down the process of creating an IF game in PowerPoint and is bundled with "Jabberwocky," a PowerPoint game adaptation of the Lewis Carroll poem.

Good luck everyone! I look forward to seeing what everyone comes up with.

Is it possible to submit a previous creation?  Thanks for putting this on!

Non-playable character (NPC)

game engine

I revisited this again recently and I still think it's one of my favorite creations on the itch platform!

Thanks so much!

Not gonna lie, this week got pretty busy.  Any chance that you might extend the deadline or accept entries shortly after it closes?

Also, is it possible to have one background and two static characters on screen, or must it only be one character at a time engaged in dialogue?  Sorry for all the questions--I want to get this juuust right.  :)

It was started, finished, and released on July 1st.

I'm glad to hear that you were able to break through the hurdle! If there's one hope that I have for this course, it's to instill that very idea--break it up into chunks. Far less overwhelming that way.

I'd love to check out your final project, should you decide to share it with the world.

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Love the ambient soundscape and the mood that you've captured here.

Clever use of the theme. You've created something quite original.

Thank you so much for playing! When two unrelated books collide in my mind, this happens. :)

I enjoyed chilling out in this little world that you've created! This has inspired me to give Bitsy 3D a go.

A good place to start:

https://pdsh.fandom.com/wiki/Man_in_the_Moon

🌝

Hello!  What is the jam theme?  I have trouble finding it in the description.  Thanks!

Man in the moon