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Mystery Coconut

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A member registered Oct 26, 2016 · View creator page →

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(1 edit)

This month’s theme is:

🌳 Tree of Life

Finally, a theme that’s both deeply profound and suspiciously bio class-core. Is it about nature? Spirituality? Complex philosophical metaphors? Yes. Also maybe just a tree. Who’s to say?

This month, we invite you to branch out. Literally. Grow your mechanics organically. Seed your worldbuilding. Root your story in something deep—or just give your character a leafy hat and call it lore.

Your game could be a generational saga, tracing a family tree from humble acorn to apocalyptic finale. Or maybe it’s just a weird sim where players are squirrels trying to unionize. Either way, life finds a way.

Let your ideas grow wild. Get a little photosynthetic. This isn’t the Shrub of Life. Go big, go barky, and please, no actual poison ivy mechanics. We’ve been burned before. And as usual, if  this theme doesn't seed any ideas for you, just do something else. We accept anything and everything you do.

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!    
—Miguel Friginal

(1 edit)

This month’s theme is:

👛 Pocket-Sized

Why design sprawling epics when you could fit the entire game in your pocket? Who needs a 400-page rulebook that nobody will read, when you could summarize the whole thing in a post-it note? Why try to balance a complicated collectible card game with thousands of cards, when the real challenge is to make it all work with 18 (and let’s be honest, you’re only going to shuffle 12 of them anyway)?

This is what we want this month! Let's embrace TINY constraints! Maybe your video game takes place on a single screen. Maybe your TTRPG fits on one side of a napkin. Maybe your board game comes in an Altoids tin and runs on existential dread and two dice. We’re not here to judge—unless your game is bigger than your phone, in which case: calm down.

Design small. Think tight. Bring big ideas in small containers, Go tiny or go… for something else, we do accept everything you do, after all.

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!   
—Miguel Friginal

¡Gracias!

There is no such thing as an 'undercooked' game in Week Sauce. Please be respectfull of everyone's entries. We don't require finished pieces, just something: an experiment, a first try, whatever they had time to do. We encourage people trying, and learning, in an environment where they feel supported. Your question is totally valid: is this what they intended to upload? What I am saying is it could have been asked more carefully.

This month’s theme is:

🔄 The Rules Keep Changing

Is your health bar healing you now? Was that wall always climbable? Why did crouch become “self-destruct”? Who swapped the “win” condition mid-level?

In this jam, logic is optional and consistency is for cowards. Your tutorial might become a boss fight. Your score might decrease when you win. Your lovingly crafted stealth system? Now it’s a rhythm game.

Maybe the game starts as chess and ends as karaoke. Maybe the only rule is that there are no rules—until someone adds new rules. Then removes them. Then adds different ones. Then crashes. Was that a bug? Or just the next phase of the rules?

So embrace chaos, confuse your players, and remember: if they think they understand what’s happening, you’re not doing it right.

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!   
—Miguel Friginal

Your submission has been disqualified. As stated in the jam's page, "your game must be created during the jam and for this jam only; if you created it or submitted it to a different jam, please don't re-submit it to Week Sauce." Feel free to submit a different game created for our jam, and thank you for your interest.

This month’s theme is:

🔀 The Illusion of Choice

Is your choice of class in this RPG actually meaningful, or do all roads lead to the same crowded inventory screen? Do all heavily marketed dramatic choices of this totally unique game differ just in what cutscene you see at the end? Are you really picking your own dialogue options, or is the protagonist just paraphrasing the same response in three different flavors? Maybe the game lets you "skip the tutorial," only to force you through it anyway. Whatever the case, free will is obviously overrated. Go ahead, make your choice—it won’t matter. Or will it? (No, it won’t.)

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!  
—Miguel Friginal

Once more, I was late to do a proper voting on our Discord server for this month's (totally optional) theme, so I had to choose one totally at random at the last minute, so…

This month’s theme is:

⏱️ 1 Minute

Is this the time you have to defeat the final boss? Or are you stuck in some terrible speed dating session? Is it a heist that must go down in exactly 60 seconds? Or is it the brief moment you get to reflect on all the games you never finished—right before the meteor finally hits? It’s up to you! Games so short, they barely even exist. Just… don’t let the loading screen take two.

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun! 
—Miguel Friginal

(2 edits)



Welcome to another Week Sauce game jam! We just announced our theme for February. We still don't have any budget for FX in our announcements, so just imagine the following text rolling in Star Wars style, while appropriate music plays (I am partial to the Terminator 2 soundtrack myself).

The world is shifting, tensions are rising, and history is being rewritten as we speak. In times like these, when the air crackles with energy and defiance, there’s only one thing to do…

🔥 This month’s theme is: 🔥

✊ Resistance!

Whether you’re standing up against tyranny, hacking the system, leading a ragtag rebellion, or just resisting the urge to check your notifications every five minutes, this jam is all about the struggle, the fight, and the spirit of pushing back.

But resistance isn’t just about politics and protests. It’s about:

  • ⚡ Electrical resistance—When the current wants to flow one way, but you say, "Not today!" (or at least not at full voltage). 
  • 🏃‍♂️ Going against the flow—Whether you’re a lone salmon swimming upstream, a contrarian in a world of yes-men, or an NPC in a game where everyone else walks in the same direction. 
  • 🛞 Friction and physics—From skidding tires to objects stubbornly refusing to move unless acted upon by an outside force.
  • 🛡️ Damage resistance—Are you immune to fire? Resistant to poison? Do words bounce off you like rubber and stick to others like glue?
  • 🧠 Personal resistance—Maybe your game is about resisting temptation, standing by your beliefs, or simply refusing to wake up on time.

So rally your creativity, fortify your game engines, and prepare for a month of defiant innovation. Will you lead the revolution, sabotage from the shadows, or just build a tower defense game where you hold the line against endless waves of bureaucracy? The choice is yours.

The Resistance starts now. Well… February 1, you get the gist.

About Week Sauce

What's Week Sauce anyway? It is a jam for people that want to participate on game jams but cannot commit to strict dates or enjoy being judged. It is a very chill, non-ranked jam, that doesn't have a lot of requirements. You only have to make a game (of any type, tabletop games included) in 7 days, and then publish it. More importantly, you don't need to make it in 7 consecutive days; you can decide what days work for you. We also don't care if it turns out to be 8 or 10 days instead of 7. We don’t even care how you define what “a day” of work on your game is. Week Sauce is not even a monthly jam (we only change the theme every month), so you can really spread those 7 or so days as much as you need, and we will still accept your entry! 

You can work in any engines or programming languages, alone or with a team, and even the theme is completely optional. The only important thing here is to support you on developing and posting a very minimal game, from start to finish. It is a very VERY chill jam that hopefully helps you improve your game-making skills or break free of a creative rut.

You can join whether you are new to game development and looking for a no-pressure environment and some help to start, or you just have a lot going on in your life and need a more flexible schedule. Although publishing a game on itch.io is not a requirement, we have been hosting jams here every month, and almost all our submissions have been through itch.io. So…

Cheers!      
—Miguel Friginal (@mysterycoconut)

(1 edit)

Welcome to another Week Sauce game jam

The world is shifting, tensions are rising, and history is being rewritten as we speak. In times like these, when the air crackles with energy and defiance, there’s only one thing to do…

🔥 This month’s theme is: 🔥

✊ Resistance!

Whether you’re standing up against tyranny, hacking the system, leading a ragtag rebellion, or just resisting the urge to check your notifications every five minutes, this jam is all about the struggle, the fight, and the spirit of pushing back.

But resistance isn’t just about politics and protests. It’s about:

  • ⚡ Electrical resistance—When the current wants to flow one way, but you say, "Not today!" (or at least not at full voltage). 
  • 🏃‍♂️ Going against the flow—Whether you’re a lone salmon swimming upstream, a contrarian in a world of yes-men, or an NPC in a game where everyone else walks in the same direction. 
  • 🛞 Friction and physics—From skidding tires to objects stubbornly refusing to move unless acted upon by an outside force.
  • 🛡️ Damage resistance—Are you immune to fire? Resistant to poison? Do words bounce off you like rubber and stick to others like glue?
  • 🧠 Personal resistance—Maybe your game is about resisting temptation, standing by your beliefs, or simply refusing to wake up on time.

So rally your creativity, fortify your game engines, and prepare for a month of defiant innovation. Will you lead the revolution, sabotage from the shadows, or just build a tower defense game where you hold the line against endless waves of bureaucracy? The choice is yours.

The Resistance starts now. Well… February 1, you get the gist.

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun! 
—Miguel Friginal

Hey! Sorry it took me a while to check your submission. Unfortunately it crashes before starting. I am trying to run it through the Itch app. 

Thank you so much for participating in the Week Sauce jam, and congratulations on your first finished game! That is a huge milestone worth celebrating. The game is hilarious and really relatable! I had a great time fighting and conquering my insecurities 😂 If you haven't already, join our Discord! People there deal with this all the time (it is one of the main reasons our jam exists); we can help you battle those bad thoughts if they show up in your next project 😊

Hey, I am not able to play the game. It opens, the screen goes black, then it crashes before showing anything else. I see there is a BASIC file, what did you make the game with? Maybe I need something else to run it that is not in your download?

That was great! Thank you so much for participating in the Week Sauce game jam!

OK, OK, you don’t want to mouse over all the points in that graph to figure out what genre combinations are valid. Here you have the whole list: https://docs.google.com/spreadsheets/d/1IQoexF878oK-Sfjv0K2LwWNe0VOFxoCPfcPXru0Voik/edit?usp=sharing

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Welcome to our fourth year of the Week Sauce game jam! This month's theme was inspired by this great video by Newbie Indie Game Dev:

The theme is…

Make A Game That Blends 2 Genres
With 10 Or Less Entries On Steam


Check out this graph. Any of the genre combinations on or under the 10 line work, whether it is Clicker + Stealth game, or a Battle Royale + Farming Sim. As usual, it is all up to you, we accept it all! Do those seem too difficult? What about checking for a genre + theme combo with 10 or less games for sale on Steam instead? And remember, if you don't like either of these themes we totally accept anything else you make.

Not sure why we are so loose with our rules? Read on.

About Week Sauce

What's Week Sauce anyway? It is a jam for people that want to participate on game jams but cannot commit to strict dates or enjoy being judged. It is a very chill, non-ranked jam, that doesn't have a lot of requirements. You only have to make a game (of any type, tabletop games included) in 7 days, and then publish it. More importantly, you don't need to make it in 7 consecutive days; you can decide what days work for you. We also don't care if it turns out to be 8 or 10 days instead of 7. We don’t even care how you define what “a day” of work on your game is. Week Sauce is not even a monthly jam (we only change the theme every month), so you can really spread those 7 or so days as much as you need, and we will still accept your entry! 

You can work in any engines or programming languages, alone or with a team, and even the theme is completely optional. The only important thing here is to support you on developing and posting a very minimal game, from start to finish. It is a very VERY chill jam that hopefully helps you improve your game-making skills or break free of a creative rut.

You can join whether you are new to game development and looking for a no-pressure environment and some help to start, or you just have a lot going on in your life and need a more flexible schedule. Although publishing a game on itch.io is not a requirement, we have been hosting jams here every month, and almost all our submissions have been through itch.io. So…

Cheers!      
—Miguel Friginal (@mysterycoconut)

(2 edits)

Welcome to the third year of the Week Sauce game jam

New moth, new theme! This time around we didn't vote, since after watching this great video by Newbie Indie Game Dev, enough people showed interest in trying to…

Make A Game Blending 2 Genres
With 10 Or Less Entries On Steam

Check the linked graph. Any of the points on or under the 10 line work for the jam. Wanna make an automobile sim + cooking game? Or a stealth + tower defense game? Go for it! 

Do all those sound too difficult? What about doing a mix of genre and theme with 10 or less Steam titles instead? The jam accepts everything and anything you make.

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!
—Miguel Friginal

        

For the end of our third year running the Week Sauce game jam, our community on Discord voted for a couple new themes in case you need some inspiration. So the themes for this month’s Week Sauce jam are… 

🤔 Wait, Are We The Bad Guys?

or/and

🧑‍🧑‍🧒‍🧒 Running Out Of Space

Maybe you could do a game about the ecological disaster caused by your PC slaying monsters without considering the delicate balance of the fantasy ecosystems (did you know that when monsters disappear in a puff of smoke after their demise, leaving behind only hard gold coins, nothing can really feed on their carcasses??). For "Running Out Of Space" maybe you could do… any fantasy game with an inventory. You could even mix both, and make a game about having a shop in which you keep creating bigger and bigger items, resulting in all adventurers in town not having enough slots in their inventory for potions, and the town being overrun by monsters as a result. As usual, it is all up to you, we accept it all! And remember, if you don't like either of these themes we totally accept anything else you make.

Not sure why we are so loose with our rules? Read on.

About Week Sauce

What's Week Sauce anyway? It is a jam for people that want to participate on game jams but cannot commit to strict dates or enjoy being judged. It is a very chill, non-ranked jam, that doesn't have a lot of requirements. You only have to make a game (of any type, tabletop games included) in 7 days, and then publish it. More importantly, you don't need to make it in 7 consecutive days; you can decide what days work for you. We also don't care if it turns out to be 8 or 10 days instead of 7. We don’t even care how you define what “a day” of work on your game is. Week Sauce is not even a monthly jam (we only change the theme every month), so you can really spread those 7 or so days as much as you need, and we will still accept your entry! 

You can work in any engines or programming languages, alone or with a team, and even the theme is completely optional. The only important thing here is to support you on developing and posting a very minimal game, from start to finish. It is a very VERY chill jam that hopefully helps you improve your game-making skills or break free of a creative rut.

You can join whether you are new to game development and looking for a no-pressure environment and some help to start, or you just have a lot going on in your life and need a more flexible schedule. Although publishing a game on itch.io is not a requirement, we have been hosting jams here every month, and almost all our submissions have been through itch.io. So…

Cheers!      
—Miguel Friginal (@mysterycoconut)

(1 edit)

Welcome to another Week Sauce game jam

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

The community in our Discord server normally votes for a (totally optional) theme, in case you need help getting the creative juices going. The themes more voted for this month were:  

🤔 Wait, Are We The Bad Guys?

and

👨‍👨‍👧‍👧 Running Out Of Space

As usual you can use one them (maybe a game about dealing with the gastronomic consequences of introducing the world to eating delicious demi-human monsters while rampaging the dungeon), the other (maybe you know about the Big Bang, but do you know about the Big Crunch?), both (possibly a game about role-playing a slumlord), or none at all and do your own thing instead. It is up to you. The jam accepts everything and anything you make.

As always, thanks for joining us, and have fun!
—Miguel Friginal

Your submission has been disqualified. As stated in the jam's page, "your game must be created during the jam and for this jam only; if you created it or submitted it to a different jam, please don't re-submit it to Week Sauce." Feel free to submit a different game created for our jam, and thank you for your interest.

Great game feel! I love the target selection, the sounds, and how the different weapons and enemies all work. Thanks so much for participating in Week Sauce!

(2 edits)

       

I know I normally complain when our community on Discord cannot decide and multiple themes end up tied in the poll. But this time I cannot blame anyone but myself, since I didn't conduct a survey at all. You are gonna have to believe me when I say it wasn't because I totally forgot, but rather so people could focus on the voting that really matters going on about now. And before anyone accuses Week Sauce of not supporting democracy, I should mention I was not rushed at all when I got the themes for this month’s Week Sauce jam out of some of the favorite runner-ups from previous months. The themes for November 2024 are… 

👥 Shapeshift

or/and

🔪 Murder, Mystery, and Mayhem

You could do a game about sneaking around an uptight English school/castle after drinking some disgusting potion. Or maybe about getting invited for  dinner at some English manor/castle and getting a pretty bloody entree. Or even about some definitely not English spirit foxes, with way too many tails, on a rampage through a fortified temple/castle. As usual, it is all up to you, we accept it all! But castles get you extra points. And remember, if you don't like either of these themes we totally accept anything else you make.

Not sure why we are so loose with our rules? Read on.

About Week Sauce

What's Week Sauce anyway? It is a jam for people that want to participate on game jams but cannot commit to strict dates or enjoy being judged. It is a very chill, non-ranked jam, that doesn't have a lot of requirements. You only have to make a game (of any type, tabletop games included) in 7 days, and then publish it. More importantly, you don't need to make it in 7 consecutive days; you can decide what days work for you. We also don't care if it turns out to be 8 or 10 days instead of 7. We don’t even care how you define what “a day” of work on your game is. Week Sauce is not even a monthly jam (we only change the theme every month), so you can really spread those 7 or so days as much as you need, and we will still accept your entry! 

You can work in any engines or programming languages, alone or with a team, and even the theme is completely optional. The only important thing here is to support you on developing and posting a very minimal game, from start to finish. It is a very VERY chill jam that hopefully helps you improve your game-making skills or break free of a creative rut.

You can join whether you are new to game development and looking for a no-pressure environment and some help to start, or you just have a lot going on in your life and need a more flexible schedule. Although publishing a game on itch.io is not a requirement, we have been hosting jams here every month, and almost all our submissions have been through itch.io. So…

Cheers!     
—Miguel Friginal (@mysterycoconut)

Welcome to another Week Sauce game jam

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk with us about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

The community in our Discord server normally votes for a (totally optional) theme, in case you need help getting the creative juices going. This time around, the organizer was just not that organized and forgot to create the poll in time 😅 But hey, back in September two themes had been pretty close to winning the poll, so why not use those instead? The themes are…

👥 Shapeshift

or/and

🔪 Murder, Mystery, and Mayhem

As usual you can use one them (maybe a game about sneaking around an uptight English school/castle after drinking some disgusting potion?), the other (maybe a game about getting invited for  dinner at some English manor/castle and getting a pretty bloody entree? ), both (maybe a game about some definitely not English spirit foxes, with way too many tails, on a rampage?), or none at all and do your own thing instead. It is up to you. The jam accepts everything and anything you make.

As always, thanks for joining us, and have fun!   
—Miguel Friginal

Thanks for participating in Week Sauce! Your game is great! The only thing that was confusing on the first run was I didn't realize the green blocks were killing me. Probably they should look more dangerous (different color? Flashing? Spikes?). Good music too, well chosen. Hope you continue participating in our jam, join the Discord if you want more feedback or just to chat about your projects!

Hey! Thank you for participating in Week Sauce! Just wanted to tell you that, although we recommend working on different games each time, it is not a hard rule (we don't have many of those). Others before have worked on a game multiple weeks in a row, and if that helps you in any way, you are more than welcome to submit your updates to Week Sauce as new entries. If you haven't already join our Discord, write about your project so people can give you encouragement and feedback (if you need it). We are here to support you. Cheers!

      

October is the month of creepy twins staring at you from art deco (possibly liminal) hotel corridors, so of course our community on Discord could not decide for just one theme for this month’s Week Sauce jam and voted for two instead. The themes are… 

😱 Collecting Frights

or/and

💥 We Have A Breach!

Is your game about a group of spiky haired ghost catchers that "gotta snatch'em all", while they learn a moral lesson about self-value and friendship they will quickly forget in the next episode? About building a dam right in front of a small Midwestern town, so when it eventually sprouts a leak you have to hurry the evacuation of that last stubborn neighbor that somehow prefers underwater property to moving to the Pacific Northwest? Or about snooty aliens getting into your starship through all those hull cracks you never bothered to repair, ready for their version of trick-or-treating: "Starburst or chest burst"?  As usual, it is all up to you, we accept it all! And remember, if you don't like either of those themes we totally accept anything else you make.

Not sure why we are so loose with our rules? Read on.

About Week Sauce

What's Week Sauce anyway? It is a jam for people that want to participate on game jams but cannot commit to strict dates or enjoy being judged. It is a very chill, non-ranked jam, that doesn't have a lot of requirements. You only have to make a game (of any type, tabletop games included) in 7 days, and then publish it. More importantly, you don't need to make it in 7 consecutive days; you can decide what days work for you. We also don't care if it turns out to be 8 or 10 days instead of 7. We don’t even care how you define what “a day” of work on your game is. Week Sauce is not even a monthly jam (we only change the theme every month), so you can really spread those 7 or so days as much as you need, and we will still accept your entry! 

You can work in any engines or programming languages, alone or with a team, and even the theme is completely optional. The only important thing here is to support you on developing and posting a very minimal game, from start to finish. It is a very VERY chill jam that hopefully helps you improve your game-making skills or break free of a creative rut.

You can join whether you are new to game development and looking for a no-pressure environment and some help to start, or you just have a lot going on in your life and need a more flexible schedule. Although publishing a game on itch.io is not a requirement, we have been hosting jams here every month, and almost all our submissions have been through itch.io. So…

Cheers!    
—Miguel Friginal (@mysterycoconut)

Welcome to another Week Sauce game jam

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk with us about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

In any case, every month the community in our Discord server votes for a (totally optional) theme, in case you need help getting the creative juices going. For October two themes got the same amount of votes! This happens so often we should give up and have "twins" as the theme for every month from now on. The themes are…

😱 Collecting Frights

or/and

💥 We Have A Breach!

You can make your game about buying Collectible Card Game booster packs and then checking your bank account at the end of the month. Or about protecting your evil corporation from the cybersecurity attacks of a disgruntled employee breaking the terms of their contract. Or you can combine the themes and do a game about the usual drooling alien that got onboard your starship at the last pit stop. Do one! Do the other! Do both! Do none of those and instead do your own thing! As always, it is up to you! The jam accepts everything and anything you make.

As always, thanks for joining us, and have fun!   
—Miguel Friginal