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kumada1

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A member registered Dec 04, 2019 · View creator page →

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Yeah, it was an experiment but I think I need to stick to  more utilitarian fonts for body text. I was hoping the font size would offset, but it didn't completely.

Still the GM. But, like, tenuously.

It now goes to the correct place.

Oh goodness and I linked my Library Wing entry on the game page to a random bluesky post. Errors all around.

+250 Archivist Points! This rules!

Thank you! These were all fun to write, so I'm glad folks are enjoying them!

+38 Archivist Points! +250 Archivist Points when the supplement comes out!

Also combining the mechanics here with OPSE is interesting! I hadn't thought there would be an appetite for a lot of narrative expansion here, but it's very cool to see.

I'm glad this game is resonating with folks, and let me know whenever the supplement is live. I'd love to link it from the page.

Vintage 2020s Ohio documentation!

Yep! That's intended, and there's a little bit of counterweight to it. You can push your number super high with a friend's help, but this means you will get flattened when an obstacle does not match your nature. So you're incentivized to cooperate sometimes---and more often if you're in an environment that doesn't match your nature. Meanwhile your friend has a higher incentive to oppose you when the environment matches their nature---except, they might want you to cooperate in the future, so there's push and pull.

Thank you.

I cannot design a game that protects players from intentionally getting into trouble.

Always happy when one of my games finds an audience!

This is *a* game Monster Butts. Whether or not it is a hit depends on the audience.

Absolutely that's okay! Those costs look fine to me.

Good luck on your level 100 journey!

Glad to hear it!

+13 Archivist Points

Thanks!

Glad to hear it! I like the regionality of games like Vampire and Shadowrun a lot, and while I didn't lean into it too too heavily here, you could definitely up the Ohioosity of the system while running Nightlands.

In my head it was a bit more like a laundry chute. Something people won't step in accidentally, but can throw stuff down.

Thanks! It's definitely an experiment, and I'm thinking of ways to further refine it. Right now it leans on the GM a lot to set the pace and to push the players into using bad dice sometimes, but not too much.

Yes. The goat participates in that too.

Unique Galgenbeckian dramatic art. Imagine Shakespeare, but there's a goat on the stage and no one's allowed to acknowledge it or move it, they just have to perform around it. The most famous performances are the ones where the goat doesn't just immediately wander off into the crowd and get stolen, it stays engaged in the performance the whole time and it's a huge problem. Recently, there was a troupe that was found to have trained their goat and they were eaten.

The wind is really nice today.

Trespasser is a gorgeous game.

It's 90 pages, big fonts, complex but readable layout. And it's *packed* with incredible art.

It's also a wild follow-up to IRON SLEET. I've sung SLEET's praises on its own page, so I won't repeat myself here, but that's another home run of a little tactics rpg. Trespasser existing is a two cakes situation, both with excellent but distinct flavors.

Trespasser's setting is a bit Girls Frontline, but it veers off of specifically examining the humanity of tactical androids to dig into some interesting esoterics instead. You play as scavengers in a zone doing Tarkov stuff, advised by a voice on your radio that transmits even when the batteries are dead. The forces arrayed against you in the zone are largely technological, and more importantly have concrete geopolitical anchorings. The grounded elements make the supernatural elements pop, and vice versa.

Mechanically, Trespasser runs off the same engine as IRON SLEET. It's a good one, and Trespasser makes small embellishments and cuts some edges, but doesn't impair the basic loop of d20 + d6 to pass challenges, and tiny grid maps for dense, textured combat.

In terms of GM resources, this is a book that you have to deeply read before you can run it, but there's plenty of GM support otherwise. The rules are easy to intake, but the setting is presented in a way that requires you to puzzle through it and make your own decisions about how certain stuff works. It's a very good ttrpg just to read, but I think the lore shines even brighter in play.

Overall, do I recommend Trespasser? Yeah. I loved IRON SLEET. This is absolutely as good. Get both. Play both. Fantastic design stuff is happening over in this space.

It is designed to support players using both regular and deluxe specialty tops.

I originally had it as a dream, so it's probably got that liminal vibe.

Always happy when a game resonates with someone!

Same.

Yooooooo! I did not expect this game to spread that far. Thank you for bringing it to a con!

Thank you! When in doubt, just add bright rectangles to classical art!

Could really go for some crushing chill of autumn right now.

Absolutely rad. I look forward to hearing about it!

My work is (probably) complete (possible 2.0.52 patch)

Added! Form fillable and regular character sheets have been added as separate pdfs.

No worries! I'll take a crack at it. I should have an update on this by midweek---either the actual fillable sheet or a tech issue if I ran into one.

Not yet. There's a regular character sheet, but I'm not really sure how to make fillable ones so I haven't made any of those for my games yet. If it's something you look for in ttrpgs, I can take a shot at making one. Just let me know.

Oh, heck. I misread. It's for going from 20 to 21 once per game then.

Rag And Bone is what it would feel like if Lemony Snickett wrote a ttrpg.

The PDF is one page, with a simple but readable layout and some custom art.

Contents-wise, this is a game that relies a lot of its slightly offbeat narrative voice and sardonic tone. You are a junk dealer. You have junk which is bad. You're trying to sell it for exactly 21 wealth---any more and you get taxed.

The game is playable, and involves a series of relatively small gains. You roll 2d6 looking for 5 ups, and then gain wealth equal to the difficulty of the check. You can push your luck a bit and spend wealth for more dice, but statistically this costs you more than it gives you. You can also take a single wealth instead of making a check, which is safe and repeatable and probably optimal play a lot of the time.

Where the game shines is in its language and tone. It's a fun read, and if you lean into roleplaying it I think it'd be a blast with a small and casual group.

Overall, if you like kinda whimsical economic horror and lighthearted oneshots, give Rag And Bone a look.

It seems whenever anyone tries to make anything these days Ol' Stinky Ryan The Cheese Ogre shows up.

This is very much why I said a weapon for good or ill. I am trusting people here.

Yep!