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JohnnyNeverWalked

26
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A member registered Sep 06, 2021 · View creator page →

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Very cool game! Only feedback is that after the last room there could be some feedback the game ended instead of the screen going black( if it was not a bug).
Also please share the shader you've used for the black and white visuals, it looks gorgeous! :D

Thank you for the kind words and feedback! 

Ah yes, you are right, I completely neglected to mention Aces count as 11 instead of 1, haha.  Played alot of Balatro lately and for some reason I just have an Ace as an 11 in my head, which clearly is not the case for all games :D

Thank you! Glad you liked it. Most of your suggestions are actually also ideas I had for this but didn't manage to implement due to time. I might add an update at some point to expand on this!

Thank you for playing, the kind words and feedback! 

The item could be inserted in the computer to give you a slight advantage. Although maybe I should have made that a bit more apparent since I got some feedback from players that they did not understood how to use it in the end.

Hey thank you so much! Glad you liked it.
I get what you mean about the gameplay. I wanted to do so much more creepy escape room stuff with this title but in the end I had to scope down quite a lot... Due to my inexperience with 3D I was taking up much more dev time than expected. Maybe I will expand it in the future to have all the other ideas I had

Hello! The game I am creating will be an "escape room" type game, taking place in a single room and will heavily depend on an intractable computer monitor inside the room. 

I wanted to know if this is inline with the jam rules (mainly the IF part) in order to not post a game that will be disqualified.
Thank you! :D

Awesome! Thank you ^^

(6 edits)

Prologue

So here we are again this year with my favorite game jam! Wouldn’t be me if I was not fashionably late to enter 12 days after the start date.

To be honest my motivation for game dev was at an all time low for the past year and although I was really itching to create something I could not bring myself to start. Some days I would just open up Godot and stare at the “New scene” screen until I eventually give up and do something else.

After giving it some thought I arrived to the conclusion that the most deterring factor for me was that I sucked (still do btw, lol) at art. I only do coding and maybe some very rudimentary vector shapes for graphics. This of course limits my ability to create art-wise what I have on my severely. I’ve tried many times to work with generic assets from itch but even though those are great, I can never find something specific enough out of the box (I recognize this is a problem with my brain more than anything else). Also while I could collab with some great artists for jams, I am still at my first steps regarding game dev so I don’t feel ready to collab with other people yet.

So this is why I finally decided: I will have to start learning how to draw my own art! It might take me years before I become half-decent (if at all) but I will have to try damn it!


Famicase selection

Since this jam is very laid back I found it to be a very good starting point for me to start doing basic pixel art. And so I begun browsing famicases that would fit this purpose. Something with an easy enough artistic concept for me to work on while at the same time not too demanding programmatically since I only have to weeks to work on it by starting this late.

While I had considered several cool famicases I ultimately decided to go with "Kuma Tori Panic" by Eat Sleep Meep, who were kind enough to give me permission to use their case art. I found the chickens being drawn that circular to be easily translated in pixel art, perfect for a beginner like me. As for the bear, I chose not to think about it. I'll cross this bridge when I come to it.

Sidenote: After working on this for a couple of days I saw that another developer, Achie, was also working on the same famicase concept. Thankfully though, their interpretation differs enough from what I have in mind so believe there won’t be an issue there. Go check it out by the way, they’ve done a great job so far.

Day 1

After thinking of what to create based on the famicase concept I’ve decided to do a color matching/grouping and sliding puzzle mash up. Basically I’ll scatter different color chickens on a grid and all of the same colored ones will need to be grouped together before the time ends to win. The player will be controlling the bear which play the role of the “empty cell” that exist in sliding puzzles The bear will have the ability to pick chickens up and swap the with other chickens while also being able to move around on the board.
Here is a basic concept:

The "P" is a player. Since all circles are grouped by color this is a winning board.

After I was satisfied with this basic little concept I did what every sane developer would do (NOT!) and instead of creating a simple prototype I jumped straight into a pixel editor and started drawing. After all, I wanted to test the theory that drawing pixel art would not make me completely miserable, which thankfully it didn't. Quite the opposite actually, I found the process very cool.

I decided to start with the sprite for the chickens since being basically a blob would be easy for a beginner like me to translate it to pixel art. After about 4 hours of fooling around in Piskel I ended up with my first ever sprite:

 

2 more hours for shadows and voila! 12 frames of fluffy cuteness!

 

Not to bad for a start! I was satisfied enough with the result so I had to call it a day, since the process was very draining, albeit fun.


Day 2

Being very happy with the progress so far and armed with the power of coffee (a freddo espresso, for those who know) I decided to try my luck with the dreaded bear which proved to be considerably harder. Long story short it didn't end up as well as the chicken. After another 4 hours I only had this single frame with (not even with shadows):

Wasn't really happy with this design so I ended up scrapping it. It kinda looks more than a hamster than a bear. Even still, I do not consider this time wasted since I got to practice drawing some more.

After that I decided it was finally time to start writing some code. This should make me feel right at home again. I booted up Godot, created a project and imported my little chicken sprite sheet. After fiddling with the animation speed a bit I started writing a simple shader that would translate the chicken's body color to any color I like. Combining it with an outline shader gave me this result:

Pretty good for a few lines of code. Saves me a lot of time since I won't have to create separate sprite sheets for every color. 
This wraps up day 2.


Day 3

I kept thinking about how to improve the bear sprite while at bed when the revelation hit me. What if I used an Among Us guy as a base? After all the original bear design has a similar shape. With this in mind, I started from scratch and after about 6 hours of drawing, tweaking shadows, rotations and the facial expression I ended up with the following:

-Raw sprite-

 

-Sprite in Godot with hands and tweaked animations-

 

By looping the animation backwards for the second half and by adding hands, we finally have a bear. A very stressed one as well. In my opinion, the hands really bring the whole character and also help it to actually look more like a bear than a hamster, haha.

This drained me completely so I did nothing more that day.


Day 4

Since we now have both a chick and a bear the only natural next step is to make them interact. And that is exactly what I did. I coded up some movement for our bear friend and also made it possible to pick up a chicken, put it back down, or swap it with another one. I also added a crosshair to let the player know what chicken will be picked up. Here it is in action:

Tweening the chicken positions and also the corsshair's size helps add some "juice" into it. The gif chops some frames so it might not look as smooth here though.

Next I created some basic grass tiles and I spent an embarrassingly long time trying to make a shader darken the colors instead of creating two separate tilesets for the "checkers" pattern I wanted to achieve, only to realize I was applying the shader to the whole tile map instead of individual tiles. 

After this set back I've decided to create an egg timer to fit the chicken theme and while I was at it I thought why not make it an egg rooster instead. Could give more "character" to it. While the egg itself did not take me much time, to give of the illusion of the counter in the middle rotating gave me lots of trouble to get it right. Nevertheless I am quite happy with the final result:



-pre roosterification-              -post roosterification-


After bringing it all together it ALMOST resembles a working prototype. Good progress for 4 days!

That's all the progress I have so far! I am really happy with how it is turning out and hopefully I will have time to finish it and have it at a playable state by the end of the jam. I will keep posting updates here whenever I can.

Thanks a lot for reading!

I got em all babyyyyy! Very cool game, reminds me of warioland if wario was a pirate

Thank you! Glad you liked it :)

Thank you so much! I am developing a full version for mobile and steam ^^

Thank you!

haha thank you! fixed

Glad you liked it! Im planning on adding more levels and releasing it for mobile in the near future :)

Thank you for the feedback! The icpns are indeed the standard icons you'll see everywhere so I was thinking asking a graphic designer friend of mine for a ui overhaul. Also what would you put in the place of the stage number? I was thinking of having  a move counter and a timer but I didnt have time since I barely caught the jam's deadline. Maybe in the post jam version :) 

<3

(2 edits)

Hello there! My first game,  🌸POLYCHROMIA🌸 is out!

If you like relaxing yet mind bending puzzle games you can check it out here!

🌸POLYCHROMIA🌸 is a simple, yet challenging puzzle game were you create flowers by "filling" circles with color. Mix and blend colors together in this calm and relaxing experience.

The name "Polychromia" comes from the greek words πολύ (many/much) + χρώμα (color), meaning "with many colors".



It was an amazing experience creating something from scratch and I do not intend to stop here. My next steps for this game is to add a lot more levels and publish it for mobile and maybe on steam as well! If you like it keep an eye out 👀

I would love to hear your opinion and feedback ^_^
~Until next time, cheers!






Thanks a lot! It seems many people get stuck on lvl 5... You got to think in terms of how the colors blend or invert. If you still cannot solve it and want to see the rest I can tweet you the answer :)

Thank you!

Thanks a lot! I would love to know about the changes you would make. UI design is not my strong suit so I'm always trying to improve :) 

This is amazing! Please turn it into a full game!

The only criticism I have is about the keyboard controls. I didnt see any control settings and SPACE on jumb and C on dash is very challenging.

Very fun game and the animations are slick!

Glad you like it! Hint: at least one line should pass through every square in addition to having the hollow circles filled :)

Thank you! Make sure a line passes through every square of the board as well. Every empty square must have a color additionally to the holes being connected :)