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Gizmo199

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A member registered Feb 17, 2017 · View creator page →

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Woah!! Thats probably the highest score ive seen!! Haha. Thanks so much for taking time to play it! I am glad you enjoyed it!! :)

Nice! yeah, without much more content the endless mode is just "make number go high" haha. Can get pretty boring unless you intentionally make it risky, but ah well. Haha. Its intended to be a small simple game in the end. Haha. 


Thank you so much again for taking time to play it!! :)

Thanks so much! There is a card that lets you "melee" flying enemies so to speak (murder mittens)! I had definitely thought about more combat-esque elements, but not sure if I really want to further develop the project much more than what it is as a simple "avoidance" platformer. haha. 

Thank you so much for playing and for the awesome suggestions though!! :D

Wow thank you so much!! :D

Thanks so much! :)

Thanks! :)

This was trippy and awesome. The train scene area was so awesome and surreal. Really weird in the coolest way possible! Great work!

Incredible as always. Was actually looking into screen space reflections and didn't realize you added them to this! Very cool! I'm also very interested in the screen space shadows, as I assume that is how you are achieving the point light shadows? Looking into it kept giving me results about using cube mapping which seemed excessive, as I figure you could use the normals and the 'luminosity' of a fragment from the light surface to trace it to its origin (and thus know how to calculate the shadows in screen space) but not sure if that is how you are doing it or not?

Very cool though!

Wow thank you so much, you are very kind!! I am glad you enjoyed it! :)

Oh dang im sorry! I will definitely look into it! The engine I use does have Ubuntu export so I will see about getting that working! :)

Oh thank you so much! I uploaded it to my soundcloud :)

Thanks so much! Hmm, not super sure but probably not? I dont have a lot of experience with mobile development but definitely something I will consider for sure!! :)

Woah! Nice!! haha. Much better than me! lol. Thanks for playing it!! :D

Thanks so much! :D Its small but it works I guess. haha. Definitely trying to practice my design skills a bit more so i'm glad some folks are enjoying it! haha. Thanks again!! :D

Thank you so much! I'm glad you enjoyed it! I'm not sure if I will really expand it more at this point or not. haha. Something to think on for sure! :)

thanks so much!! :)

wow thank you so much!! :)

Wow thank you so much!! I really appreciate the critique! Yeah, sounds could be better for sure, but just due to limited time constraints originally as well as the "arcade" style gameplay, I just rolled with some arcade sounds I had. Haha. I loved your breakdown of player expectations! Im still learning game design (my weakest area of development skillsets) so this is good advice. I do like breaking expectations, but definitely agree that you have to make it clear early on of what expectations are being broken! Really great advice! I think it is about as far as I'm willing to take it at this point, so I will probably refrain from updating it much further. Haha.

Thank you so much for playing though! It means a ton!! :)

This was also a jam game! haha. Go do your jam!!! haha. Reply back to this with a link and i'll play it!! :D

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Great ideas!! haha. Yeah I had thought about more "platform-y" elements to it like spawnable side-walls but just feel like balancing it could be difficult. I would love more "Celeste" style platforming elements, but we'll see. haha. I also have other projects as well that I need to focus on some more so I'm not sure how much more time I will have to dedicate to this one. haha.

Thank you again for the thoughtful feedback! Some really great ideas to chew on for sure!! haha. :)

Yooo! Thank you so much! That was soo fun to watch! I appreciate you taking time to play it! :)

thank you so much!! :) I just hope folks enjoy it! :)

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Good point! The most recent fix was mostly just bad design on my part. Haha. You only needed 2 cards (easy to get) and you could basically just take your hands off the controls and make the score and HP tick up. Haha. But yeah, I think in its current state its about to the limits I want to take it. Idk how much more it could really even be expanded in a way that is engaging enough. Haha. 

Thanks for taking time to play it though!! I appreciate the feedback! :D

Yeah it is the GX export! Idk, I just selected the GX target and exported to local zip file. Haha.

Woohoo! Very nice! Thank you so much for playing!! :D

Oh thats a cool idea! I think for now as a quick hotfix, I am just going to make naptime un-usable while impurrvious is active. I do love this idea though! I think eventually giving the game more depth with things like this would be really fun! Thanks for the feedback! :D

oh thats a good idea! Yeah there are still some balancing issues for sure. Let me see if I can come up with a hot fix for it. 

Thanks again for checking it out!! :)

Hey! I have tweaked some of the life gain stuff now so that its a bit less easy to stack up lives. There is also now an endless mode you can unlock by beating all 9 waves! Endless mode from the menu is also much more difficult then continuing from normal gameplay! I hope it offers something more for you and others who enjoy more challenging gameplay! :)

Hey Bill_GDE! I have fixed it so that HP now 'loops around' in the UI (no longer extends off screen. haha). I have also added an endless mode with scoring that you can unlock by beating all 9 waves! :)

Hey mangoooes! I have updated the game to fix the mezzanine visibility (draws behind everything now) as well as an endless mode you can unlock by beating all 9 waves!

Hey Karatski! I just made an update that adds endless mode! You can unlock endless mode by beating all 9 waves now!

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Hey! I have added an endless mode now! You can unlock it by beating all 9 waves! Still considering player friction stuff, so movement is still generally the same for now. haha

Hey! I have tweaked this to make the game a bit more challenging, Especially in the Endless mode. Less lives will spawn now overall! :)

I have tweaked this in the latest update! Now the skeleton enemy will move quicker before wave 9 (and thus only shoots 3 total arrows with bigger gaps between them)

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wow thanks so much for playing!!! Yeah, there are definitely some balancing tweaks that need to be made. Hard to find the right middle ground. One useful tip is the skeletons arrows will miss you if you are just standing on the platform 99% of the time (e.g. dont jump and let the 2 pass over you).

Thanks so much for the awesome feedback!! :)

Oh and no DL for the music. Its just something I whipped up quickly but may upload to my gizmo199 soundcloud with DL

Woohoo!! Thanks so much for taking some time to play it! :)

Yeah, i definitely wish I had time during the jam to add some story / cutscene stuff. Haha. Maybe in the future if I decide to actually continue developing the game I will add some things. I honestly didnt think many folks would even read the description. Haha. 

Thanks for playing though! And thanks for the great feedback!

Wow thanks so much for the feedback! Yeah, I mostly erred on the side of caution since I didnt want it to be too difficult. One idea was to introduce either a "no life gain cards" mode, or let players keep certain cards from being drawn by letting then disable it on a main menu screen or something? 

Anywho, thanks so much for playing!! :)

oh awesome! Ive got a small update I plan to push tomorrow morning as well that fixes some issues so thats perfect! Thanks so much!!

lol. Nice strategy! Yeah I noticed randomly that enemies can stop spawning. I will have that fixed in the next update along with endless modes, more balancing, and some new cards hopefully! Haha. 

Thanks so much for playing!! :)