Woah!! Thats probably the highest score ive seen!! Haha. Thanks so much for taking time to play it! I am glad you enjoyed it!! :)
Gizmo199
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Thanks so much! There is a card that lets you "melee" flying enemies so to speak (murder mittens)! I had definitely thought about more combat-esque elements, but not sure if I really want to further develop the project much more than what it is as a simple "avoidance" platformer. haha.
Thank you so much for playing and for the awesome suggestions though!! :D
Incredible as always. Was actually looking into screen space reflections and didn't realize you added them to this! Very cool! I'm also very interested in the screen space shadows, as I assume that is how you are achieving the point light shadows? Looking into it kept giving me results about using cube mapping which seemed excessive, as I figure you could use the normals and the 'luminosity' of a fragment from the light surface to trace it to its origin (and thus know how to calculate the shadows in screen space) but not sure if that is how you are doing it or not?
Very cool though!
Wow thank you so much!! I really appreciate the critique! Yeah, sounds could be better for sure, but just due to limited time constraints originally as well as the "arcade" style gameplay, I just rolled with some arcade sounds I had. Haha. I loved your breakdown of player expectations! Im still learning game design (my weakest area of development skillsets) so this is good advice. I do like breaking expectations, but definitely agree that you have to make it clear early on of what expectations are being broken! Really great advice! I think it is about as far as I'm willing to take it at this point, so I will probably refrain from updating it much further. Haha.
Thank you so much for playing though! It means a ton!! :)
Great ideas!! haha. Yeah I had thought about more "platform-y" elements to it like spawnable side-walls but just feel like balancing it could be difficult. I would love more "Celeste" style platforming elements, but we'll see. haha. I also have other projects as well that I need to focus on some more so I'm not sure how much more time I will have to dedicate to this one. haha.
Thank you again for the thoughtful feedback! Some really great ideas to chew on for sure!! haha. :)
Good point! The most recent fix was mostly just bad design on my part. Haha. You only needed 2 cards (easy to get) and you could basically just take your hands off the controls and make the score and HP tick up. Haha. But yeah, I think in its current state its about to the limits I want to take it. Idk how much more it could really even be expanded in a way that is engaging enough. Haha.
Thanks for taking time to play it though!! I appreciate the feedback! :D
Hey! I have tweaked some of the life gain stuff now so that its a bit less easy to stack up lives. There is also now an endless mode you can unlock by beating all 9 waves! Endless mode from the menu is also much more difficult then continuing from normal gameplay! I hope it offers something more for you and others who enjoy more challenging gameplay! :)
wow thanks so much for playing!!! Yeah, there are definitely some balancing tweaks that need to be made. Hard to find the right middle ground. One useful tip is the skeletons arrows will miss you if you are just standing on the platform 99% of the time (e.g. dont jump and let the 2 pass over you).
Thanks so much for the awesome feedback!! :)
Oh and no DL for the music. Its just something I whipped up quickly but may upload to my gizmo199 soundcloud with DL
Yeah, i definitely wish I had time during the jam to add some story / cutscene stuff. Haha. Maybe in the future if I decide to actually continue developing the game I will add some things. I honestly didnt think many folks would even read the description. Haha.
Thanks for playing though! And thanks for the great feedback!
Wow thanks so much for the feedback! Yeah, I mostly erred on the side of caution since I didnt want it to be too difficult. One idea was to introduce either a "no life gain cards" mode, or let players keep certain cards from being drawn by letting then disable it on a main menu screen or something?
Anywho, thanks so much for playing!! :)


















