Sure, if you create the compiled font yourself. See the other comment/replies about Polish.
gingerbeardman
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For unknown reasons I had made it so that custom fonts only worked in Deck mode (not Quiz or Interactive Fiction) but I’ve uploaded version 1.2.4 that allows custom fonts to work in all modes.
https://gingerbeardman.itch.io/strategies/devlog/903447/changelog-124
I’m an idiot. The font I put in the zip is the editable font (.fnt), but what you need to put in the game is a compiled font (.pft). If you download the dropbox again the correct file is in there. Please let me know how it goes! Once it works, if you have a type of font you like, I’ll try to put one together for you.
Hi! Thanks for the reminder. Good news: a font with the correct characters is enough to solve the problem. Perhaps the file also needs to be UTF8. The only time I see squares is when the font does not have the extended characters, or is badly specified and falls back to system font which does not have them.
Here’s a sample text file and a modified font to which I quickly added a few characters.
Sadly I won’t be creating expanded fonts with extended characters, but you can use something like Tophat to easily create a font with your required characters from any TTF and use it to replace one of the bundled Strategies fonts. Have fun!
Music is Razor02 by Maktone from “razor1911 chipdisk1”, April 2002 (even though the mod text says chipdisk02 that is referring to the second of two songs on chipdisk1 by this composer)
- https://www.pouet.net/prod.php?which=5684
- https://www.reddit.com/r/chiptunes/comments/5017vv/classic_razor1911_chipdisks_from_early_2000/
- https://www.dropbox.com/scl/fo/g8y6hj9416dax0z3cmzmz/AMh1waTgZxHj4ifH_b1noPE/rzrchipdisk1/installed%20Chipdisk%201?dl=0&rlkey=8f4qbj5ajswn0qnvlgywfla47&subfolder_nav_tracking=1
Thanks! I love hearing requests like this, so thanks. I can’t promise to fill all your requests exactly, but I am working away on gymkhana/challenge and track/race modes. I’ll see if I can find out more about the Android game you mention. I have played and enjoyed Mashed PS2 so I get you. More soon!
I have had a small script running hourly for years, it only exists on my local machine. It simply gets the data for all my games (views, downloads, purchases)
Recently (I noticed today but it seems to have been happening all weekend) it started returning 429 Too Many Requests from openresty.
I revoked my API key and generated a new one, and the script worked one time, and an hour later when it fired again it returned 429 Too Many Requests.
Have there been some changes?
Cheers! I am considering reducing the max multiplier (behind the scenes you’re collecting Jacks that act as the multiplier count, which is part of the reason why the limit is 4, the other part of the reason is the 5 rounds).
The game distills to a balance of:
- sacrificing some cards to get multiplier
- kind of like betting you can turn the game around? a bit like koi-koi
- keeping your high cards for late-game
- trying to figure out what the P2 might have
- trying to get the Ace to give you an edge
In traditional Agram the winner is the person who wins the last round—all the other rounds are just preparation for the main event—so even there it’s about playing in a similar style.
Cheers! It already supports 2-player pass and play, from before I added CPU player. I just forced CPU player for the Jam as time was of the essence! I added the start screen about 5 minutes before deadline.
New spooky hardcore high quality graphics coming soon from my friend Fausto Giurescu (there was no time during the Jam as I only learned about it when you published your manual and it showed up in my RSS feed!)
Love this! You’ve got something here, for sure. The mechanic of picking one thing from a pile is very engaging and has a lot of promise.
I wasn’t sure how far I was through the game, so I think that could be made more clear.
And if you plan to go forward with this I would add some risk to counteract the reward. Right now you don’t know how wrong you were until the end of the game. IMHO it could be shown at the time a selection is made, using sound or some juice to shake the screen by an amount that changes based on how less-than-optimal the choice was.