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gingerbeardman

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A member registered Apr 04, 2016 · View creator page →

Creator of

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This is great, thanks! I’d appreciate some additional features:

  • a way to automatically bundle any CDN javascript I link to from my code
  • a way for me to exclude or remove some files I don’t want to bundle but that are in my game folder
  • even better if you could support .gitignore

Check out Tetris Plus and Gussun Oyoyo, both on PS1. Tetris in general is interesting because the pieces are not random but are pulled from a “bag” according to some rules.

I think you could generate the blocks in a way that ensures they can be climbed (even if you have to figure out the route). Cool though!

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Some people buy these prototypes out of curiosity about where Sparrow Solitaire began, to enjoy little experiments, or to try game types that don’t otherwise exist on Playdate. That’s why I offered them as a bundle, which has made sense to the many buyers and thousands of downloads to date. As an indie developer it feels good that prototypes aren’t wasted, can be enjoyed or experienced by others, and make a little money to enable me to keep doing what I do.

Itch.io is mostly for playable downloads, not source code, and with no mention of code on my page and each file being a .pdx.zip, it’s quite an assumption to think otherwise. The fact you’re here enquiring about licencing shows they’re interesting enough on their own to some degree or other. Best to you, have fun.

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I list exactly what is playable and in what way on the page; I even show the gameplay as animated gif for many of them. There is no assumption or guess work required.

For personal play only — no sharing, redistribution, or reuse permitted. I’ve updated the itch page.

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The issue is Itch’s overzealous blocking and rate limiting of dynamic IPs provided by ISPs around the world. Ironically, during the worst times can try using a VPN or a browser Opera that has one built-in.

Sure, if you create the compiled font yourself. See the other comment/replies about Polish.

Yeah, it happens all the time. I guess it’s the result of some sort of rate limiting or anti-DDoS system. But it’s not very good.

My solution is to just refresh the page right there and then, maybe a second refresh is needed but never more than that.

Long press :)

I like this a lot! Nice work

I like it! Nice work

Very cool! I’d love to see different wave types. And perhaps the ability for your head to jump off the neck to briefly avoid collisions.

For unknown reasons I had made it so that custom fonts only worked in Deck mode (not Quiz or Interactive Fiction) but I’ve uploaded version 1.2.4 that allows custom fonts to work in all modes.

https://gingerbeardman.itch.io/strategies/devlog/903447/changelog-124

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OK, the screenshot helped. You need to replace the font inside the Strategies.pdx with the new file. Not in decks. The font replacement could be classed as unsupported modding.

I’m an idiot. The font I put in the zip is the editable font (.fnt), but what you need to put in the game is a compiled font (.pft). If you download the dropbox again the correct file is in there. Please let me know how it goes! Once it works, if you have a type of font you like, I’ll try to put one together for you.

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Hi! Thanks for the reminder. Good news: a font with the correct characters is enough to solve the problem. Perhaps the file also needs to be UTF8. The only time I see squares is when the font does not have the extended characters, or is badly specified and falls back to system font which does not have them.

Here’s a sample text file and a modified font to which I quickly added a few characters.

Sadly I won’t be creating expanded fonts with extended characters, but you can use something like Tophat to easily create a font with your required characters from any TTF and use it to replace one of the bundled Strategies fonts. Have fun!

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Music is Razor02 by Maktone from “razor1911 chipdisk1”, April 2002 (even though the mod text says chipdisk02 that is referring to the second of two songs on chipdisk1 by this composer)

I’ll look into this. You can add your own font files. But, the squares indicate another problem. So, I’ll put together an example soon. Please remind me if it’s not done within a week.

For some reason this new version is not the download listed on the main page.

Thanks! I love hearing requests like this, so thanks. I can’t promise to fill all your requests exactly, but I am working away on gymkhana/challenge and track/race modes. I’ll see if I can find out more about the Android game you mention. I have played and enjoyed Mashed PS2 so I get you. More soon!

If you’re downloading this, please leave a comment to let me know how you arrived here. Thank you!

There could be 6 if the slugs are slightly less long. But I’m not sure if/when I’ll have the time to make the sort of change. Thanks for your interest!

It’s ok - the slugs think they’re on an icosahedron. They don’t have eyes to be able to see they’re on a cube.

Absolutely agree. I’m working on it :)

I told you I’d make something with it :)

Beautiful. Here’s to a great 2025

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In my situation I do not use the itch app.

My own script only makes one single call every hour.

Anyway, the 429 issue has been fixed for a week or so for me. No changes my end.

Please, let’s stick to hard facts.

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I’m getting 429 when I make my hourly request, and I don’t make any requests outside of that. I’m seeing wider reports of 429 error.

That’s to say my experience does not align with yours.

And before last week it worked just fine.

If it’s not DDoS something has changed.

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Could be.

Though 429 error still happening for me as of right now, so is this site still being DDoSed?

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I have had a small script running hourly for years, it only exists on my local machine. It simply gets the data for all my games (views, downloads, purchases)

Recently (I noticed today but it seems to have been happening all weekend) it started returning 429 Too Many Requests from openresty.

I revoked my API key and generated a new one, and the script worked one time, and an hour later when it fired again it returned 429 Too Many Requests.

Have there been some changes?

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Cheers! I am considering reducing the max multiplier (behind the scenes you’re collecting Jacks that act as the multiplier count, which is part of the reason why the limit is 4, the other part of the reason is the 5 rounds).

The game distills to a balance of:

  • sacrificing some cards to get multiplier
    • kind of like betting you can turn the game around? a bit like koi-koi
  • keeping your high cards for late-game
  • trying to figure out what the P2 might have
  • trying to get the Ace to give you an edge

In traditional Agram the winner is the person who wins the last round—all the other rounds are just preparation for the main event—so even there it’s about playing in a similar style.

Both, kinda! I played using the Simulator, then I connected the Playdate as controller so I could use the real crank to control the Simulator (this should be the same as running the game on device as far as crank values are concerned).

One of my most (least) favourite things in the world! The most horrible deadline.

Cheers! It already supports 2-player pass and play, from before I added CPU player. I just forced CPU player for the Jam as time was of the essence! I added the start screen about 5 minutes before deadline.

New spooky hardcore high quality graphics coming soon from my friend Fausto Giurescu (there was no time during the Jam as I only learned about it when you published your manual and it showed up in my RSS feed!)

Love the absolutely massive cards in this! I wasn’t really sure if or how I was scoring. But it was fun.

Just had to pop in and say how much I love the teaser art for this game.

Thanks for writing about your process!

Lovely art.

Perhaps the beginning of a fun arcade style game.