Avery Alder has talked a lot about how she regrets going with "Monsterhearts 2" as a title because people think that means it requires familiarity with the first one. I kind of think "2.0" or just adding a subtitle might give the same impression in a way that just "2nd edition" doesn't
garlicbreadandroses
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I've thrown a couple encounters from WCR into a lighter-but-horror-adjacent osr campaign and it's been really cool and tied shockingly well into everything both times! So far we've done Queen Beekeepers and Vow of Silence and I'm really looking forward to adding more as we continue our hexcrawl. It felt like such a perfect syzygy when my players were like "How can we prep to protect ourselves from a magical insect swarm?" and I had a beekeeper encounter just ready to go
thanks for reading!
have you played Knowing You? one of the things I love about that game is the way it gently pushes you to draw from your own history for material without ever telling you exactly where the boundaries between that and the fiction should be. I was trying for something like that ambiguity.
using specific literal prompts for struggles felt very limiting of that to me, which is why I ended up going the more abstract route, but I still tried to use prompts I could think of multiple examples for from my life.