new score
DungeonMartian
Creator of
Recent community posts
Visuals are really well done.
I'm not sure if I really "get" the story.
Towards the end, the text was changing at the same time as the cashier, so I went to read at the same time as the image was changing, and I missed it like 5 times in a row.
I'll echo the mini game being really unforgiving. I did beat it fairly quickly though, I think that it's fairly intuitive. The ball just needs to drop faster when you click.
....I also think fewer periods at the start of sentences.... lol
I agree with the previous comment. The difficulty of the game never really got any higher, but if it did get appreciably harder, I wouldn't be able to read the story. It's definitely a hard balance to find. The emotional state definitely didn't feel impactful. If it changed my fire pattern, like sad made them fire in a crying-like downward arc, angry was a charged burst/blast, then I would have to pay attention to it and it would tie the narrative and gameplay together a lot more cleanly.
Pixel art is quite good, concept seems interesting, but as some other comments have stated the game is probably too hard.
Difficulty is fine in games, but when you put it right at the beginning, you'll discourage people from playing your game. The lack of checkpoints (at least as far as I got) is also very discouraging.
Very strong concept, but some playability issues. It's a bit tedious to have to run to a far corner to retry a tricky jump, particularly in stage "1", after already doing a long ladder.
The grid paper lines have a cool visual, but have a bit of readability issues. A bit bolder with the lines would have been better imo.
I do think there's a really fun game in here though, but trying to balance running back with your ghost, after spamming kick and hope you hit yourself doesn't seem right. Maybe I was doing it wrong though.