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clutterArranger

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A member registered Apr 20, 2015 · View creator page →

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Have you read the original game page? Instructions are there but if you downloaded direclty from here it would be very confusing.

Neat! Mechanics are cool. I wished for more usages for them. Well done!

gæm gooooooDDDDDDDDDDD but short game

pls act 2 longer

Enjoyed it!

Probably, spent my time coding on this one. Had no time to work on crafting tree.

https://mantlair.itch.io/rainbow-sword game is done! check it out if you want!

Good idea. I will look if I can add it.

I can also use one. If I dont have problems with time I will make each level of the game synchronized-ish to as song. I can use something between 1-5 mins.

http://famicase.com/16/softs/56.html

I have searched. Also apperantly we are from the same country but the name on the page dont make sense in Turkish. Probably nickname-ish.

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You are supposed to dodge the raindrops in an enemy wave. There might be a block button too. Using the sword.

Which one is better? Fixed speed or freefall?

(Also game screen will probably be a bit bigger on the final product.)


What is the best way to contact an artist? I couldn't find anything.

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The cover I picked. And the current state of the game.(Placeholders!)

UPDT: Current progress.

v

That looks awsome! I will check it when im done with Ludum Dare Stuff, hehe.

*licks*

(2 edits)

Report 1:

Yes. GM scales fonts for no reason and it took our 3 hours of time. And we switched to unity. Here is some gif.

Report 2:

End of day 2! We are inching close to the end of our stunning Age of War clone.

Things we have done by now:

-Unit cooldowns

-Spawning units by user input

Report 3:

We have completed some of the siprites and fix some bugs here is gif

Awesome! I hope to do something like this after my exams.

Yeah Its therorically infinite. A code spawns rulers from prefab. And places them randomly. I can give more detail or send source code if you want . (B