Yep! You can submit the same game to both
cloudyheavengames
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I like this concept! I didn't have anyone to play with, but from what I can tell, the controls were smooth, and I like the bumper car type gameplay! I'll have to have some of my family play with me, I can tell it's a really fun idea :)
I saw that you put a lot of work into your Pygame work, great job! Have you ever looked into Python Arcade? I was just wondering, I am working with some students on Pygame, and was wondering how Arcade compares.
For those who are on Discord, we do have a jam Discord: https://discord.gg/ZBmFAVSz
For those who are on Discord, we do have a jam Discord: https://discord.gg/ZBmFAVSz
I think it's good if you can set some sort of a goal for yourself during the jam, something you want to improve on or try out. Or maybe the goal is just to have fun and enjoy the game dev experience!
For me, I really want to get better with my time management this time around. It seems like I picked the worst time to start doing these jams! But I've always got a lot of stuff going on, so I really need to learn how to work better with the time I do have.
I think it's good if you can set some sort of a goal for yourself during the jam, something you want to improve on or try out. Or maybe the goal is just to have fun and enjoy the game dev experience!
For me, I really want to get better with my time management this time around. It seems like I picked the worst time to start doing these jams! But I've always got a lot of stuff going on, so I really need to learn how to work better with the time I do have.
Hi everyone! I'm not really a Discord person myself, but an insightful jammer suggested it might be a nice way to help people connect. With that great suggestion in mind, I've created a Discord for the practice jams: https://discord.gg/JkdqgE7B
Hi everyone! I'm not really a Discord person myself, but an insightful jammer suggested it might be a nice way to help people connect. With that great suggestion in mind, I've created a Discord for the practice jams: https://discord.gg/JkdqgE7B
Now this is a horror game done right. I liked your use of effects (the heartbeat/breathing, the echo-ey steps, the shaky camera and and graininess gave it a Blair Witch feel). Very good use of power-ups and collectibles. That nightmare thing came out of nowhere! Felt like exploring a scene in Earthbound or Yokai Watch from hell!
Hello, and welcome! Glad to have you join us! Typically, the idea is to start working on the game after the jam starts. But you can work on practicing general skills before then. Like for instance, say maybe you want to learn how to include dialog in a game, you can start practicing how to do that now, and then use what you've learned in the next game jam. And then when the jam starts, you can start developing specifically for the jam.
In fact, I highly recommend using time between jams to build your "toolkit" and skill set. That also goes for art, music, etc. Like if you're an artist, you can be working on an archive of sprites, models, etc, that you can then later use in jams. So just as we say you can use pre-existing assets (art and sound assets, etc) for game jams, you can use pre-existing knowledge and general coding tools (even those you've made yourself) as well.
Does that make sense?