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Kiera Dharke

70
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2
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A member registered Oct 03, 2022 · View creator page →

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Wow this is amazing stuff! 

Died more times than I would've liked, [51] but that final stretch was something. 

- Love the theme execution. 

- The sounds were really cool too

- Had a couple of glitches with the controls, and sometimes there was a framerate that caused dashing to be unable to get the player to the next gem 

- It was a bit frustrating when I tried control after gliding and picking up a gem, only to find myself hitting the wall. Perhaps a delay when you change states would be nice. 

Overall, loved what you've done with the game!!!

Ps. Great surprise in the end there, let's see how far I can go :) 

Impressive stuff Lazy_Programmer. 

- You nailed the theme with this one! 

- The puzzles you had were fun to play too and there's definitely ways we could improve on them. E.g. enemies/monsters that will sleep at night and be awake during the day and so on. 

- I'd advise you keep working on this game and see if you can take it to the next level.

Enjoy playing it!

Love platformers, care for some feedback? 

- I could feel the intention behind the intro scene, real awesome stuff but sadly I could hardly hear what the voice was saying, but I presume it has something to do with casting an angel down to wander the earth and await judgment? 

- I felt like adding footsteps six would've really improved on the immersion. 

- Love the attack, especially the button mash executing the wheel attack. The throw was my favorite ability. 

- Did you consider giving the fallen angel a voice as well? I feel this is a game that couuld really thrive with voice overs and dialogues. 

- I completed the corruption of the humans, and the defeating of guards but it said I failed?


Overall, I enjoyed it, good work. dev!

Hey Guys, 

I'm a game dev, with great passion for VN games. I am currently working on one for mobile actually and it'll be nice to keep building my experience in the field, learn even more and contribute in teams to create some amazing stories. 

(https://mikaelstudios.itch.io/circuit-chakula link to an old demo of the VN I mentioned; pending existing updates, feedback will be appreciated if playtested)

If you need a Unity Game Dev to build the game, or someone to help along with the narrative for the game you have in mind, or create a story from scratch, I've got you covered. 

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Download Version 1.3 for version with Bug fixes. Thanks. 

thanks for reaching out SammyT, unfortunately at this time I'm more on the hunt for an artist. 

Heya, Kiera here. 

I'm a game dev, using unity. If you're looking to join me on this venture as we build a game worth celebrating these holidays, you're on the right post. I'm mostly programmer, so will be looking for designer, artist and any composers looking to join. 

Satisfying explosions and stuff! I am thinking about cascading combos, or linking bomb power ups for bigger explosions. 

This game has some real promise in there, took me a while to understand how it plays though. I understand you have to merge stuff, but I don't know the target. Perhaps it's because I'm not much of a cook, and it could just be mixing stuff for a delicious cake, but it'll be nice to have some guide to follow.

It was pretty nice seeing the new stuff that'll be created though, and I found myself merging till the timer was up. Good work! 

Nice execution of the game idea on this one, the game plays well and I could complete all available levels, wanted more, and that's always a good sign. The cube is anything but friendly though 😅, always tried to screw me over and fall out of the block. 

For improvement you could add an indicator for when the other wall that comes down will occur; that'll add some tension, that sense of incoming peril, which could make the game more fun. 

Overall great stuff. 💯

This game plays with no hiccups, everything that needs to work, works well. Great game to test the vocabulary with. I liked. 

Just some minor suggestions? 

Could turn off hints when the secret word's been found as at this point, it's not longer that useful? 

A cool low soft ost playing in the background. 

Tapping on a letter removes it from selection, without necessarily clicking on the backspace

But again, they're minor. 

Thanks, Will jump in righ tnow and find a team that will help me grow!

hoh, nice one! 

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Fighting ships in space is certainly an interesting take on the theme and you can tell the team put in the effort to achieve just that. Managed to make it as far as 350+ thanks to the rapid fire mechanic. The environment looks good, the sound plays good.

The other white asteroids? That flew in like a flash were the most difficult ones to dodge though 😅 got hit everytime they came in. Maybe you could add a quick dash mechanic to counter this,  but that could he tricky with the controls in place. 

Certainly more can be added to this entry, but overall, great work team!! 

Great game! The colors and glow is a nice tough to the futuristic aspect and felt like over time the player needed to switch shoe colors rapidly, so the progression is there too. 

Need it to go even faster though to really be challenging. 

Great submission dev. 

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Great presentation and flow. Jigsaw puzzles are nice and needs no further talk really. Good game to relax and learn about stuff. 

Nice work dev! 

The game is certainly challenging and difficult too. A trade off of blows is great touch, but needed a chance to recover health somehow after a skirmish with the zombies. 

I felt the environment was nicely done and with a little bit of polish and improvements, we could get a fun game in our hands particularly for platformer lovers like myself. 

Loved the game! Completed all 3 levels and recovered the orb to save the continent. 😌. The art was really good and no hiccups with the controls which is great. Felt sometimes the world moved by a bit too slow though, and a shame the coins we pick-up end up without use. 

A quick use of this would be to have the player buy the power up - great power by the way - before the level begins with the coins they have. 

Overall, a decent submission! 

Tying everything together in an open world game for a solo dev was always going to be tough, so what you've accomplished is certainly worthy of recognition. I tried exploring the world, to appreciate the scenery you built, and yeah, managed to leap off the edge haha. But yeah, certainly much that needed doing. I could tell the concept you're going for, and with the right time, and polish this will turn out to be great stuff. 

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Nice game! Managed to get a high score of 770 but hit an obstacle at least 10 times if I recall 😅 It's good we get to continue upon failing by completing a puzzle but the progression fell flat as the challenge factor didn't really increase as we continue the run. Love the music. Nice Solo submission you can certainly be proud of. 

WOW GUYS THANK YOU SO MUCH FOR THE POSITIVE RATINGS, OVERALL #960 . WE ARE VERY HAPPY AND THANKS FOR EVERYONE WHO SUPPORTED US AND THE TEAM

Thank you your majesty! We demand only the best composers in all the kingdoms for our liege. 🙏💯

This game ticks the boxes very nicely! It plays well and didn't encounter any hiccup and you can tell the work was really put in on this one. Well done guys! 

Nice voice acting on this one :) The PC component coming together to get the critic to like the game is great stuff! kind of similar to our game in a sense. I Like it! 

This is quite a fun game! Found it to be very hard though hahaha, couldn't get past Round 5. I keep losing on the bonus track.  Could later add something like a Peg shop and upgrades, where we can improve peg effects and buy some new ones. An idea for a new peg could be a stasis/slowdown peg, where the pebbles that comes within its zone will freeze on the spot or slow down for a while, allowing the 'turret' pets to blast them out of the picture swiftly! 

Hehe Happy to hear your majesty!! We're thinking of completing it someday; we hope everyone can play and enjoy it then. 

This game for some reason reminds me of Vall-Hal-A Bartender action. It's got good art style too and will be interesting if the seller has a story besides work and could get some regulars that'll feature their own stories too, similar to the reference game I just cited. Looking forward to the final stuff

Good work with this one. The game plays well. Started out difficult, failed a couple of times, but can tell it has potential. Enemy varieties, counter traps for these enemies, strategic placement of defenses, external forces too could really beef up the engagement factor for this one. Keep up!

Haha this game ticks the right boxes! That final dive though hahahaha. The only challenge I see here is how to make this into a complete game that'll be engaging and fun to play for 10-12 hours. :) But that's thinking too far ahead. Great job!

Haha Nice game! particularly for a solo project. See a lot of potential in there. The character moving on its own volition makes things tricky, but I could manage. 

Nice game! that intro cutscene was fun to watch lol, and I particularly enjoyed the level 1 music. It got harder though, having to go in all directions to find the keys, could easily get lost. But overall, quite enjoyable; I didn't manage to rescue the good man though, will have to get back to it sometime. 

This game works! it got this nice Chrono Trigger/ Minish Cap vibe music I really like too. The puzzles were not always so straightforward which isn't easy to design by any means. Great stuff and a good addition to the jam. I won't say I'm a bit fan of  moving the deflectors "after" you're casted the spell though, it adds an element of chaos that ...defeats the puzzle sense in my opinion, but overall, great stuff. 

Thank you for playing Sire! If you download the windows version you will be able to play past level 4 as we fixed the bug of the shoot button disappearing. You'll get to enjoy more dialogue then too. 😇

Thank you Sire! We shall make great use of your feedback to make the game even better for you. 

😁✌️💯

Thank you my Liege, your words are an inspiration and a motivation to keep working hard and make the game better. 

This is quite enjoyable! I lost my first 2 lives because I couldn't tell when the roles had reversed at first, but on my last one heart, I worked up enough points all the way to 10000 lol. Good theme implementation and have a positive feeling on this one. Great job guys.