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Caxt Nova

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A member registered Nov 12, 2016 · View creator page →

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Yes, you're welcome to use any game engine you like! 

Hey there! The theme for the Imaginary Game Jam 2025 is "Fantasy Fleshpit". I'll give the most straightforward interpretation of these terms first.

"Fantasy" typically means, a world with mythical creatures and monsters, swords and sorcery, and limited technology. Adventurers of different races, like elves, orcs, and dwarves, use different class-based skillsets like warriors, rogues, and wizards to join guilds, go on quests, and vanquish evil. Some examples include Dungeons and Dragons, World of Warcraft, Skyrim, and The Witcher.

"Fleshpit" is a much more unusual theme, and it literally means "a pit of flesh". This theme asks the question, "what if the walls and floors were alive?" Some examples include, Doom Eternal, Jabu Jabu's Belly from Zelda: Ocarina of Time, the Mystery Fleshpit National Park creepypasta, or the animated kids movie Osmosis Jones. 

That said, you're free to interpret these themes however you choose. Maybe Fantasy is an acronym, F.A.N.T.A.S.Y. and each letter stands for something else? Maybe Fantasy means, a person fantasizing and daydreaming while they're supposed to be working or at school? It's up to you! 

If you do choose an interpretation of the themes that are not obvious, please make it clear somewhere on your game's page or within the game, exactly how you've chosen to interpret the themes.

For anything relating to the game jam, you're free to use the #game-jam channel. For anything not game jam related, feel free to use #imaginary-tavern.

To everyone new to the server, double check you've accepted the #rules channel and that you have the Game Jammer role from #roles!

Sorry to hear you're having trouble with the links! I've confirmed that the links on the Game Jam page are valid. If anyone else is having trouble, here's the link to the Imaginary Game Studios Discord server:

https://discord.gg/YyDD7ECtdJ

Hi Nachroandom! Thanks for your interest in the Imaginary Game Jam! Really excited to hear that someone with music experience is looking to contribute to the game jam!

Please be aware that the Imaginary Game Jam is solo-focused, but external contributors like yourself can totally collaborate by sharing what you make in our community Discord. This way, you can help multiple developers bring their projects to life! 

Feel free to drop some samples of your work in the #content-share or #asset-share channels - it’s a great way to showcase your talent and connect with devs who might need music or graphic design support. Looking forward to seeing what you make!

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I remember this came up last year, and one participant did come up with a solution:

"For some reason on Mac it will detect Godot FBX2GLTf2 as malicious lol. I approved it and works fine."

And they shared this video to help with the process of importing FBX files into Godot:



I would love to be able to make the asset pack as easy to use by as many engines as possible, but I can't commit to providing glTF format files for all the assets in the asset pack at this time.  I'll look into this again when we get closer to the start of the jam.

No hablo español, así que traduciré esto usando el internet. No estoy seguro de entender, pero eres bienvenido a usar cualquier herramienta que desees para participar en el Imaginary Game Jam. ¡Espero verte ahí!

Thanks so much for participating in last year's jam! Even if the project wasn't finished, I still like to think any time spent being creative is time well spent 🙂

The 3D models will be provided as FBX files, and for the models that have associated animations, they are contained within the FBX. 

The texture maps are provided in three layers: albedo (the basic color), metallic (how shiny certain faces are), and normal maps (how bumpy certain faces are). You can use these textures to create a PBR material in your game engine of choice. 

As for how to use the animations, that depends on which game engine you're using. Here's an example of how to work with FBX animations in Unity: 

Hope to see you again in this year's Imaginary Game Jam!

Thank you! I know narrative stuff isn't everyone's cup of tea, but I'm always happy when people are willing to give new things a chance 🙂

A little camera work goes a long way 😄 Thank you!

Oh nice! And then you can just set one index of the 2d array to be the "target" of your roasting, and spread out the effect of roasting vertically from there... that's cool, very clever! 

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Thank you! I get worried about tenses and conjugations and all that with mad libs, but I'm glad it worked out 😄

I've been working on Rogue Climber, which is 99% gameplay and 1% narrative, so I thought it would be a nice way to creatively refresh myself by making something a little more cute. Thanks for playing! 

Thank you very much, glad you enjoyed it! ✨

Thank you so much! 💖

Really pretty visual style! Difficulty is really difficult (ha) to balance for game jam games, and that's doubly true for bullet hells. I died a lot, repeatedly. Lol. 

I only found the one log, but it was genuinely a little bit tense there when I didn't see where The Thing was or where he would come from.

Great work on the retro aesthetic, you really nailed it! Also really clever to use the scrolling texture to show the rotating marshmallow roasting, genuinely cool mechanic!

I'm realizing how under-utilized marshmallow roasting is as a game mechanic. Cute idea, good work!

I like mechanics where you have to plan ahead, and trying to gauge where and when and how long to draw your sword path is fun! 

I'm a sucker for trying to solve a mystery. You've got a really good foundation here built in a really short time. Great work!

I like it! Cute idea, a campfire running away from the rain. If the campfire had a face, I would be even more compelled to keep it alive. 

I couldn't resist burning down the forest. Really cool concept, really cool aesthetics to match! 

I made it to primitive pyromancer! Huzzah!

This feels exactly like the kind of game I would have spent my entire computer lab time playing back in middle school. Nice work! Love that bgm!

This is kinda actually a little bit horrifying, great work on building an atmosphere in such a short time!

Also, I've never seen anyone hold a gun like that before. It made me giggle.

Wow, this is really great! You've got a complete experience here, with screens and mechanics and audio and everything. I would have liked maybe an audio cue to help direct me towards nearby fires, to help me get around, or a visual cue if I was nearing the edge of the world. It wasn't super clear if the world was built by hand and there were 5 specific fires I needed to get to, or I could travel forever in one direction to find any 5 fires. But all in all, great work in a short time!

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Cute! I really like the visual style, and good work on the music too!

Reminds of playing 'war' in school, where you'd make the little hash and extend the line with a ruler to see if it hit your opponent's guys. Nostalgia points! 

Cute! That background music is really peaceful, makes me want to take a nap. 😋 Nice work! 

I can't play the game, but the cover image is pretty :) 

Excellent! My favorite of the jam. Really unique mechanic, and you've nailed that crunchy, satisfying feel. The only thing missing is something to keep me from hiding in the corner forever for infinite points. Love that cover image too 💯

I had no idea what was going on, but I can say this was the first time I've ever experienced a "gay over" screen.  Good work! I think?

Took me a second to figure out what to do, but I'm a sucker for cooking games. Nice work!

Nailing that retro vibe perfectly!

Really pretty art style! Simple line work with really pretty shading is easy on the eyes 💖

This is really cute! I found myself wanting to swing my sword to kill enemies instead of clicking, but you pulled together a fun little arcade game here 🙂 Good job! 

Finished with 3 seconds to go :) 

Thanks for asking in the Discord! Just for anyone else who stumbles onto this topic - yes, you're free to use any assets you have the rights to use, including shaders.

Please do include a list of asset packs in your credits, so I know which parts of the game you worked on to give you the credit you deserve too! 

Love it! I posted these in the #asset-share channel of the Discord if anyone wants to use them 🙂Thanks for sharing!

You can only win one prize per entrant.

So, if an entrant is rated third overall, they are no longer eligible to win a 'best category' award. Ex. If an entry is third place overall and also is rated as the best Metic cameo, then the best Metic cameo prize will go to second place in that category.

Entrants will receive the highest prize they are eligible for. 

Apologies for the late response! For faster response times, feel free to join the Discord. 🙂