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bbrainstormer

50
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4
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1
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A member registered Mar 01, 2022 · View creator page →

Creator of

Recent community posts

Yeah, I'm trying to save up for a condo and it's pretty rough

Cool, thanks

What's the difference between this and the free version?

Oh wait it says there is on the page, my bad.  I just didn't see one in the web demo

Good to know.  Is there a way to use a custom color palette?  Without that, it'd be kind of hard to get a consistent style

Hi!  This looks really cool.  Can it do isometric assets?

You can build it from source, but that's a pain

Duh.  Didn't see that for some reason

I'm looking for a team as a programmer for Godot.  Respond here, or on discord (bbrainstormer#9101)

Looking forward to it!

There's a lot of potential here, but also some serious problems.  The biggest one is the sniper enemy.  You can't see them, so you just kind of have to wait for them to shoot at you, so that you can see the sight line, which is not ideal

Hooded Olive gaming 😎

I'm guessing instead of pressing keys, you move your fingers while they're inside the box

Works on wine, somehow, but still very laggy, even with opengl.  Really cool game though, definitely a unique idea

I know it's a little last minute, but I'm a godot developer looking to join a team.  I can also work in Unity, but I'd rather not, for... reasons.

HMU here or on discord: bbrainstormer9101

Works fine with Wine.  Though I agree a Linux version would be nice

Wow!  This is really cool.  Such a nice aesthetic

So freaking good.  The music is excellent, and the game itself is a lot of fun.

This is really cute!  Good job, I had far more fun than I thought I would

Lots of fun.   Rocket launcher is ridiculously op

I wanted to do something with this, but I missed the deadline :(


Here it is if you want to see it: https://bbrainstormer.itch.io/heist-2.

I'm sorry I couldn't get it done in time

This is really good!  I really hope that you can develop this game further!

Hello! Has anyone got this working in godot? 

Hey!  I'm pretty new to godot, but I'd love to join your team!  I sent you a friend request on discord if you're interested.

Am I the only one with controller issues?

Are you using Wine?  The game worked fine for me with the development version of wine on Linux Mint 21.1 Cinnamon.


You could also try using Proton, but that didn't work for me

Fireplace

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You have on your hands an amazing game.  It's fun, it's addicting, it looks and sounds absolutely awesome.  Combat is simple but enjoyable, even though it can get a bit hard to see what's going on.  Going from to room to room shredding robots feels awesome.  The story isn't very fleshed out, but still shows promise.  I want more of this game.

While the core gameplay is very solid, there are some minor issues.  Here are a list of them, along with some suggestions I have for the game.

  • The flamethrower makes it almost impossible to tell where enemies and enemy projectiles are.
  • I wish it was possible to switch back to your default infinite-ammo weapon so I can conserve ammo.  If I have a bazooka with 20 shots, I don't want to waste any.
  • Ammo drops are too small.  It's very possible that I lose more ammo clearing a room than I gain.  The above change would help, but I still think they should bigger.
  • There needs to be more incentive to clear the rest of the floor.  One thing I think would be cool is if rooms had a random chance to drop a powerup.
  • Most rougelites have some kind of system where you get items that boost your power in some way or another.  I'd like some kind of system like that in Corebreaker.
  • Balance is all over the place, but it is just a demo, so that's not unexpected.
  • Add some way to shoot vertically


I really, really like this game, and I hope you're able to turn it into a whole game.  These are just a couple  improvements that I think would really help the game

This was an absolutely amazing little experience.  I can tell it came from the bottom of your heart.  Thank you so much.

Oh my.  I love the atmosphere so much, and it's amazing how much a little shaking text can add

This was a very nice game.  Freaked me out In all the right ways.

Yeah, how far you get seems pretty RNG based.  Maybe some comets or something that aim at the player would be a good idea.

Really nice!  The stick is kind of confusing though

It's an interesting idea, I'll give you that.  But the flamethrower just melts everything, so you don't really need the healing.

This is a very interesting idea for a game!  Kind of confusing though

Those shotgun dudes are brutal

Amazing art, good gameplay.  Good job.

Love it.  Good job.

Really nice!  I like the art a lot!  I wish the combat would be more generous, I kept missing the bugs because my tongue wasn't exactly right, but still a very fun game.