Very strong puzzles. Had a lot of fun with this one. Was really tough in places despite the fact I've completed SSR.
Dom Camus
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It seems to me that what you have encountered here is the concept of entropy. This is true of any game in which two or more (state, input) combinations can give rise to the same result.
To avoid this problem, the "lost" information would have to be held somewhere in the game state, in the style of a Fredkin gate.
Consider the question of whether the chaining of puzzles offers additional solution paths or is mandatory. If these are additional solutions then in effect each player will miss seeing (or at least solving) some puzzles. On the other hand if they're mandatory then it's not so much puzzle chaining as a single puzzle with more than one solution.
I think I'm cautiously in favour, if only because it's a way to make the open world nature of the space matter more.
OldCaptainWZJ has it right, good luck! As a (slightly spoilery) meta-comment about puzzles like this in general: V gbb nyjnlf trg fghpx ba chmmyrf juvpu rkcybvg na vagrenpgvba V unira'g grfgrq lrg. V graq gb nibvq ghgbevny yriryf - cnegvphyneyl sbe wnz tnzrf - ohg guvf xvaq bs ceboyrz vf gur qbjafvqr bs gung.