Due to popular demand (including from yours truly), the deadline has been EXTENDED to Wednesday, June 5.
See you on the submissions page!
Absolutely love this! And, btw, you are totally free to submit a playlist for broadcast that has copyrighted songs - plenty of people have. Check out some of the Affiliate shows here! Rarely do they get struck down for copyright.
Hello! Already heard at least one person who wants to lend their talents to this jam, but doesn't necessarily want to create an entry themselves. If that's you and you want to offer writing, editing, design, voice work, whatever to another project, or you're in search of someone who can, post that here!
Yes that's me, I'm Ken! You can find assets for use here, it's all a free download and there is also a dropbox link with the same files: https://bannerlessgames.itch.io/void-press-kit
Thank you for your very kind words!
I have, in fact, debated that very question. It's a tough line to walk: I want the prompts to be specific enough to get your mind searching (without being overly prescriptive) and broad enough that they're open to endless interpretation (but not so broad they're basically useless). I think I erred on the side of the former, which is fine for a single session but obviously gets constraining over time.
Before I settled on the suits/song blocks format, I wanted to use cards to sort of build a "formula" of songs reacting to the previous songs on the list, but couldn't quite get my head around it. Still thinking about it.
Either which way, I'll see what I can do - more supplemental material is on the way!
Hi there! Sorry for the confusion - yes, that is my error. Broadly speaking any TURN (roll a die, draw that many cards, play them out, roll a die again to see if you get a 5 or 6) is (or should be) referred to as a "week," but I do state in the text that time is kind of flexible there and that's more of a suggestion than an iron-clad rule. It's really up to you if that full turn is a day, a week, a month, whatever.
And yes, the idea is you roll that salvation die (as the Wretched & Alone framework calls it) at the end of each turn, but not at the end of each card. You are right that that makes clearing all 10 ghosts an unlikely outcome; that's the dirty secret of Wretched & Alone games. It is possible to survive (especially if you remove the Jenga tower), but extremely unlikely. These games are more about the journey than the destination, about finding meaning even in the face of futility.
You can reshuffle and keep going, but I would wait until all cards are spent before doing so.
Sure do - it's at https://youtube.com/@bannerlessgames. A few of the first broadcasts are there, but copyright makes keeping them online a tricky proposition.
Want to bring the mayhem of '90s-era FPS games to your tabletop? Then strap on your helmet and load up your BFG: HELL GRINDERS gives you the classes, tools and rules to slay the legions of Heaven and Hell to avert the apocalypse... or at least make them all pay for bringing it about.
As an RPG powered by Lumen, HELL GRINDERS is all about power fantasy: weapons, drops, and crazy powers like "Everything is Chainsaws" and "Ride the Lightning" give you countless ways to shoot, stab, torch, blow up and otherwise slay demonic and angelic armies.
For $6.66, you get:
That last bit? Yeah, I printed out the rules, drew in them with pens and sharpies, then re-scanned the pages to give it the full "metalhead teenager's high school notebook" feeling.
Pick up yours here, let me know what you think!
Slay the legions of Heaven and Hell and save the Earth in a '90s throwback blood-and-guts boomer shooter FPS. https://bannerless.games/hell-grinders
Hey everyone --
I am immensely proud to announce the release of my newest solo journaling RPG, Lighthouse at the End of the World. As a Wretched & Alone game, Lighthouse uses a die, playing cards, a coin, and a few other pieces to help you generate an original story of doom, grace and perseverance.
In Lighthouse, you are the keeper of the titular beacon at the furthest reaches of human civilization. You live amongst the salvage from countless shipwrecks, neighbor to the most remote penal colony on earth, and you are not alone. Those shipwrecks brought not just cargo but their dead to your shores, and in their madness they'll do anything to take your mind and then your body from you.
As you fulfill your duties, tend the light and wrestle with your own past, you'll try to piece together the mysteries of who these ghosts are. Because uncovering their identities will finally end their suffering... and a measure of your own.
Lighthouse at the End of the Earth is a 32-page RPG. The PDF is $10, and pre-orders for a limited print run (in addition to the PDF) is $15. You can find it here, and get in the mood with the official playlist here.
Well, OK -- almost all of it. The stuff that's free-free isn't in the bundle because of how bundles work.
But it's true: I've been self-publishing TTRPG work on itch for just over a year now and I'm fast approaching 2,500 downloads of my work. To mark the occasion I've bundled 12 downloads ($32, normally) for $2.50.
Check out The 2500 Download Bundle here and get:
You can see summaries of all these on my main page. If you like any of it, leave a review and let me know! Enjoy.