I am sorry people are being mean to you. I like your games. I don't think using AI is giving up. Few people can do everything on their own. My games have very little music because I suck at making music. You did your best and people are mad it does not live up to their standards, but you didn't ask for a trophy. You did nothing wrong. I am genuenly mad people are being mean to you for no reason.
AxalKay
Creator of
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Thank you for your feedback. I made a few minor changes. Giving Astin more dialog, allowing three mistakes. I don't want to change too much because the jam is ranked and although I honestly don't care about rankings I still want to play fair. I am sad you didn't enjoy the game. I know not everyone will like every game and there is not much I can do about that, but the fact you beat hard tells me this is a game you could have loved and I failed. I am sorry.
I saw this is your sixth game so I am going to be a little mean. I have no idea what I just played. The arrows appearing behind me were frustrating. The shooting minigame was horrible and made no sense. I shot maybe a third of the times I clicked and could have easily walked past the zombies. You thought you were being cute with the ending. You were not. This feels bad to play. I think you didn't have a clear vision and just threw everything at the wall. This does not feel like a game it feels like you were learning how to make a game. This feels like a de-bug room with little bits of story in it. My game is not the best. It does one thing well. Your game does four things poorly.
The best idea you had was making the robots chase me. I would focus in on that. Make a game about luring dangerous robots and for the love of Madoka give the story an ending. It is really hard to make a story without an ending satisfying.
The plants need more contrast. I could hardly see them. The jump is awkward. I made it to the part where I have to jump on the flying hands and could not do it. Her jump was not made for precision platforming. I like the design of the zombie girl and the graveyard. Everything is too small. Why is Amber smaller than a head stone? This game needs a few tweaks, but over all has a lot of potential.
The plants need more contrast. I could hardly see them. The jump is awkward. I made it to the part where I have to jump on the flying hands and could not do it. Her jump was not made for precision platforming. I like the design of the zombie girl and the graveyard. Everything is too small. Why is Amber smaller than a head stone? This game needs a few tweaks, but over all has a lot of potential.
Although this is a great game there were a few fricative moments. The boss was too easy. The section right before the boss I went through twice, once with each girl, not realizing I was supposed to carry the witch on the zombie's head. Just having points where one girl is called to the other so I don't have to complete certain parts twice, the introduction to the disappearing blocks. These are small nitpicks, but they could become annoying if the game was longer.
I did find the forth girl. I got every picture. I have some advice on how to make your game much better. Unique songs for each girl. The music gets tiring after a few minutes. Less helpful advice would be to make the pumpkin smaller and faster, add a one minute timer and drop way more stuff. The game is not hard and giving one minute to get 8,000 points would, in my opinion, make the game more exciting.
The game is good. Not exactly great. The MC dialog sound affect is too loud. The game loops back if you visit the bar after talking to Jill. The text on which dance move to do is small and could have been arrows (English is not everyone's first language so using pictures when able is always considerate). The art is nice. The characters don't have too much dialog. The game is good.
The game is good. Not exactly great. The MC dialog sound affect is too loud. The game loops back if you visit the bar after talking to Jill. The text on which dance move to do is small and could have been arrows (English is not everyone's first language so using pictures when able is always considerate). The art is nice. The characters don't have too much dialog. The game is good.
This game. You carried over my rocks but made me sit through the dialog every time. The monster screams are not fun to listen to. The atmosphere is great. The story not so much. I have nice things to say, but the frustrating elements are over shadowing them. The game is too hard. The key binding is confusing. I see the potential. I know the next build will be a lot of fun.
I played this game for a little while and it was okay. If there was one thing I didn't like it would be the lack of direction. I could not find the holy water. I am sure I could have but the wolf men knocked me out and I felt I had seen as much as I was going to. I may have been willing to give it more time if it had a compelling narrative. "You are a monster researcher. You came to this world to research (and fuck) the rare and dangerous creatures of this world." The current story does not gel super well with the game play. The character models were nice. The gameplay was nice. Over all the game is very 5/10. With a few tweaks it can definitely be a 10/10.
I really liked the character models. They are very pretty. I could not beat the final tutorial stage. I could not figure out what I was supposed to do. I could not finish the second challenge stage. I came pretty close and fell. I know people who would love that kind of challenge but sadly I am not one of them. I like the game it is well made if a little frustrating at times.
Thanks. I hope you continue learning about botany. That is why I cast a wide net. I was hoping everyone would find one thing they wanted to continue learning about after the game.
Cooking is the last thing I added. It was probably my fault you had trouble with it.
I am so sorry about the higher or lower game. I tested it for a while. There was a bug where both eight and six would show up as six and I still don't know why. I fixed it eventually. In all my testing it never sent me back to the title screen. The joys of game dev.
As someone who loves TTRPGs I would not play your game just because how badly this post is written. Seriously.
6thRealm a new TTRPG Anyone in In-Depth Combat system and a Sandbox narrative story telling system after level 10, and guess what it takes place on Earth 23,000 years into the future.
6thReal is a TTRPG Anyone can play. The main draws being In-Depth Combat, a Sandbox story telling system, 97 Playable race and 27 Different classes. Your adventures could take place in a Post apocalyptic world where Old Tech is Hidden and forbidden but magic is in everything you touch.
See the difference?
































