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Atanii

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A member registered Feb 21, 2019 · View creator page →

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First time playing an anomaly-hunt game but I like the concept of the genre.

The game itself is simple and fun. I liked avoiding the boss behind the cubicles, reminded me of Matrix when Neo tried to escape from the agents in the office building :D

Finding the anomalies themselves felt a bit hard, msot of the time I didn't find them. Also I was not sure if I have to go to the elevator or fire escape IF the boss himself shows up but I didn't count it as anomaly.

Thanks for playing + for the video!

Thank you! :)

I love breaking walls and finding secret stuff in games so I wanted to include that. I'm glad you liked the layout as well! I was not sure if my level design was good enough - although I myself liked it.

I was a bit nervous tho because since I made 8x8 tiles the "window, iron bars" tile is too dense to be able to look through clear enough to see the forest outside. I did not anticipated that when I started the development / made the art...and later I didn't have enough to switch tile size nor I wanted to scrap the 8x8 tiles.

Thanks! Even I found my own game challenging so its okay :D

Balancing the difficulty in a game was never my strong suit.

Thanks!

Thanks! Didn't consider the language barrier, might be a good point.

Simple and very fun game :D

I liked that the combat was automatic, made it easier to breeze trough the dungeon - and it's a bit addictive.

Only thing I found a bit less obvious is the cracked wall - if it is a cracked wall. Basically the normal wall graphic but with 2 dots. It might be a glitch.

The combat felt a bit confusing but I could beat every enemy I encountered so I definetely did something well :D

The grid movement felt a bit strange. I couldn't really tell how far is the next grid tile. I think it's because the grid cells are too big. When I tried to move to the door - I thought I was 2 cells away at least - and actually it opened the door, I thought it was a glitch at first.

The bazaar didn't really work, regardless of what option I choose on the first page, it brings up the list of characters and I can't seem to access any other menu.

The atmosphere and ambience is spot on. Also the visuals - regardless of AI usage.

The dungeon crawling part was fun and also liked the space shooter suff however the space part felt a bit too hard.

With the controls, the amount and strength of enemies and all the space mines it felt a bit too hardcore to dock the dungeons. I loved the space exploration part by default, even some combat cannot hurt but it felt much-much harder than the actual dungeons and I ended up destroyed by a spacemine I couldn't avoid by manouvering while shooting.

Great work!

Excellent entry!

Didn't expect a project this complex in gameplay :D

I would have liked some more traditional combat system for a DC - probably because I was exhausted and fried mentally - and it was a bit too lenghty for me.

I loved the dice rolling, it's similar to what I've made for my card-battler game some months ago.

Considering how long the jam was this is some incredible effort.

Thanks for playing & gameplay :)

Thanks for playing!

Feels like the typing feature is really a "love or hate" thing. The bug where you cannot press ENTER to cast it is a really big QoL issue. Somebody recommended using ENTER for both: focusing the input to quickly cast & cast the spell which would be even better I think.

Thinking how much effort and time was put into the pixelart / visual look I think it was a good trade

Thanks! Some polishing will be done after the jam ends :D

I love low-res retro games so visually your game was spot on for me :D

Artwise, the ambience, textures, basically everything thatg can be considered art is top notch, even had some space-horror feel.

The movement is smooth and the controls are simple, I also liked the puzzles. Altough it wasn't clear for me what I've picked up at the beginning but I guess it was a breathing device,

It wasn't 100% clear at first what are the floppy disks I'm picking up, I thought they are checkpoints, then seeing they are colored it got clear pretty quickly that they are the keys for the doors - with a matching color.

I can get lost in maze-like maps really easily so sometimes I was a bit "scared" I won't find what I need but I managed to play it trough until the end - a small minimap wouldn't have hurt but me myself haven't implemented one for my game, so I accept it :D

Overally it's one of the best submissions taking my personal taste, so good job - even better thinking this is your first Godot game :D

Thanks for playind and for the review, sharing the game!

I really hoped I can nail the look of the chicken wizard since I don't draw profiles / faces that much :D

Thanks for playing!

I think a "find your spells by typing" system, maybe hint based, would have been better but I had to settle with this due to time constraints. It's one of the reasons why there is no ingame information about the available spells - nor any kind of main menu.

The missing ENTER was a really annoying bug even for me when I did some last-minute testing.

Items are equiped by default when picking them up. I forgot to write this down in the description :D

Thanks!

I think I forgot to handle the cases where you want to interact with nothing :D

Tho it's a very short prototype I think the idea is really good and it was enjoyable. The heads-up minimap could be bound to a hotkey and the weapons to 1-2-3... blending in the controls of a traditional shooter.

Also I think it's a really good / creative way how you handled the time shortage :D Rather than leaving it more or less unplayable you made it into a game that has a beginning and an end. This could have been a cliffhanger to a really short, comedig prologue chapter, having the protagonist waking up from his sleep to a sudden danger in the next one - or running this "nothing ever happens" gag for some short chapters before a sudden twist/turn of events. - Maybe more shapeshifters or an invasion? Having some reminiscense of Prey (2017) where shapeshifting enemies (among others) was a nice gimmick.

Thanks for playing + for the gameplay videos, I'm glad you enjoyed it! :D

I forgot to write some stuff down in the description at first and usually my eyes miss some details both in my own written stuff and also other jam projects so don't worry... I think I might have been better off with a "tutorial" button that shows everything in a scrollable page. - Tho last time I did that, for a card battler game, it didn't make much difference.

Very good entry. I liked that it's card battle but it revolves around money and it's exchange instead of hp / defesen, fits the them really well! :D

Also art looks good and fitting for the concept.

The music was really not my cup of tea but objectively looking, it goes well with the theme.

Wonderful game and good concept! The effort is really there and the aesthetics nailed the classic feel really well.

I was a bit scared that it's keyboard only the the controls are really simple and work perfectly without a mouse.

The SFX that's in the game is good. Only thing I was missing is some soundtrack, although it doesn't take away from the good gameplay.

Bomberman and DC feels like a really good - and underused - fusion, very good idea :D

Controls were simple and the atmoshpere is good.

I think I would have used a more dark-ambientish soundtrack for the game but it's more of a subjective opinion, music was good.

The interactivity with the environment is a really cool touch / effort you've put in the game. Also the environment itself is nice with a good atmoshpere and good graphics.

The survival genre fusion is a good idea although I felt it a bit slow - I have some hours in survivor games so I'm a bit burned out :D

I didn't really like the voice acting although it's more of a subjective opinion.

Very enjoyable game and good concept!

The riddles were a bit repetitive but otherwise wonderful work :D

Thanks and thx for streaming! :D

Thanks!

Nice little game - especially since this is your first game jam,

The texturepacks / spritesheets you used looks great and fitting for the game. The chicken thingy was a fun little gimmick :D

I've played through the game and two things I had problem with:

- The controls. I can't eg. drink a potion and move at the same time and the movement itself was smooth and nice but felt a bit slow and this way, clunky.

- No meele attack and the mana regen is a bit slow. Also I didn't really understand what could I use the air / water spells. The casting speed is the same for all of them and only earth and fire did significant damage to the enemies so the other spells felt more like a placeholder.

Fantastic little DC game :D - The title is both hilarious and really fitting

I love the artstyle and the look of the overall game

The caustrophobic, monotonous dungeon was really neat, felt like I was really a chicken crawling in a small space. Also the smooth movement from one grid tile to another felt really satisfying!

The rythm game was nice and fun, only problem is that I'm having a migraine today since I woke up xD

The battle music for the mage fox was my favourite from the ones I heard.

Thanks! :)

Thanks for playing! :)

I've used mostly grayscale because I wanted to use brighter colors to emphasize things, like the red eyes of the cultists or the golden aura / sparkles around the egg of light + I wanted to try myself at making grayscale pixelart.

I forgot to mention it on the game's page that you have to push the cast button on the UI to actually cast the spell because ENTER is not working. I couldn't spend that much time with development as much I wanted so I was in a bit of a rush at the end leaving some annoying bugs like this.

Altough I'm not sure what exact spell you tried. fire / fireball / fireblast (not available on level 1, tho its just a stronger meele "fire" spell) should work.

Thanks!

Art and concept is good. I kept walking then got chased by the monster, then got stuck a bit, managed to crawl into hiding but the enemy didn't go away.

Need some improvements but good job otherwise!

Super polished and fun, relaxing. The nature sounds were really good, superb submission :D

I am the frog that's coming...

Even before I heard the music I was like "Devil May Cry?" seconds later "Yes, definetely :D"

Didn't expect to see a frog x DMC crossover in this game jam :D Crazy idea and execution, got SS rank in the end.

The hits didn't feel that impactful / meaty but it was really fun nevertheless, good job :D

Visuals and gameplay are extremely polished for such a short development time :O Good job on that.

I only had one problem.

I've played until I beat the >1000 level and that's where I stopped.

The game is really good and I would go further but I would really like to have a fast forward / skip button because waiting for the really long scenes to finish is tiring. I had: +2 x2 UFO UFO UFO ... setup for the >1000 scene and I thought it's never gonna end :D

If you add this feature I think this can be a perfect little puzzle game :)

Nice simple game, finished on second try :D

Thanks!

Thanks!

The development was extremely rushed and the source code could use some refactor / rewrite :D

Thanks!