I really appreciate the feedback. Next time I make a game I'll try and shorten bits and pieces of the dialogue where I can
Arcain02
Creator of
Recent community posts
This is honestly a really fun game. It looks good, and the concept for it is unique and interesting. It can however be a little frustrating needing to stop so often, and I do wish my sight didn't disappear the moment I moved. Maybe a fade from light to dark in a second would be a little better. I do really like it over all though, and I would probably like it even more if it wasn't restricted to web browser since I did get some lag spikes here and there
The visuals are simple but ok and the gameplay concept seems really fun. I just wish that the triangle shield was a little larger, since I would often be off by only a small amount without enough time to react since the balls move very quickly. It was a little frustrating, but with a few tweaks I can see it being a really fun game
Personally, I want to get better at developing game play. The first game I made was pretty lack luster in many aspects, but game play was definitely the biggest one. I know this is a short jam, but you can learn a lot in a short time! So, what are some things you guys want to learn or get better at for the few days this game jam is going on?
This was my first game jam, and I feel like I learnt a lot during the two weeks that it lasted. However, I also know there is a lot that I can improve on. The biggest thing is that I want to be able to put more time and effort into developing a more unique mechanic for my game, since for this game jam I pretty much just made a simple platformer. What about you? Whats something you want to improve on for next time?