After 354 days, I FINALLY saw your comment, Idk how I missed it? Anyways thanks man ^^
AngeloDev
Creator of
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Been working on this asset for a while, and it finally got indexed! ^^
Added it to the Halloween sale — it’s $1 right now if you wanna check it out: https://angelodev.itch.io/capkin-platformer-pack
Hey y'all,
I just made a simple free asset pack!
If you want a hand-drawn character for your platformer, this is perfect!
Pack includes: Animated characters, and a simple Tilemap.
Go check it out: https://angelodev.itch.io/capkin-platformer-starter-kit
Check out the full version (Payed): https://angelodev.itch.io/capkin-platformer-pack

I’m planning to make a 3D automation/factory-building game in Godot 4. I’ll handle all the coding and music/sound design, I just need someone to make the 3D models, textures, and maybe some simple animations.
I've been wanting to make a factory/automation game for a while. We can tweak the idea together as we go. The focus is on creativity, speed, and mostly having fun. If you can make 3D assets quickly and want to collaborate on something unique, DM me!
Discord: _angiedev
just make sure you’re comfortable modeling drills and other automation gear.
I like this game.. no no I LOVE THS GAME, the art is good, the ambient was perfect, I wish there was more objects I can place and more content overall, cause didn’t want to stop playing. Also, I hope you’re feeling better now if you were sick during the jam. Concept is strong, visuals are beautiful, solid 8/10
I usually don’t enjoy story driven games, but this one really surprised me in a good way! It had a unique story, and it kept me interested from the start.
A lot of story-driven games tend to have little to no actual gameplay, mostly just choosing options, which sometimes makes them feel passive. I was worried this would be the same, but... Even tho it had 100% only dialogues this game actually kept me engaged! The story was really well done, and I felt involved rather than just watching things play out. Definitely glad I gave it a shot! :D And also if you want you could've added some voice acting as this game feels Very boring just reading the dialogues :/ Overall good job :D
The theme was spot on , and you got the movement just right!
A few things that could make it even better:
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Wing collision should be removed ,it makes the game feel unfair.
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The difficulty is a bit too high right away ,maybe start with a bigger gap?
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Some sound effects & music would help a lot! A flap sound, a hit sound, and some chill background music would make it feel more polished.
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A little screen shake or particles when hitting obstacles would add some extra "juice" to the gameplay.
Overall, great concept! Just a few tweaks and it’ll be even more fun! 🚀
Hey! I tried out your game, and I think it has a lot of potential!
First off, I really like the art style ,the visuals are simple but charming, and everything is clear and easy to read , and I can see the effort put into making everything visually appealing.
At the start, the game was really fun, and I enjoyed clicking and upgrading. However, I noticed that the prices for upgrades increase really fast ,for example, the price jumped from 50 to 200 after just one purchase, and then from 200 to 1K. This made progress feel a bit frustrating since upgrades didn't seem to keep up with the price scaling. Maybe balancing the economy a little more (similar to games like Cookie Clicker) would help keep things rewarding and engaging.
I also noticed that the upgrades felt slow, meaning that buying them didn’t have as much impact as expected. Maybe tweaking how much they improve gameplay or making them feel more powerful could help! And maybe making the "Sell" button give u more points Maybe can help :D
That being said, I think the core idea is really solid, and with some balancing tweaks, this could turn into a really fun and addictive game! I’m excited to see how you improve it. Keep up the great work! 🚀
Hey! I checked out your game, and I really like the environment and atmosphere ,it feels like a lot of effort went into making the world! The visuals and setting are definitely a strong point.
That being said, I ran into a few issues with the gameplay that made it a bit tricky to enjoy:
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The controls felt a little delayed, like it took a second or so for the player to stop moving. Smoother movement would make it feel much better to play!
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There wasn’t much direct interaction, and it seemed like the game relied mostly on exploration. While that can be cool, having some clearer guidance or objectives might help players feel more engaged.
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I found a bomb and clicked on it.. And Idk if i will still be alive after that explosion xD
Overall I enjoyed this game :D Good job! 🚀



















