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Alpha97

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A member registered Feb 06, 2024 · View creator page →

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Hey guys,
I'm, as you can see in the title, a Game Writer and Narrative Designer. I’ve got almost 2 years of experience, 34 jams behind me, and 20 games out so far. While I originally didn’t plan to join another one for a while, this jam’s themes honestly caught my attention.

If anyone would like to team up, I’d gladly join and help out. I especially enjoy writing absurd humor and sarcastic stuff, but I don’t mind doing serious dialogue either.

Here’s my itch.io page: https://alpha97.itch.io/


Portfolio’s a bit outdated.
Discord: alpha9797

In that case it's even more impressive. Nice work. Btw you should try our game too if you haven't yet :)

No problem :) I am quite bad at voice acting myself 😅 btw you should try our game if you haven't yet. 

I missed the color change then. For those levels visual planning would make it too easy, I meant it for maybe bigger levels if you would ever continue working on it. 

You should also try our game if you haven't yet 😁

I can see the ispiration. Maybe if you could see a little bit more ahead even if not fully it would be better, at least for my taste :D

Visually and audio-wise really great. Especially picking up blueberries had a very satisfying sfx. Sometimes the enemies didn't react to me being next to them. Also I died when they ate me, but I had no idea they are behind me because of no sfx for losing health or some visual que. However, nice game. Just wish there was more to it maybe. I died almost reaching 400 so maybe it's after that, but I could see more levels, maybe new weapons you can use, maybe using the collectables for upgrades. Still, very nice game!

It was already said, but I agree. The game was not really made for the theme. If you would be considered a food and chased by someone it would be different story. The attacking was not really necessary. The deer was the only thing that wasn't sharp which was an interesting choice. Interesting try for the jam, but the theme could be incorporated better. Still, you created something which is great.

I could play this for quite a while. Nice idea, great having explanation of all the pickups even with an option to not show it again. The runner itself could have better visuals and better music, but overall enjoyable game. Stopping before all the turns was a great choice. Also I'm a guitar player so the menu music was really a treat to hear. Nice work.

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Nice game. Although didn't get the point of it really, why are we jumping into pans cross lava. Still interesting idea, the ingredient was floating so the jumps sometimes were off for me not that satisfying. Also the fact that we jump into a pan and suddenly we are a different ingredient is weird but quite funny :D

Very interesting and from the amount of mechanics in the game very impressive as well. But as mentioned before a tutorial would not only be good to have, I would argue is very necessary. Still, interesting game for sure. 

Very nice game. I liked the narration, the hints as a part of the game world, very nice. The hits on the rats were missing something to be more satisfying.  You went through them as if they were not there. But as someone said earlier nice introduction of new mechanics. Didn't have time to play whole game but I will definitely get back to it to finish it. Art work and music together with voice over were really great. 

Also apparently many people missed those hints which to me is kinda weird. Especially the skip button since its written right in the middle of the screen pretty much while u wait for the first narration to be over. Great work!

Nice little game. Not that easy at first. Art wise and music wise really good. As mentioned the cooking time could be lower and having different items to cook could be interesting. But nice work!

I honestly had to stop myself from playing. One of the most enjoyable games here. I suck at tower defense games so selling and buying turrets whenever I wanted was very nice. Also nice choice of different turrets and enemies. I would love different upgrades on those towers over time, something visually satisfying. The music was nice and sfx very well chosen. Really great game fitting the theme. Artwork was great as well. 

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After figuring out how to play it I must say nice game. As a writer I enjoy added dialog in games and I really enjoyed this one. The voice acting was pretty good as well. Art style and music with sfx were nice, too bad the game was so short. Also the spray was quite hard to aim. I got through the spiders on my first try but barely :D Also maybe not completely fitting the theme, but it was quite fun to play.

As a writer I always enjoy adding a story to the game. Adding multiple endings was a nice touch. And the spritework if you drew it by yourself based on your comment was really amazing. Fun little game that definatelly could be expanded. What I would maybe recommend is adding some shining effect to interactable objects. The music and all sound effects were great. Some voice acting could elevate it too. Overall very nice game. Too bad it was so short.

Hm, nice idea, but sadly I couldn't really play it. I had issue with the camera, but when I zoomed out I didn't see anything. When I zoomed in I could see more, but it broke the game and I didn't get any obstacles. Still nice music and art style. I could see myself playing this kind of game quite a lot, if working properly. 

Couldn't win but great game. Not sure how the dash works, but I enjoyed the game. The pacman was quite scary, especially since u can always hear him while unsure where he is. I figured out you need to press buttons quite early but without that one comment I wouldn't not guess you need 5 of them. There was also something written on the wall but I didn't want to wait and read it. Would be cool if you could turn around and 'eat' packman to get rid of him for couple of seconds. Not to mention to have him in the real world settings, now that would be scary :D great work on a classic game. Just whish there would be more to do there.

Nice level ideas.  Could use some work on graphics, although sprite work was nice, adding music and sfx and levels could use some hints if not full explanations. But not a bad game concept.

Nice game. I must admit, for me it was quite hard to get through the beginning even. Very nice ragdoll effect on the hotdog. Although sometimes the jumps were based purely on luck. There was a part with two knives and a wall behind them where because of the length of the hotdog I wasn't able to get through at all. Maybe I could see a lower skillcap by adding health or rather hotdog status and you could get points on how much health or in what state you got to the end. So if you are burned a little or flattened or if there is a piece cut off. I think it would add to the enjoyment. But still very nice game and the menus as mentioned by someone feel really good, although not sure about the orange text on the green tiles. Nice work.

Yeah I had to try it too, but I sadly can't get it to work. I would be quite curious, since the screenshot looks interesting. Too bad.

Interesting idea and nice concept. This could be quite fun, but I would lower movement speed on the enemies and add music with sfx. I honestly didn't know why should I switch weapon since there wasn't any explanation which one has what stats or is better for what purpose. Also I had no idea the food had any stats, because there wasn't any time to read it, not to mention it took me quite a while to figure out how to consume them. With lower speed of the enemies, having time to read the food stats, some sort of tutorial for each mechanic including both weapons, this game could be much more enjoyable. Still nice take on the theme.

As a writer I can appreciate a good funny dialog. The voice acting was great as well. Very fun game. Too bad there wasn't more to it. I could see different animals you could go through. maybe as a worm, then used for fishing. then as a fish let back to water, or maybe escaped to water a bear, then a human. Or something else, there are many options. Great game, the sfx were nice, I really enjoyed human ones :D It was nice to be a chicken as big as a human almost. I would make the human bigger as well by eating all the chickens. Great idea and quite fitting end tripping on a chain next to the food. Great job, one of the best games here in my mind.

I tried the game. The lack of music and sfx except a swing made it quite awkward. No option to gain health or making the combat more interesting with abilities or different attacks. Hitting enemies with lack of visual response except felt bad. There was no visual indication of hitting a body only lowering the health bar.

Of course these all things are kinda irrelevant since the theme was 'you are food' not 'there is food'. Nice try but could be much better.

Nice, eh game?  Could be something in terms of maybe eating most pancakes in a time limit or something.  This way, not much to say sadly.

Very nice small game. I really enjoyed it. Although I had to spent a turn figuring out how to use bucket and the billboard, but still nice work. I would definitely recommend adding music, at least I didn't have any if there is some. Would be cool if u could visually plan the route. I know this was on purpose, but could be cool with bigger rooms.  Also adding pizza animation with maybe the ingredients u got added on top of it. It would be funny seeing the pizza actually flopping forward. Very nice work. Btw quite bold putting there pineapple pizza :D

Very nice game. Good idea fitting the theme, nice open world as well. Great ideas with the abilities. It was quite fun to play. Sometimes it was hard to keep track of the wolfs, the charge attack sometimes missed even if I aimed at the enemy in front of me and the night was in my opinion way too dark. I was practically just guessing where I was going and where enemies were. Maybe a little tutorial wouldn't be too bad of a idea, took me a little to figure out which way to lead the sheep's. But other that great work. The music and sfx were great as well.

Very weird game. The design of the spaghetti man is amazing. I really enjoyed it and if it was your first game jam props to u. I liked the setting in the kitchen as well. All looked great. The gameplay is quite hard although satisfying if you get lucky. Maybe making it longer with more traps while u could grab meatball and go through the traps towards the pan would be better and with larger ones you could push them with your hands or grab it but move slower. Still nice weird game I liked it.

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Sadly couldn't get it to run either. Screenshots look interesting though.

Nice little game. Especially for 3 hours of work, but there is quite a lot missing to make it truly enjoyable in my opinion. Weather it would be music, actual location or more enemies. I could see it happening in big restaurant where you are escaping from kitchen or someone's plate, or maybe on the street even. There could be some powerups too. I was able to play even with -300 health. Overall nice idea especially for short time spent on it, but definitely would profit from more work.

Not a bad idea. Nice puzzle design, but the lack of any menu, music, maybe a time limit holds it back. You could introduce a trays or pans on heat already where butter would be melting so you would be time pressured to finish the puzzle. Still nice idea.

Very fun game and a great idea. The music was on point, controls were good, although I felt that the jumping was a little short, as if the gravity was quite higher. Also sometimes there wasn't enough glowing objects or I got stuck behind some things I couldn't absorb. But still great and enjoyable game. I would maybe suggest different starting areas, maybe changing color of the soup as well. Also option to skip the tutorial which u have to do every time, but it's very short so that's not a real issue. Nice work!

Nice little game. Interesting idea, The gameplay is easy although the seasoning took a while to understand. And as already mentioned a discarding mechanic would be nice. But the commentary was great.

Great idea. The controls were simple but sometimes not responsive enough. I would maybe suggest different grill sizes and shapes to make it more interesting. Also maybe after getting the ice you could be immune to fire for a few seconds. Also having the sausage getting burned itself changing color maybe even shape would be cool too. But fun game.

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Nice procedural generation. Although on purpose, but quite frustrating to play. Visually it looked really well and it fit the theme. Music was good. Having a high score board was a nice touch. Overall nice submission. I think running and seeing where are we going could be much more enjoyable, at least for me.

Nice game, it fits the theme. I really enjoyed the music and the level design was nice. However the bears were basically non-responsive. I could just flu past them. When I used bees to attack them I wasn't sure what it even does. I would preferer bears more aggressive maybe you would have to use bees to distract them before you would die from their attacks. You could even use other predators then bears. Other then too easy pretty nice game.

Amazing game.  I did not expect something like this. Everything worked well, very nice tutorial, big number of different calls. Really great job, especially for solo deving. My only issues would be visuals, some actual cars and buildings would be nice, maybe more visible calls, I missed one I didn't even notice and the peace in city was influenced very little when I didn't do something so maybe changing that to increase the pressure. Other than that I would just add things like upgrades to units, different situations.
Really great job. 

Firstly nice music as well as graphics. The game idea is awesome and I really appreciate a added story  together with the death messages. But, I must say I nearly gave up multiple times. There really needs to be a way to spot the traps to make it more fair. Also sometimes when I was going down, the death counter, which was a nice touch, was covering the MC and I couldn't see where I was going. SFX would be nice and maybe showing a death animation with the message underneath it. But other then that nice game.

Despite showing another game under my comment, here is a game I would like you to comment and rate if you of course didn't do so already:  https://itch.io/jam/brackeys-13/rate/3328267

Incredible game considering it was for a jam. As mentioned tutorials and item descriptions are really needed. I bought syringe and had no idea what it does. Then clicked on the whistle  and suddenly received new cards. After I 've read the page description it was clear, but it should be in the game. Also during night I would put some candle light to make it brighter, of course not too much. Still great visuals, animations, sfx, music. Awesome job.

Despite showing another game under my comment, here is a game I would like you to comment and rate if you of course didn't do so already:  https://itch.io/jam/brackeys-13/rate/3328267

Very nice game. Great sound and nice visuals. The riddles tested me quite a lot. I would definitely build on this adding more things to the game like different ingredients and riddles., maybe even a story. Great job!

Very interesting concept. It is kinda bad that you are bound to lose at first when you don't know which sound is what and where is it coming from. Maybe if there would be a day section where you would get familiar with everything. Also when the sounds are there, the grayness comes up too fast in my opinion and it stays there. I would maybe allow it to gradually go back to normal when there would be quiet. My biggest issue was the brightness because I tried to play it on default and I just couldn't see anything. Even on highest option it was challenging. I don't know if there is ending, because on my third try after a while I got stuck between chair and box on the ground and couldn't move while no new sounds showed up.
Overall very interesting idea and despite some issues nice submission.