Hi there. I'm currently on the lookout for a Korean translator for my horror game Athemore.
If you're interested, feel free to reach out to me at: acesgamedevelopment@gmail.com or xeon4357 on Discord.
Hi there. I'm currently on the lookout for a Korean translator for my horror game Athemore.
If you're interested, feel free to reach out to me at: acesgamedevelopment@gmail.com or xeon4357 on Discord.
Hey there. I know your game is in early development, but I definitely think there is stuff you should improve upon. Here’s my feedback. I hope you can make it useful.
Sound
Mechanics
Lore
I finished the teaser, but not as I was supposed to, I don't think.
Unfortunately, I never got the chance to fire a single gun shot. I accidently dropped my gun because the lower area was completely dark so I had to use the flashlight. I think you should be able to use both the gun & flashlight at the same time as a player.
Only major downside was the weird sprint acceleration thing which blocked the strafe functionality. It just felt awkward. I've never seen that in any other first person game. The melee combat felt awesome and the environment too. I'm looking forward to see the final game.
Finished your demo. As others mentioned, I also had stuttering issues. Even the music in the dialogue sequence seemed to stutter. Furthermore I really struggled opening that box even though I removed the padlock. And in addition, the default mouse sensitivity seems insanely high.
The atmosphere & the ghosts were really creepy, so you did a good job there. I wish you good luck with your project.
Your game is the first in the video
I appreciate that you liked my feedback and I'm glad to hear you found some of it useful too.
I've added the video in my original comment. I’ve edited the video a little bit, since I played in two sessions, mainly because I forgot the password in the first session. Hopefully it can give you an idea what I'm talking about.
Wish you good luck with your game!
Hey there. Congratulations on the release of your demo!
Feedback:
These were the main things that I could think of. I hope you find it useful. Happy developing!
Cheers
It was a neat little horror experience, but I do admit that I finished your game with a little struggle.
Although I do have a few things on my mind.
Pros
Cons
Overall I did enjoy it and I did get jumpscared from time to time. I’m looking forward to seeing how your next project is coming up.
Yeah, I've been there myself when I released my first game on Steam. I was kinda excited at first when they reached out to me, but I quickly began to see a pattern. Everytime I visited their channel, I noticed that in some cases, they hadn't been online for months. They also usually copycat the original email address of the creator.
I told them, they could record one of my free games here on itch, then I would convincingly grant them a free key, but they never responded to that.
And FYI, you can actually block Steam keys on Steam. Just be careful you don't accidently block keys from though.
Hey there and thank you so much for playing! Thank you for your kind words and yeah, I do remember the issue you were facing with the resolution aspect.
Unfortunately, this was a very old version you were playing. I think it’s almost 2 years old. Either way, I still watched your video to the end. It was nice to revisit the past.
Since then, the game has been updated gradually. There has been added so much more content like: voice acting, the last companion (NPC), puzzles, multiple endings, multiple choices, more scares and more. About a year ago I released Athemore on Steam as well and now, I’m pretty much done working on the game. I’m only missing a few things.
Cheers
No worries, I just want to give you my honest opinion. I get it that you want a dark atmosphere. It’s all about finding the right balance, so it doesn’t ruin the experience for the player.
The lighter works fine, if you increase the light radius and the intensity a little bit.
Keep at it and good luck with your games!
Thanks for playing and thank you for recommending my other games as well. It really means a lot!
You did some nice shooting there!
I don’t wanna take the credit away from you, but I’m fully aware that the zombies in their current state, are way too easy to be around. Obviously that’s a task for me to solve within the next pipeline by making the zombie behavior more unpredicted. Furthermore, there will be more various zombie types added later on with different abilities.
I’ll also make sure that zombies don’t get stuck in the walls like you experienced.
A complete storyline will also be written later and added to the game in which will be explained with the help of NPC’s, notes and terminals who describe the whole situation.
Crafting will also be added later on, so you can craft explosives, molotovs & health kits etc.
Cheers
Thank you for playing and your awesome video!
I’ve actually seen that weird flying zombie glitch before, and I dunno why it happens. It’s only a single zombie that does it. I guess something it’s messing up the physics in the Unity engine.
Answering your feedback - The full game will definitely have game menu music. Also a better looking UI.
Obviously in the full version the amount of ammo you find will be significantly reduced, but you’ll be able to craft special ammo and minor health kits. Likewise you’ll be able to craft explosives and molotovs. Objects like cars and such will become lootable.
You’ll also be able to interact with sinks and toilets etc. Destroying stuff too.
Furthermore there will be a larger variety of zombie types. Including bosses. The goal is to make their AI better, so the player won't be able to predict their movement. Likewise the zombies can be blown to pieces.
Finally, Drained is also going to have a storyline and other survivors and added voice acting for the characters.
Cheers
Thank you for trying out the newer version of Drained.
Yeah, I wanted to make sure that ammo wasn’t an issue in this version. Obviously the appearance of both ammo and first aid kits will be significantly reduced in the future. Instead you’ll be able to craft special ammo and minor health kits. Likewise you’ll be able to craft explosives and molotovs.
Furthermore there will be a larger variety of zombie types. Including bosses. The goal is to make their AI better, so the player won't be able to predict their movement.
Finally, Drained is also going to have a storyline and other survivors and added voice acting for the characters.
Cheers