Congratz to the art team! I love the aesthetics! With the gameplay like a shoot ’em up but I found it a bit unfair when the player got hits, and lost almost the entire life bar.
On the technical side, the projectiles in the third boss get an FPS downgrade. This will be fixable if you apply an object pooling pattern in the bullet system (friendly suggestion).
Overall thank you for this entry, it is cool! <3