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I'm generating procedural levels by using an algorithm I found on an encoding and error correction document, translated from japanese, which featured a fairly complex explanation on how to practise the dark arts. This morning I got the green light from the graphic designer, who made the famicart, so I guess I'll be continuing to work on this tomorrow. I'm planing for a top-down dungeon crawler, where you gradually reveal the map through the magic of scanlines and have to defeat three bosses in order to save your friends. I think that's explanatory enough...