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(2 edits) (+1)

(0.12.6) Another NullReferenceException in main menu

(that burst of asteroids I guess)

NullReferenceException: Object reference not set to an instance of an object
  at Game.Objects.Asteroid.AsteroidFactory.Awake () [0x00008] in C:\Users\Taz\Space Architect\Assets\Scripts\Objects\Asteroid\AsteroidFactory.cs:13 
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\Runtime\Export\Scripting\GameObject.bindings.cs:222)
UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\Runtime\Export\Scripting\GameObject.bindings.cs:227)
SingletonMB`1:get_Instance() (at C:\Users\Taz\Space Architect\Assets\Scripts\Utils\SingletonMB.cs:34)
AsteroidManager:GenerateBurstLine(Int32) (at C:\Users\Taz\Space Architect\Assets\Scripts\Managers\AsteroidManager.cs:77)
Game.InputManager:Update() (at C:\Users\Taz\Space Architect\Assets\Scripts\Managers\InputManager.cs:40)
 
(Filename: C:/Users/Taz/Space Architect/Assets/Scripts/Objects/Asteroid/AsteroidFactory.cs Line: 13)