Neat idea! I'm not a huge fan of the gravity shifting mechanic because in those instances I felt like I was just playing a bit of Tetris while my player character hung out on the sides. But that my just be a personal feeling about it.
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Sitret's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #10 | 2.846 | 2.846 |
Theme & Focus | #11 | 2.846 | 2.846 |
Music & Sound | #13 | 2.769 | 2.769 |
Fun & Design | #13 | 2.769 | 2.769 |
Overall | #14 | 2.641 | 2.641 |
X Factor | #15 | 2.231 | 2.231 |
Graphics & Animation | #18 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How did your team implement the focus (and optionally, the theme)?
We wanted the theme of BINARY to fit into our Tetris scaling game by considering both the background and foreground as 0 and 1, as well as gravity itself. Our game operates in multiple 2 states of gameplay- both placing Tetris blocks and moving the player, as well as inverting gravity and playing on the top of the screen half of the time. We kept all our in game artwork as 8 bit, however we wanted to give the feel of an old arcade game, so we added an arcade machine barrier to juxtapose the 8 bit art and music.
Team Size
Will you continue work on the game after the jam?
Which diversifiers did you use, if any? (optional)
Which parts of the game were NOT made by your team? (Including AI generated)
Ai generated art for the game machine border using Imagine AI art
text art generation from Arcade Font Writer
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