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A jam submission

QuantView game page

a small relaxing thing made in 3 hours
Submitted by Luka Rizzi (@lukahizoalgo), Totally (@GJoussetJ) — 39 minutes, 36 seconds before the deadline
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Results

CriteriaRankScore*Raw Score
Visuals#23.8893.889
How would you rate the game considering all other categories + development time?#34.0004.000
How well does the game fit the themes?#54.2224.222
Gameplay#53.4443.444
Audio#93.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Team of 2 people, barely under 3 hours each

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Comments

Submitted(+1)

I liked the graphics and the gameplay was unique and interesting.

Submitted(+1)

Rotating the camera together with the player like that can make the game feel very disorientating, but fortunately there is a very easy solution to this: smooth camera movements - instead of snapping the camera to the player make it a separate object and move it smoothly to where it's supposed to be. There are two ways to do this:
1. At each frame move the camera by the difference between the players position and it's own multiplied by some constant between 1 and 0. This approach would be best for rotation control.
2. Alternatively if your gameplay features teleporting the player around or having them move quickly you can move it by the difference squared multiplied by a much lower constant.
Advanced camera controls like this are mostly only used in platformers and other games that require some precision but they can be used any time your camera controls feel disorientating.

Now that i've spent ~140 words yapping about the camera, I can say finally say that considering all the aspects that actually matter, this game is one of my favourites this jam.

Developer(+1)

Im really glad you enjoyed it! The camera actually does lerp its position and slerp its rotation, we just made it kinda fast because otherwise with our controls it became a little dizzying. The disorienting was intentional, as the idea was to try and find your way around the map the best you can and not screw up your pheromone trails, but based on playtests we might should have had a bigger camera size lol

Submitted(+1)

Moving the camera rather than the player is really unique (and fun!). There are so many cool directions you could take this game after the jam.

Submitted (1 edit) (+1)

Cool concept. I love the dithered look of the objects in the scene. It's easy to get lost, but i guess that's part of the game. The aspect of not crossing paths is really neat. I missed a counter to keep score. And a restart button.

Submitted(+1)

great little concept, I like the graphics alot, has charm.

funny i also made a 2 button game about ants, even though they could not be more different.

it gets really disorienting to find the hill entrance again, might be better if the camera didnt rotate to your direction.

Submitted(+1)

Hard to navigate, but pretty cool concept and nice art!

Submitted(+1)

I really liked the art. I also liked the music and sfx. The gameplay was fun, but it was a bit hard to control the ant. I found it quite frustrating that you couldn’t restart the game when you lost. Overall a nice game!

Developer

You can restart in that screen by pressing R! Sorry I didn't clarify it, wanted to add it but got out of time :( I'll be sure to add the information in the description. I'm glad you liked it!

Submitted(+1)

Oh I didn't think to try that. Well that makes the game a lot more enjoyable to play. 

Submitted(+1)

cool. good idea with camera.