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A jam submission

Like a brickView game page

Submitted by wiryConcord — 25 minutes, 7 seconds before the deadline
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Like a brick's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.3004.300
How well does the game fit the themes?#15.0005.000
Audio#14.1674.167
Visuals#14.6674.667
How much do you enjoy the game overall?#103.8333.833
Gameplay#143.8333.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
Probably 10+ hrs. Majorly overestimated myself. :)

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Comments

Submitted (1 edit)

Damn, cool project! One of those that is high quality and well executed, although for some reason it takes a long time... Reminded me a lot of Celeste and I Wanna Be The Guy. And this is the game where all the mistakes are yours

I can suggest that in the future we think about the mechanics of additional jerks and some actions. And levels, more levels.

Developer(+1)

Oh wow, thanks so much for your words. Makes me very happy to hear those two titles in reference to my game! :D It makes me think like I can actually expand upon this properly and add more mechanics and content. I consciously decided against adding too many mechanics for the jam, and limited myself also in terms of length. I know I went overtime anyway,  but it felt wrong to push it to the extreme on a project that is technically meant to be made in 3 hours, ha. And that image is just too cool. Thank you so much! :D

Submitted

Really fun game. I would definitely come back if you add another level or two (and let us configure the key-binds :D)

Developer(+1)

Oh that's great feedback, thank you so much! I wanted to add more levels and objects to interact with, but I needed to just finish it and upload it. :D But you've given me motivation to expand upon this  a little bit, then. :) What would you prefer when it comes to the keybinds? I'll  make them editable, but I'm  curious to know what comes more naturally to you.  Thanks again! 

Submitted

Well, when I play stuff with a keyboard, I would expect dashes to be on SHIFT. But since the dash is also the only way to jump, making it SPACE would also be fine I think. I am not sure about about the bounce mode, since it is unique and you have to hold it - So I would most likely put that on SHIFT and jump with SPACE.

But then again, making them editable and/or using a controller might be the best solution (especially, if you plan on adding more mechanics)

Developer

All clear! Yeah, controller definitely plays better with a trigger holding the bounce. Thanks again for all the input, I'll definitely apply it! :)

Submitted(+1)

Great game once you figure out how to play it with great sound + visuals. Although there's a tutorial on how to play, I felt like the movement scheme was unintuitive which really hinders its playability.

Developer

Hey thanks so much for the constructive feedback! Yeah, I think it would work better on a controller, but after a while I got used to it, so it didn't even register on my list of things to think about. :D

Submitted(+1)

Very cool game, especially for your first published game! Gameplay was fun and the sound design made it super satisfying. Nice job!

Developer(+1)

Hey, thanks so much for your words! Happy you liked it. :)