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A jam submission

Cockatrice ForestView game page

[Short Game]
Submitted by Rizky2706 — 5 days, 18 hours before the deadline
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Cockatrice Forest's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#73.0003.000
Theme#83.2003.200
Horror#92.4002.400
Creativity#92.7002.700
Story#92.2002.200
Overall#92.6332.633
Presentation#102.3002.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: The Untamed Wilderness in your game?
Implemented with a forest full of giant chickens or cockatrices

Did you implement any of the optional Bonus Challenges, and if so, which ones?
1-Wild Beast
MC is chased by a giant chicken or cockatrice
2-Hunter or Prey
Get the eggs in the bushes to increase your strength in a few seconds and counterattack the giant chicken or cockatrice.

Did you create your game in RPG Maker?

Yes

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Comments

Submitted(+1)

This is certainly a pretty simple, short and straightforward game that might put off some people, mostly because of frustration and the usage of RTP assets. I think your idea wasn't bad, I mean, you tried to make some more arcadeish and combine it with horror elements, which is nice. Hovewer, the execution definitely has room for improvement. Here are some suggestions:

1.  You should consider to avoid using RTP assets, and if you still want to use them, there are some tricks that can help you make the RTP look different and stand out. For example: use different palettes, and not just one, Apply a more limited palette, then aply another one, then add dithering, and you'll get something more unique.

2. I don't think many players are scared of chickens. Some might do, who knows. But some players might find the chickens funny and not scary at all. I'd suggest to use more intimidating animals, or better yet, use something that isn't a regular animal but rather some kind of abomination, mutant, ghost, demon or a killer with a mask or something like that. Furthermore, enemy variety is definitely a must to make the experience less repetitive.

3. Arcade-type games tend to require something to motivate the players, such as a score system. That's not hard to achieve in RM at all, you can use the "text picture" plugin to make that

You're fairly new to game making, right? Your ideas have potential, you just need to keep making more games to get more experience and feedback. It's a process, a learning curve. I'm no expert, and some people hate my games, but I hope my advise can be of help to a new fello rpg maker dev.

I hope to see more of your projects and you'll definitely will improve as a dev! Keep on making games! : D

Developer(+1)

thank you for playing and give me suggestion. that help me to make game more better.

(+1)

If I'm being honest, this game was rather simple and short and I wasn't sure what to expect. I think the idea is alright, but for people with trypophobia, I think a warning would be nice (Seeing the images plastered on the game page made things rather difficult, not counting what we see in-game.)

The writing is also rather rough- grammar and sentence structure had me a bit confused about context, but because the game is very linear, it wasn't a hindrance. On that, the gameplay is really generic and there's a way to cheese the enemies by luring them to one corner, and walking out of the forest without being hit or using the eggs in the first place. I thought the fact that all the enemies walk toward the player was a bit too "easy"? It also meant that players could just wait for the enemies to crowd in one area without needing to move.

I don't personally find this game very "horror-like", although the idea of being chased by chicken-creatures does sound like it could be a terrifying experience! I feel like there's not much to this game, but there's potential for more if you put more time and effort into the execution.

Developer(+1)

Thank you for playing, yeah i not have much time for make bust picture of chicken.

Submitted(+1)

This was cool! Sweet and simple, functioned and felt satisfying to figure out. I liked how it panned over and showed the player the maps, that was really nice and balanced move. There were some grammar issues, but I understood what was going on. I thought the mechanic of the eggs worked and made sense. It felt easy to implement but also not always necessary and that's a good balance to strike. For the most part I found myself luring the chickens out of my path and then bolting for it, but when I got pinned or stuck having the egg power there to blast through them was very fun. 

Good job!!