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A jam submission

Night 4 Mares ★View game page

Casual horror game with a little plot about aggressive mares.
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Night 4 Mares ★'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#63.5764.500
Horror#73.0463.833
Overall#73.2014.028
Creativity#73.5764.500
Presentation#73.4444.333
Story#82.6493.333
Gameplay#82.9143.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: The Untamed Wilderness in your game?
You're in the valley with hunting mares and you need to free them.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
Wild Beast
Hunter of Prey

Did you create your game in RPG Maker?

Yes

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Comments

(+1)

and i finally finish playing all of the jam's submissions with this one! fitting that i end with the one made by the co-host(s). though, wouldn't that mean you can manipulate the results and just give yourselves the win? hmmm... (i'm kidding XD)

seriously tho, this was really fun!

it's nice to get a more arcade-y and gameplay-based game from this studio. not that your story focused games are bad or anything, just that it was neat to see your take on a different genre. obviously this is a prerelease and i'm guessing the finished game will have more plot, but just with this little tease, i'm pretty interested in what could become of this idea!

one thing you can always expect from daybloom project's games is that the presentation will be top notch. and it's no exception here. the vhs filter, the really great pixel art (do you KNOW how good it feels to get an rpg maker game with big pixels??)... and the ANALOG HORROR TAPES?! i wasn't expecting that at all, but they were so cool and added such a unique identity to the game!! overall the visuals get an easy 5 stars from me, and they give this game such an awesome vibe (srsly i can't stress enough how ungodly cool mixing analog horror with fantasy is, UGH why isn't that concept more popular-)

the gameplay was really fun! the three maps i played on (idk if there's more) were pretty fair to navigate across, and i completed all of them without too much trouble. the mare footsteps are a simple touch but it's a GREAT one, reminding you that your enemy is there at all times. the only map i had some trouble with was the grid one from how similar everything looked, so i just grabbed pen and paper and literally made a map haha. it was cool to chart my way tho, it wasn't a problem! one issue i do have with the gameplay is that i never really used the special abilities; it was pretty easy to get by without them. but hey that's better than the game being so hard it's required to use them lol.

the story was intriguing and it made me want to get every ending! angry monster mares is really neat concept and i like how it's never really explained what this "mare's flu" is, where it came from or why are we looking for pillars. it adds a cool sense of mystery to the proceedings. like you're an spectator watching the characters do something that feels important, but you don't actually know what it is or even if it's a good thing, it's really cool! though i do have one complaint about the story; the ending tapes move way too fast and it's near impossible to read all the text. it's not the worst thing ever since i could mostly tell what happened in each one, but making it go slower would've gone a long way for the lore.

all in all, this was a great proof of concept, and i hope you find success in the finished game whenever it comes out! :D

(+2)

Gameplay:

I didn't understand how "when you die, it's all in vain" until my first death... bold choice to not allow the player to save, but I like it! It's also interesting that the maps seem randomized as well, almost like a rogue-like? It's a different style from other RPG Horror games, but I dig it.

Possibly the AI of the Mares could be tweaked, sometimes they would jump me pretty quickly, other times they would walk slowly toward me, other times they would ignore me completely. I tried leading them away from areas I needed to go to, but this sometimes worked and other times did not. On the map I kept getting, the Mare tended to stay in the same area. This made the game feel either too easy or too difficult, since there were large areas of the map where I did not have to worry about the Mare and other places where it was a 50%/50% if it was an automatic game over. Possibly some tweaking with the chasing mechanic could help with this?

Story:

The choice to have four protagonists is a bold one, since it means essentially writing four different stories. This game makes it work by having the main game loop being mostly identical, and the different stories being told mainly through gameplay, sprites, and end-game sequences. The bulk of the story is told through the shared world and lore, with the individual stories taking a backseat. I thought the strange video and organization, as well as the lore of the game, was pretty interesting.

I think if you were to continue working on this game, maybe a little more attention could be given to the character's stories. I only got Cyril and Minsonne's endings, but Cyril's was a little hard to follow and Minsonne's felt kind of anticlimactic, like she just disappeared afterwards.

Presentation:

There's obviously a lot of thought that went into customizing this game, even to the smallest pieces of it's UI. I especially like the video at the beginning! For me personally though, I think the general font removes some of the creepiness because of the i's looking like they're dotted with hearts.

Creativity:

Setting the game in an alternate world from the get-go, with a sort of sci-fi, fantasy horror combination setting is pretty interesting! I love the thought put behind the video sections and the other ways this game differentiates itself from both RPG Horror and more typical RPGs. Well done!

Horror:

I think a lot of effort has gone into making this game creepy, though it doesn't quite land on scary for me personally. The music is solid, the sound effects are solid... I think a lot of the horror of this game comes from the Mares, but your interactions with them are forced to be pretty limited since they kill you in two hits (or if you get stuck on walls like I do, only need one). Since there isn't a save in this game, it also kind of cuts the tension because there isn't the threat of facing that same horror again. I don't think this is bad, but possibly if it were tweaked maybe it could be scarier? Things like making Pinpin's darts last longer and adding other things to help avoid the instant kill, but also allowing the Mare to roam the map more could help with the horror of this game. Basically give the player more freedom to feel helpless, if that makes sense, giving them a little more leeway in terms of dying but also making the Mare more omnipresent and feel like a bigger threat.

Overall:

There's definitively a lot of heart that's gone into this project, and it shows. I've already talked about it but I really enjoyed the video sections, and was actually a bit disappointed that the game wasn't longer and I couldn't learn more about this interesting world. I nitpicked at a couple of things I noticed, but in general this felt like a really polished and interesting game. Good job!

Developer

Thank you so much for a very constructive review like this! We will find a way out to tweak update later after public release!

Developer (1 edit)

This game is still in the pre-release version, You need a password to download it.

Password: Feedraforever

Submitted(+1)

I played an earlier version and I really see the improvements! I think the option of different characters is really cool and felt rewarding as it still took me a few tries to complete. The opening video was easier to read as well. Looks really cohesive and functioned well!!