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Starting #procgen24, which is a follow-up to #dungeon23. Procedural generation as a goal for 2024's creative efforts.

There's a definite theme within each #procgen24, but infinite derived places to explore.

WHAT IS PROCEDURAL GENERATION

"Advanced Dungeons & Dragons provided ways for the dungeon master to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables."


#PROCGEN24

Each day in 2024, add one or more entries to one of your procedural generation tables.

You can make procedural generation for magic items or spells, interesting lore, NPC characteristics, whatever. The goal is creative procgen. I'm not telling anyone what is or isn't correct.

Influences:

YouTube video of Garden of Ynn:

YouTube video of Stygian Library:

YouTube video about The Vast in the Dark: 

Published research articles on procedural generation in RPGs:

https://www.researchgate.net/publication/320747216_Rule-based_Procedural_Generat...

Submitted so far(2)

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400 one word prompts for creation challenges.
A random roll ruleset for solo and GM-less dungeon delving