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Discontrolled's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
fun | #1 | 4.214 | 4.214 |
creativity | #1 | 4.500 | 4.500 |
Overall | #1 | 4.214 | 4.214 |
use of console | #3 | 3.929 | 3.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Explanation (Optional)
Our fellow robot seems to forget how to move due to [RAM ERROR], you can help him forget some other non-important code to make some space! Just make sure you don't forget what he's already picked up..
Comments
I think this has potential for so many more fun puzzles! The use of the theme is also brilliant by making the act of forgetting a voluntary action and a constant risk during puzzles. Many levels of goodness :D
Submitted
Froggotten RecipesWow, I'm shocked! This is such a complete game for a game jam. You guys knocked it out the park with this one- it's fun, a really creative use of the theme and honestly feels like a much bigger game than the scope of the jam. I hope you guys take it further.
As remco suggested, my only want would be a rewind feature. Other than that, it's awesome!
Submitted
super sunburnt siesta snoozerThank you for the nice comment! We're gonna consider the rewind feature... not sure if that would take the equivalent of 2 jams to implement :D
My question is... if the ladders were fixed, would there still be a need for rewind? (I'll take the blame for the ladders... spent a good 10 hours on them and only fixed them by 50%...)
I like this puzzle format, it feels very extendable. If you wanted to, you could even have levels where the buttons mean different things eventually.
The level select is appreciated… I’ve had a busy mid-week, so I had to play these in the train to/from work, and today I could just continue where I left off.
The only things bothering me a bit about this are:
- when climbing up the stairs, you fall back a bit at the end, making it annoying sometimes to actually get off of the ladder
- restarting when you’re just a pixel too much to the left/right feels like an unearned failure mode (the best would be to have a ‘rewind’ feature … but that can be a tall order for a jam!)
- on a more conceptual level; I feel the crank is now just used as another button – although the ‘dropping the button’ animation makes up for that ;-)
Otherwise, this is something that feels polished (like most of the things I played this time around are … maybe just a fluke, since I’ve played about 1/3rd of the games now, but otherwise surprised by the quality of all games), and while I’ve seen similar things, I’d not encountered this exact design before.
Music is also good, which is always a plus.
Hm, and the interpretation of the theme is also on point. (Also like a lot of the other entries, very good jam so far!)
P.S. I made a build with windows, so you should be able to play it in the sim. I’ll post a link to the 2 of you that where asking as soon as I’m done with at least a few more of these review writeups.
Submitted
I Forgot The Level!Great Review! I will definitely consider this feedback
For the thing where buttons mean different things, thats one of the ideas I had early on when we started the project, with being able to apply modifiers to the buttons such as a acting as a jetpack or a drill (which is where the character design comes from haha, the older character design is my pfp) unfortunately the idea was too ambitious for a 72 hour jam so we left it as an idea if we decide to do a full release
Ladders are a big challenge in game dev apparently, I did not touch the code for this and I have not tried to make ladders in gamedev before, but yeah the devs spent like a whole day trying to make them work well lmao, we had to settle on ladders that you may get stuck on.
As for the crank being another button, it kind of is haha, but it works in the sense of the game as the crank motion is like taking a button off the playdate and since it is pretty much the non-button input it just made sense that it would work like that, I wanted it to have the feel of cranking a slot machine and I believe the game accomplished it pretty well!
For someone who obsesses over game design all the time, I am very proud about how this turned out! by making the theme of forgetting something into an actual mechanic of the game it is like turning expectations upside down.
As for the windows port, I'll make sure to try it when I am less busy, I thought your game concept seemed pretty cool :).
Thanks for the big reply! I definitely recognize those struggles. – And yes, I’d definitely would be pleased to have made something like your game if I did it in that timespan as well.
As for the win-build, one of your team has been trying it out, but can’t get it to work, even after I thought I knew what was wrong and posted a second (and then third) version. – So maybe it’ll work for you, but don’t expect too much!
Love this entry ! Cool interpretation of the jam theme with a platformer, great ambiant and nice puzzle ! could be nice with a bigger version :)
Submitted
Tiles Memory (Playjam 5)man i already want this one on the catalog and it was made in jam time?? i really love the idea of the robot 'forgetting' its movements as they get pushed off the memory stack, it's a super unique take on a logic puzzle that i don't think i've ever seen before and i remain FLOORED y'all did this in only a weekend. the concept is super unique, the graphics and everything is great, please do more with this idea. i would pay good money for a "discontrolled DX"
Submitted
First in… Line?Really clever idea, feels like it has legs for more than just a little jam game! and cute lil robot :) Impressive level count and polish too
Submitted
FORGOT SOMETHINGOh man, I love this idea! Really hope that you come out with a version with more levels. If that does happen, I’d love to be able to keep the current commands on screen. Fun for the jam, but if there were more levels I’d get frustrated by it 😅
Submitted
Did It, Shred ItFor context, this was the conversation that happened inside TeamNameHere:
Creative Director: It's worse!
Content Director: It fits the theme
Creative Director: Let's do something else with the B button!
Content Director: We don't have time
Creative Director: Then let's just remove it!
Content Director: No sorry
Creative Director: Everyone who plays agrees that it's worse!
Content Director: Yeah but the theme
Great entry! Extremely polished for a 72 hour jam. Good music, fun puzzles, multiple world tilesets?!
Submitted
Crank Defense Force (PlayJam 5)
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